Looks Really good look forward to giving it a play.
Terry0808
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Fun mechanic that was well used within the theme however once I left the clouds though the first red rock really got me! I just couldn't get past it. I got there on the 4 minute area and was still there at 10 minutes.
If I was to experiment with mechanics I would of liked to of used the arrows to move along the ground level. And maybe separate the vertical walls and sloped walls so that I could jump from the slide. Just some ideas that popped in my head as I played.
Really fun and would fit into mobile gaming great.
Hi everyone I've just released a entry to a game jam and I would really appreciate it if you have a spare ten minutes to give it a try and post a rating it would be really appreciated and help out loads.
Feels strange randomly asking the internet to do me a favour but it's worth a try. Here's a brief video of the project.
Thanks a lot Terry0808
Really fun platforming experience. And some well thought out level design. On the controls I struggled quite a bit wrapping my head around the second section there's something about the mouse that wasn't sinking in. If I could try a different layout I would assign horizontal dash to the arrows and remove the need to have A & D input while pressing and add vertical dash and slam to the up and down arrows.
Its a little thing but the lizard eye charge indicator is really good as well! that's a cool obstacle.
The controller feels smooth and I gave it a couple of dozen attempts but I just couldn't get past the jump across from the obstacle with the blue floor near the start however I don't play many 1st person perspective games so I'm not very good at jumping while not being able to see the edge of the platform.
As a suggestion I feel some auditory cues may of helped me with jump timings.
Really cool entry I like the mood the game sets especially the tile art and opening set up. Character controller feels responsive however I'm so used to unlimited wall jumps I was trying to navigate the level not as intended at times but that not your game just my conditioning.
I can see lots of potential with this project and enjoyed my playthrough if there was one thing I would change it would be a little bit more global illumination. I can see where you was going and how it aid's with setting the mood but it was a little to dark for me as it stops me properly building a mental map between runs and causes me to squint a little bit to much.
Nice animations on the character really like how the frames you have created gives the movements lots weight. Would be really nice if there was some sound effects to push it further however I really enjoyed controlling your character. Well thought out level design and your tile art is really good.
I didn't post the fastest time but I got to the top and enjoyed the play through.
Solid mechanic that is very well presented. I enjoyed my play through reaching the three breakable gates in 82 seconds however once I passed the gates I hit the red area and just respawned back to the lower checkpoint with the timer still going. This feels like the end but leaves me feeling like its not. Not quite sure if it is?
I opened it up on my ipad after reading that it was mobile playable however was getting really choppy framerates.
I can certainly see this being really fun on mobile devices. Definitely has lots of potential.
It was not until I read your reply that I ever interpreted your game as turn based. honestly I was operating on the belief that I was playing a old zelda style slash and cast type game.
I suppose that's why when the candle leaped at me, my brain was reaching towards dodge, slash block strategies and not decide, select and timers.
I been a little behind on my own entry so I've been rushing but I'll finish your game and check out the last boss.
Can definitely see a solid foundation however like the other comments I found it pretty tricky. I read your tips and had another go and got to floor 3 but was still a little hard.
I feel the biggest points that was frustrating me was missed inputs for movement. A candle would start to hop towards me and I would try to evade to give me a few moments but the movements don't seem to match my inputs.
I like the systems and can see the vision just would like a little more hand holding for the information and more sound and visual cues.