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(+1)

Nice job over all!
But what would I do differently (maybe my feedback helps or just ignore it haha):
1. If a sound (like a crow) should be played only once you can change false to true or smth when it played once and do not play it again (if i'm standing near the crow trying to jump on bat the sound plays again and again and again)
2. Enemies and "not enemies"(like bats) could've looked somehow different, it was not intuitive that bat is not an enemy
3. How to open a chest? Floating advise would be nice. Or no chest. Or some explanation
4.  Some level design elements (but maybe i don't know platformer traditions very well) - there is no possibility to predict where wolf will be when you try to jump over the fires and it gets frustrating after 5th time 
But I liked it, I mean I played enough to write this wall of text:))) good luck!

(1 edit)

I appreciate that you played it long enough to write all this feedback, I'll do my best to make it better, Thank you