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Eldritch Abomination's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 3.833 | 3.833 |
Presentation | #16 | 3.833 | 3.833 |
Creativity | #18 | 3.500 | 3.500 |
Overall | #18 | 3.361 | 3.361 |
Theme | #19 | 3.333 | 3.333 |
Story | #21 | 3.167 | 3.167 |
Horror | #27 | 2.500 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Eldritch Abomination in your game?
I have used the Eldritch Abomination theme to inspire the creation of a modular organic danger that is comprised of various platforming obstacles interconnected by a series of connecting part giving the entity undefined forms and a large scale within the game world.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
I have chosen meteorites as a fulfillment of prophecy to bring on a end of the world doomsday cult. That look forward to the arrival of the abomination.
There is a system of health drain and replenishment that is presented clearly within the theme with the tentacles damaging and the meteorites replenishing.
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Comments
Very cool art style and intriguing story! I am bad at platformers but I managed to find the two chests, and I like how you had the animation and mechanic to grip the wall.
Great game, I really liked the art style and the controls are quite intuitive. The interactions with NPC creates that atmosphere of mystery and intrigue to discover more of this awesome world great game overall.
Had a lot of fun playing through this.
The character designs especially stood out. I love the look of the cultists.
Feel like the controls could maybe be tweaked slightly to be a bit tighter, but I did love the animation quality for all of the move sets.
Great work!
Thanks for giving it a play through. Appreciate you taking the time.
your game has a awesome art style with great animations and sound design! And even though there are a lot of movement options i did not get overwhelmed by them! And even though your map was big the signs guided me htrough the lower part of the map. and the only real down point o can think of is that there was less guidance in the upper area, but that is really all. awesome game!
Thanks for giving it a try and your kind words it's really appreciated.