I absolutely adore the character design! I didn't know who was talking but I realized there is a white outline around the person. I feel like there could be something done to make it more apparent. I like that you can run by holding spacebar. Walking animation doesn't match the speed. Footsteps sound effects are a nice touch. I also like the quiet level in the bubble where you can hear ambient noise instead of music. Controls could be simplified. Is it necessary to have multiple buttons with the same function? The overall pace of the game is slow and the amount of dialog is a lot to go through. I found myself mashing the keys just to skip through the speech. It's easy to get stuck in a cycle of never ending talking by accidentally making someone repeat the same sentence. Love the surprise transformation at the end.
SOYBABY
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The character design is very cute. Gameplay is very reminiscent of classic platformers. The environments are very simple but look good in motion when you can really see the 3-D effect. It feels like too much emphasis was put on making that work that there isn't a lot of detail in the background. The controls were a bit awkward because the button placement required my right hand to cross under my left in order to press jump and hit while my left did movement. The flipping effect when changing directions seems to slow down the player movement. Sound effects were a nice touch and it was fun to bash the enemies. The voice acting could be better though. I understand it's for a game jam though but something to consider. On the other hand it is on par with some anime dubs so nevermind.
Thank you! I’m glad you like the style. There are bugs that I’ve been trying to address but I’m also stuck in an endless cycle of working on the same stage and haven’t added more yet but I will. What happened when you went too far? Did you get stuck off screen or did it just not do anything else? The next update has a jumping attack but now I feel bad for the cats
This is great advice. I'm happy you like the graphics/audio. In the beginning there was the ability to move up/down as well but I constrained the movement to sideways to keep it simple for me. Lately I've been trying to add jump controls but I have to rethink how to implement it. Maybe I'll try it in the next update.
I love the character design in the cover art. I wish that same style and level of detail was given to the environment as well. I would love to see the view zoomed in with larger sprites rather than such a big world and tiny people. The controls were a little awkward to get used to for me but it works. I could see this shaping up to be something if there were more time for polish.
Love the theme. The music is great. I do like pixel art in general but this could use some work to get the pixels looking consistent with each other. I love the character design in the cover graphic but I wish that look carried over to the game too. Fast paced and highly responsive controls. The scrolling is a nice effect but the world felt empty despite being so colorful.
It all came together very seamlessly. The blend of turn-based and visual novel was a nice surprise. Great voice work and illustrations. I do like how there were very detailed illustrations along with the tiny RPG view. If I had a gripe I would say to draw the tiny versions so they look more like their illustrated counterparts. Love the animations too.