Fantastic character art and cutscene! Great work on the game! Can't wait to see what you make next.
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別式女 - Besshikime's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 4.000 | 4.000 |
Originality | #36 | 3.000 | 3.000 |
Overall | #37 | 2.909 | 2.909 |
Fun Factor | #45 | 2.455 | 2.455 |
Audio | #46 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
Programming, Music, SFX - Sergio Luiz Machado de Oliveira JR Visual Development, Character Design and Animations - João Victor Diehl Storyboarding - Giovane Teixeira de Lima
Did you use any third party assets, if yes what assets did you use?
The background is just a royalty free image, used as a placeholder.
Did you choose from one (or more) of the optional secondary themes?
No secondary themes
Does your game contain 18+ content (Nudity, Gore, Language)?
No
Comments
Not a lot of people talk about the game page itself but I have to mention that it is very beautifully designed. Nice cover art and the controls infographic. Any chance there will be a browser version?
Thanks for playing and the feedback. Glad you noticed about the gamepage, we spent some time trying to make it good looking hahaha. Yes we're planning to release a browser version. We used a middleware to handle the sounds that was not compatible with webgl, but now we're changing this to another one that will allow us to release the game to web.
I really liked the character art and the whole opening cutscene sequence! I really liked the look of the characters, especially the smirk on the bad guy's face. I think it shows his personality very well.
Gameplay-wise, I can definitely see similarities to Punch-Out!!! There's a lot of potential to these mechanics, for sure, so I think you can grow what you have now into a very fun game!
I have a couple notes feedback about how it's working right now; I also saw your note that you had a bigger plans, though, so my ideas might already be a bit out-of-date.
- Player / enemy attack windup: In this kind of game, I think I'd prefer my character's attacks to be very quick and responsive. No (or almost no) windup (making the attack hit the enemy in less than a 10th of a second, or something) would make my character feel responsive and make it easy to react to what my opponent's doing.
On the other hand, I'd like the enemy to have more windup. The enemy does change stance when preparing for a low swing, but the high swing hits immediately. In a punch-out style game, I'll probably be watching the enemy 90% or more. Figuring out how they broadcast their attacks (maybe with a big animation, maybe with something subtle) is a lot of the fun. Making the animation isn't easy, though, so I definitely understand the time limit in the jam could've limited what you wanted to do. - Player idle animation: Since my attention should probably be on the opponent most of the time (watching for tells, getting ready to dodge and counter-attack) I think I'd probably prefer having the player character have a calmer or more subtle idle animation. Art is not my area of expertise, so I could be totally wrong about this, but my instinct is that we probably want the bad guy's movements to be the most eye-catching thing by default.
I can imagine this might also be part of the game jam constraints, your plans for the enemy's animation might have also been more expansive.
I could also see the player character's bobbing animation being really good if it matched the beat of some kind of background song - then it might help get me a better sense of timing or something cool like that.
Overall, nice work on your game! Getting the whole thing together with starting menus, a cutscene, and gameplay is not an easy thing. I'm interested to see how your ideas develop in future versions.
Thanks for playing and for the extensive feeedback, really glad you liked our character design and the visuals in general. Yeah we were very inspired by punch-out, not only in gameplay but we wanted a more comical approach in the characters animations and sounds. about the player windup, it was a thing we were a bit aware during the development but sadly i didn't had enough time to focus on this issue, or to playtest the gamefeel enough. About the player idle animations, it's something that not catched our eyes, and it is surely one thing we will now pay attention during future development. We're planning to finish the game to fit our initial expectations and the new feedback we've received. Unfortunally, with time constraints we ended cutting many things, like animations, more cutscenes, SFXs and music, and a proper enemy IA. We hope to finish what we planned and give a more pleasant experience soonly.
Loving the stylized sketch look, always a sucker for hand drawn graphics! Once you understand the combat it is nice and enjoyable to think through your option (although sometimes I feel like spamming is way to good).
The sounds effects are nice, but I’d love to have a little background music to liven things up.
With a few more enemies, with varied patters this could be expanded quite nicely into a full fledged project.
Thanks for playing and for the feddback. We're planning to finish the game to fit our original idea and the feedback you all gave to us. I was responsible for the SFXs and the music, but sadly i didn't have enough time, since i was handling the programming too. Hoping to fix all these issues and make this game a more pleasant experience.
Very nice graphics and pretty animation style game feel !
Loved the artwork and visuals on this! Caught my attention while watching the intro cutscene. The game was straightforward and was fun to play for a bit. With some more polishing on the combat mechanics and adding additional enemies; this game could turn out pretty nice in the future.
Congratulation to the whole team for pulling this off!
I love the artstyle and the animations. With some more work i think the gameplay could be improved a lot. My first run I just spammed attacks without even knowing the controls (much like Tekken in that regard hah). When i played again I noticed that blocking did not stop me from losing hp. Fixing the blocking bug and having the loan shark be more aggressive and better at blocking would make the gameplay much better. Mixed with these animations and sound design it would be really satisfying I think.
I like the black and white art style and the character designs looks really good. Seems like the game itself seems unbaked enough in the gameplay department because its just slash and time accordingly. I just pressed randomly and out it goes. We're done. There's no ending. But I suppose that's to be expected. The Dojo's background is really nicely made though, I can say that much.
Thanks for playing. Yeah it was a bit overwhelming to handle both the programming and the sound. The days i was programming i didn't have time to make sounds, and vice-versa, so it ended that boths areas were lacking detail and work hahaha. We're planning to finish the game soon, accordingly to our original scope.
Great drawings, fully worked out menus. I can see that there was not enough time to finalize the gameplay, but for the first experience it is very good!
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