Cool powerups and level design within the sacrifice mechanics. My time is 1:16
Would love to see it expanded, with more levels and maybe a scouting tool to have some info about the next level.
Really nice artstyle too!
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #52 | 4.923 | 4.923 |
Theme | #70 | 3.538 | 3.538 |
Originality | #105 | 3.385 | 3.385 |
Gameplay | #115 | 3.000 | 3.000 |
Overall | #176 | 3.038 | 3.038 |
Art | #261 | 2.154 | 2.154 |
Music | #280 | 1.231 | 1.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
Figglophobia
Cool powerups and level design within the sacrifice mechanics. My time is 1:16
Would love to see it expanded, with more levels and maybe a scouting tool to have some info about the next level.
Really nice artstyle too!
I like this c:
I think the difficult part about balancing this is that because every level is complete-able with every ability, the path forward has an inverted difficulty curve, which is hard to pull of with a puzzle game.
A concept very similar to my own game, but still unique.
The art is nice and the different powers were interesting. The levels are completable with any ability but still have several unique paths(which is something I heavily struggled with in my game). The abilities themselves are all unique and mostly well balanced, excluding the flip, and the tutorial level and scoreboard were a nice addition.
Overall, a fun and well designed game.
Really liked the concept and approach to the theme.
Felt like a risk each time deciding which power to sacrifice, but was still able to complete all levels without issue. Really liked the level designs.
I did run into the bug at the start where I teleported into the wall, but glad I stuck it out and got through to the end. :)
Fun and creative way to implement the theme, i agree with slavacat that the fliping gravity was to op so i didnt even checked the other powers, i sticked to that one and tried to beat it as fast as possible
Very fun and creative! I love the approach of just giving people the level and letting them find their own way through it; however, this came with a caveat: Flip gravity was too OP on all the levels. Designing your levels in a way that gives players freedom to solve it however they choose is a difficult task; I suggest looking into Legend of Zelda: Breath of the Wild's shrine level designs to get an idea of a way to approach a challenge like this.
I may have been more inclined to use the other abilities if I had a visual indicator of which on I was currently on. Cycling and testing out each ability was very confusing so I stuck to gravity flip out of frustration--bonus points if the character's appearance changes.
Overall, a great start. I'd love to see what you can do with a little more time to polish. Good luck with whatever you decide to do!
The game is really fun and creative. I took some time but and got it and had lots of playing it, the art is really cool. Idk if it was intencional but when I was with the first "power up" there were sometimes that I got stuck in the ground and had to restart the level lol. Its nothing that really affects the gameplay cause is funny but yeah, great work! -^-
And if you could please rate my game too
Leave a comment
Log in with itch.io to leave a comment.