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Nodrogagon

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A member registered Jul 17, 2022 · View creator page →

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Thank you so much for the kind words and feedback. Greatly appreciated!

Yea, I fully agree about door indicators. I had a few thoughts about it during the dev period, but just fell to the wayside. Will look at a few ways of signposting better in an update.

I'm so glad I could provide a bit of that feeling!

Thank you for checking it out :)

Thank you so much for playing! I'm glad to hear you enjoyed it :)

Yea, I would have liked to get a few more horror / tension elements in, but had a to make a few sacrifices to get it finished.

Thank you for playing!

Thanks for the kind words! Glad you enjoyed it :)

Thank you for playing!

This was an incredible experience.

Had no idea what to expect and then seeing how the platforms react to each of the music boxes blew me away.

Very clever level design throughout and world itself is so beautiful and eerie.

This was great.

Really nice short length, put feels incredibly tight and polished. All the puzzles are very intuitive and the ending transition into a new loop is really well done.

Loved it.

Oh wow.  The difficulty up front really caught me off guard, but the core spell casting mechanic is really cool.

Beautiful pixel art too.  Really enjoyed this even though I struggled with the difficulty.

Such a cool concept and super impressive to see it executed so well.

Love the overall aesthetic and it's cool how much your strategy has to adjust with the changing spawn points and new structures to defend.

Makes me want to put my discs in the microwave even more.

Camera control definitely took a bit of adjusting too, but everything else is fabulous.

Great style and amazing background music.

Really fun swinging mechanics and super cute art!

Feels really satisfying when you build enough momentum and catch the swings just right.

The first zoom out moment felt so satisfying.

Really strong visuals and somehow made the clicking more addictive than I expected.

It really becomes mesmerising seeing the inception of loops over time.

The style here is incredible.

Really nailed the overall look and the audio / sounds are perfect.

Same experience as many others where it's the first game in the jam that I felt the need to use a pen and notepad, and I love it for that.

Fantastic work.

Really clever and well executed puzzle mechanic.

Loved the aesthetic with the monitor set up and the golden eggs. Gave it that perfect amount of weirdness and intrigue.

Precipitate! 🤘

This was a lot of fun and a nice unique interpretation of the theme.

All the minigames were pretty enjoyable.

Really nice puzzle variety and loved the idea of the robot cat being used as a tool for progressing the levels.

Beautiful artwork too.

Super clever and really catchy music.

Something about using a stack of my cats previous lives to reach a ledge feels both horrible so adorable at the same time.

And the little box animation at the end of each level is so cute.

Really cool game mechanic and love how you use the tape recorder to visualise it.  The music puzzle especially was a lot of fun.

There is a really strong visual identity too and could definitely see this being expanded into something bigger.

Dialogue here is fabulous.

Was caught off guard when he first threw the book back at me.

Wonderful and trippy.

Very interesting core mechanics!

Took me a while to get the hang of controlling both characters, but love how their movement is linked.

Really clever use of pickup placements forcing you to learn various movements with the orbit.

Really neat concept.

Would love to see some additional balance tweaks to get access to other unlockable quicker at the beginning.

Art style was really nice too.

Very fun game!

The introduction of new hazards and obstacles was done really well as it felt like a natural difficulty increase with each loop. Love the simple art style and cool monster design.

Really cool concept and liked how the number of loop clones were restricted so you had to plan around that.

Had the same problem as others with getting stuck on the second level, but lots of other cool puzzles beyond that.

Also really liked the CCTV for displaying the footage of your previous loops.  That was such a nice addition.

Took me a moment to realise what the icon in the lower right was indicating, but very cool once I understood.

The double edge of having to buff enemies as well as myself was a really mechanic.

Also quite liked the screen tilt with the player movement.

This was wonderful.

Big fan of detective / mystery games and the overall vibes here where perfection, especially with the background music setting the tone.

Lots of nice world building with the articles and case files too.

Woo-hoo!

Thank you for making such a fun game!

Played the Android version and really enjoyed it. 

Touch controls work well and very satisfying. Would love to see more upgrades types. 

Animation is incredible. 

I played the Android build and loved my time with it. So much charm and a real joy to loop through.

Really enjoyed this one.

Art style works really well and some very clever puzzles.

Like others said, the initial jump scare really caught me off guard with how silent it was beforehand. A fabulous experience.

Lovely artwork and really cool integration of the theme into the gameplay mechanics.

The monster that appears at night really caught me off guard the first time. Love how creepy it's movements were.

I was surprised at how big the level was when I moved lower and suddenly couldn't find my way back to the tree.

Really enjoyed the main gameplay loop and think I would have preferred if I couldn't get too far away from the tree hollow.

Really nice art on the animals too.

Some really fun and tricky puzzles here.

I loved the presentation around the intro tutorial.  Felt like a nice elegant way of explaining the game mechanics.

Very cute pixel art too.

The animations during the level transitions and death sequences are fantastic.

Really charming style throughout.

Thank you so much for playing and for the nice comments!

Thanks so much for playing and for the feedback.  greatly appreciated!

There actually is a third icon that appears during the 4th sequence for a few rooms before vanishing. :)
Although I realised since that I should have done a better job of drawing attention to it.  Maybe using a lights out moment like in the 3rd sequence to make the player focus on the monitor, or some other environmental indicators.

Fully agree about the restricted doors. Might be something I include in a future update.

Really nice variety in the mechanics for each bot.

Love the concept of playing through the same level with different characters each having unique abilities. Would have loved the stages more uniquely tailored solutions for each, but it was still a lot of fun experimenting with each.

Very cool concept with the giant whirlpool setting.

Visually fantastic as well.

Took me a few tries to really get the hang of the controls and switching between the various ship mechanics, but the difficulty really adds to the epic feel of fighting back against both the Kraken and the whirlpool.

This was wonderful.

Felt really clever and unique and loved overall package with the narrative tying it all together.

Found it a bit tricky at first to work out the exact positioning of the plates for each person to eat, so would have liked a bit more visual / audio feedback around that, but everything else was perfect.

The ending was super cute.

Love the setting and really love the unsettling atmosphere throughout.

Ending sequence was really well executed.