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A jam submission

CurseBusterView game page

Navigate your way through a pixelated quest to break a family curse.
Submitted by DarcTyde Games — 2 days, 7 hours before the deadline
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CurseBuster's itch.io page

Results

CriteriaRankScore*Raw Score
Music#144.1114.111
Gameplay#174.0004.000
Overall#264.0094.009
Art#464.0564.056
Theme#513.8063.806
Is the graphics 1 bit?#704.8894.889
Originality#1503.1943.194

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
Darcnyss

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

Really fun game, the fact that when you fall you don't lose is incredibly surprising and cool, you level design is good, hard but does not make you curse , well done especially with the time limitation !

Developer

Thank you very much! I am so glad to know that you enjoyed it.

Submitted(+1)

I like the art style, it is easy on the eyes. This is definitely a game that would benefit from being able to control how much you jump by holding up though, assome jumps are very narrow for how much your character likes to slide. It is doable though, not too bad
General idea is kinda neat and I enjoyed doing few attempts exploring the area

Developer(+1)

Thank you very much! It originally did have a variable jump, but I wanted to make the game emulate the old, early 1980s platformers that it is inspired by a bit closer (without emulating it too closely, since games like Jet Set Willy did not allow you to control your jump trajectory at all). I will, however, be adding variable jump heights to a planned sequel of the game. 
Thank you very much for your positive feedback.

Submitted(+1)

It was a great game that felt like a finished one! The most interesting thing about it, is the fact that some places are challenging to reach and we have to be carefull. The fun part is when you find out that falling into a pit doesn't mean death but instead means moving on another section, and it's really cool to discover what's hiding when we jump or fall! It was a very good surprise.

Very well done. :)

Developer

Thank you very much! I really appreciate your kind words and am glad that you enjoyed it.

Submitted(+1)

I think so far my highest overall rated game for the jam, very well done with a lot of interesting room designs and  solid overall concept. I like the background story element and it feels like a Spelunky-lite game. The changing music was a nice touch and the designs in the walls of the rooms spelling out words/drawings was really cool to see, an absolute banger of an entry.

IGN 10/10 - IT'S OKAY

  • + Gorgeous details
  • + Lots of rooms
  • - Too much water
  • - Too many rooms
Developer (1 edit) (+1)

Thank you so much for that! I really appreciate the kind words. I've been wanting to do a game like this for a while, so when this Jam gave me the opportunity, I had a pretty clear idea of what I wanted to do. I'm very glad to know that people find it enjoyable. 

As for the too much water problem, I will definitely take a look at getting the temple drained. I did not notice the flooding. Thank you for pointing that out!

Submitted(+1)

Super gameplay and very nice pixel art ! Well done

Developer

Thank you very much!

Submitted(+1)

Very impressed with how polished this is for the amount content you fit in.

Love the whole aesthetic.  The music and sound effects are especially fabulous.

Developer(+1)

Thank you very much! I'm glad that you enjoyed it.

Submitted(+1)

Wow - great game!  This fondly reminds me of Montezuma's Revenge for the Commodore 64.  Loved it!

Developer

Thank you very much! The game was slightly inspired by Panama Joe (which was the name that Montezuma's Revenge was released under on the ZX Spectrum), as well as other classics of the era such as Manic Miner, Jet Set Willy and Auf Wiedersehen Monty. 

Submitted(+1)

It takes a while to load on my machine. The music is immediately fun, whimsical and delightful. The sound effects are perfect. Graphics are very on point for that old retro computer feel. Great to see that there is gamepad support. Background art is beautiful and level designs are well thought out. I can tell there was a lot of testing to get this right instead of just slapping something together like a lot of the others. Attention to detail throughout. This is brilliant. Amazing work!

Developer

Thank you very much for your kind review! I truly appreciate it.
The issue with the loading speed of the game has been puzzling me for a while now. On my own system it takes anything between 3 - 10 seconds to load, using either Edge or Chrome. Several other players have reported anywhere from roughly the same loading times, up to 3 minutes. I have not been able to track down the actual cause of this.

Submitted(+1)

Not sure if this would be the culprit but are you using ogg format for the music? Switching from mp4 to ogg helped me cut the loading time on my game in half.

Developer

Thank you for that tip! Yes, I am using ogg music in the game. I'll definitely try out mp4 audio and see if that makes a change.

Submitted(+1)

I meant that I was using mp4 before and switched to ogg to shrink down the size

Developer

Ah ok, I understand. Sorry, lack of sleep short circuited my brain there for a bit lol.

Submitted(+1)

I gotta play it again tomorrow

Submitted(+1)

One of my favourite in this jam

Developer(+1)

Thank you so much! I'm glad that you enjoy it.

Submitted(+1)

Wow, such a well made game. Dogging around the enemy's feels good, the music is great and the artwork is really well done. Really feels like you are playing an old retro game. Great work

Developer(+1)

Thank you so much for the kind words!

Submitted(+1)

This is such a good game. Hard but fun!

Developer (1 edit) (+1)

Thank you! I'm very happy that you enjoyed it.

Submitted(+1)

A fun platformer, you can tell this game is a contender for the win, the level of polish is great and it radiates old school and hardcore platformers. 

Overall great job 

Developer

Thank you so very much!

Submitted(+1)

Really good and polished one, the level opening up in a maze like I really loved. Cool aestethic and music too

Developer

Thank you so much!

Submitted(+1)

This one is definitely amazing.

This definitely doesn’t feel like it was made in only one week. This is one polished game.

Thank you for sharing.

Developer(+1)

Thank you so much!
Most of my time was spent on level design and getting the game as polished as possible, since the actual coding of the game mechanics were deceptively simple. All the enemies / hazards run off the same code, with variables that can be changed to change the look, speed and behavior of each one. The toughest part was in creating each room and keeping the game challenging, but not impossible to finish.

Submitted(+1)

Your gameplay and level design are very fantastic. I can't stop playing the game. The sound is also good :)

Developer

Thank you so much! I'm very glad that you enjoy the game.

Submitted(+1)

Really great 80s platformer, brought me back to very old 1Bit games vibe. Great job, btw my best score was 60 collected! 

Developer

Thank you! Much appreciated.

Submitted(+1)

wow it's super polish! i really liked it! i can't manage to put all of the 100 orbs down, but the maps are great! also love the music!

Developer(+1)

Thank you very much!

Submitted(+1)

This was super tough! I did eventually chicken out though, not feeling like I had a direction and getting a bit too frustrated making small mistakes and getting killed over and over. I am not very good at games. The visuals are really neat, and I think it's super classy with the room names and overall the aesthetic is really good. Great work!

Developer(+1)

I'm sorry to hear that the game was too tough, but thank you so much for your kind words!

Submitted(+1)

A hardcore platformer challange that gives such a throw back to old games of this kind. grueling, yet well designed. My best run got me to 54/100 remaining. That being said all the rooms were well designed and communicate their intentions clearly to the player. The scale felt so vast! Unrelated, but really great cover art! All around great submission

Developer(+1)

Thank you very much! As for the cover art, it was done by DarcTyde's resident digital artist, Pat Eade. I'm semi-okay at making pixel art sprites, but that man is a wizard at using Krita and a tablet.

Viewing comments 26 to 7 of 26 · Next page · Last page