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WILLY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #97 | 3.545 | 3.545 |
Music | #127 | 3.000 | 3.000 |
Gameplay | #197 | 2.455 | 2.455 |
Overall | #222 | 2.758 | 2.758 |
Originality | #228 | 2.545 | 2.545 |
Theme | #228 | 2.364 | 2.364 |
Is the graphics 1 bit? | #291 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Laughing_Cat
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Comments
The hooting owl sounds set a nice spooky tone right from the get go.
Fun challenge, although noticed a few glitches such as falling through the world when attempting to jump while standing on the logs.
Would love to see further improvements and polish. Great job :)
Thank you ^_^
Cool little platformer. My main complaint is the difficulty. The game was incredibly difficult from the very beginning and at times felt extremely unfair. Especially the fact that there were no checkpoints. I think it would be a better idea to ease the player into the game gradually. Nice foundation though, keep working!
Thank you for your feedback, I'm glad that you like it...
I liked the game, there is something in this, in general)
Thanks for playing, Im glad you like it ...
nice little game with a very dark visual
I partially loved it
I am happy that you like it ..
A good little platformer with nice graphics. :)
I wonder what the chest are used for, and how to open them, because I couldn't figure it out what to do with them.
I found a bug when I was jumping from a wood log, then I hit the ceiling and immediately teleported under the level, then I died, haha.
Thank you for your feedback, the truseres chest are what WILLY collected and in order to leave the woods he has to left nothing so he drops them from their original places , Im aware of the bug you found and working on it ..
First off, I like the haunted aesthetic presented. The sound effect and bg ambiance were unsettling and provided an interesting atmosphere. I'm also impressed that you managed to put together a project like this using Pygame in under 5 days. Good choices in the environmental design and technical execution department!
Now onto some critiques! As mentioned by others, the fact that bats aid you and wolfs kill you is not clear. This led to frustration on my end when I landed on the wolf for the first time after clearing the fire jump. There are a couple of ways you could go about fixing this, but the simplest would be to just make the bat look like it can help you. Maybe it could carry a platform on ropes, or have a board on it's head for you to stand on.
The second problem I noticed was the difficulty of the gameplay. It felt like I was playing a level designed for much later in the game. The two areas I noticed being overly difficult in timing were the fire jump from the cliff and the water jump with a block over my head. If you introduce difficult timings really early into your games, people are less inclined to continue playing due to frustration--in short, it felt unfair. You might consider adding checkpoints so that players aren't reset to zero over and over with every timing they slightly miss.
Overall, a fun spooky platformer. After I got over the high learning curve, I was able to enjoy some of the more difficult timings. With a slight tweak to the skill progression, you've got a solid platformer. Good luck with whatever you choose to do!
Thanks for this insightful feedback, this is my first game jam, level design was very challenging for me. I kept adding stuff because when you do play your own game it feels simple and easy, your thoughts will be consider in the first update after the rating period ...
Nice job over all!
But what would I do differently (maybe my feedback helps or just ignore it haha):
1. If a sound (like a crow) should be played only once you can change false to true or smth when it played once and do not play it again (if i'm standing near the crow trying to jump on bat the sound plays again and again and again)
2. Enemies and "not enemies"(like bats) could've looked somehow different, it was not intuitive that bat is not an enemy
3. How to open a chest? Floating advise would be nice. Or no chest. Or some explanation
4. Some level design elements (but maybe i don't know platformer traditions very well) - there is no possibility to predict where wolf will be when you try to jump over the fires and it gets frustrating after 5th time
But I liked it, I mean I played enough to write this wall of text:))) good luck!
I appreciate that you played it long enough to write all this feedback, I'll do my best to make it better, Thank you
cute art style and fun platforming
Thank you ^_^
This is a rather challenging platformer that, though it uses very pleasant-looking art, still manages to create quite a creepy atmosphere. It's technically more greyscale than 1-bit in presentation, but I did enjoy playing it.
I'm glad that you played and liked my game.