I like the creativity of the genre you went with! Definitely gives a wild west freedom sort of vibe. I agree with the others that with more time the live instruments could've been tuned a bit more but it's definitely a lot to try and coordinate in such a short amount of time!
clonedkitty
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I really enjoyed the style and variety of these songs, probably my favorite was Suspicions! One picky thing I would say in comparison to the guitar and piano, the percussion sounded a little more "fake". I'm actually impressed at how good the guitar sounded and wonder what you used for that XD. But maybe seek out another library for the percussion to match the quality of the other instruments you chose. I struggle finding instruments as well so I don't have any suggestions but that is the one thing that stuck out to me, especially in "A Short Rest".
I like the story of this soundtrack! The first track I can also see being used for a Tavern Management game, it definitely gives off dining room vibes.
The 2nd track was also very atmospheric, I like the different shifts in mood, some parts more relaxed and others more tense. Probably my favorite part was at 2:50, it sounds very demonic and grotesque, I can see the boss showing its true form here :D
This is one of the few games I was actually scared! Really great atmosphere and art. I really like how the crucifix doubled as a light.
I got stuck a few times because sometimes the inputs don't work because of lag, like using the light, closing eyes, looking at the note I collected. I'll restart and write the code down so I can progress further in the game :)
I always get lost in maze games, but I at least managed to find a key! The art is cute and the limited battery/light resource was clever, especially I think some of the batteries I found weren't 100% which was an unpleasant surprise XD. The enemies definitely were a jump scare and I liked the character transformation.
It'd be cool to add some identifying markers on the map so you can tell if you've gotten to a new area or are just going in circles. Not obvious ones like arrows, but maybe just some different furniture so you can be like "oh I'm back at the grandfather clock again" or something like that. Just a way to orient yourself occasionally since you are basically wandering around in the dark.
This was a really cool game! Though I got stuck in the ritual room and couldn't leave anymore XD. I liked the different clues you could find and am curious to find out more about the people in the house.
One suggestion I would have is to not have the typewriter text start from the center, I got a bit nauseous trying to read it as it was typing out. I'd suggest start from the left or else give people more time to read it once it's all typed out.
I really like this game! Reminds me a bit of the old choose your own adventure books. I'm playing as scholar right now, and I've managed to keep myself alive and explore lots of places, but it seems that I'm still missing a couple things on the skill tree that I'm not sure how to accomplish.
Would be cool in the future to have some more visuals pop up depending on your location, like the house, the glade, etc.
Cool atmosphere! I like the quest system, it helped me know what I was supposed to be doing. I went AFK for a minute in the village and had an army of skeletons on me XD
I wanted to go in the castle but couldn't figure out how. Harlwig spawned at the door though, so I just hit him once and defeated him, I don't know if that was intentional lol.
I really liked the unsettling atmosphere and the "security camera" type graphics. I was always wondering who was going to come in the door next!
I think if you were to expand on the game, I wanted to move throughout the hotel, like when the guests phoned for something I wanted to go and actually physically do it, maybe it could be a bit of a puzzle like trying to figure out where to get whatever item they wanted, and when you gave it to them you could see a bit of whatever was happening in their room. Or maybe you go to deliver it and the person is missing or something.
But it definitely captured the horror/eldritch atmosphere even in just one room, great job!
Thanks! Yeah the escape sequence was a bit of an afterthought...I haven't learned how to properly program enemies so most of it was using the built in RNG, which is quite brutal XD. And originally I was gonna have a health bar/damage system but that also went out the window. I'll have to learn more about it for the next project. But I'm glad you enjoyed the art and music, they were kind of the focal point that inspired the rest of the game :D
you can submit late until voting ends if you post your game link here: https://itch.io/jam/themed-horror-game-jam-17/topic/3733748/late-submission-thre...
haha I'm glad you liked Bob, he started as a joke and then became part of the game. Yeah there's not much you can do with grandma's cat, I didn't manage to program any real interactions with him. And yeah you're right, it's definitely influenced by Stardew Valley... I like how in Stardew the music just kind of randomly starts but doesn't play in a loop. Next time I think I should add some rustling leaves or other sound effects to play after the song finishes so it's not just complete silence.
Thank you for your in depth commentary!



