I loved how it teaches you about life with all these dark twist and turns, and the message at the and was pretty good too!
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I'm a programmer student working on my thesis about "Indie game development in nowadays" and as part of it, i just released the first open alpha version of A Bit Deeper, a procedurally generated, infinite dungeon crawler, hack and slash. It's sketchy still, you will find bugs (there is one known, written about in Help menu), but please try it out, and if you can, leave some feedback about what you feel like (graphic, sfx etc...) so i can polish it further. Still in development, but based on my teacher only few things needed for this, and i can work more on the written part, in which i can use the feedback. ^^
Thanks in advance, have a nice day!
gamecoder95 thanks for the feedback, after the submission we added this ticket on the sprite rework, it's needed here and there ^^ any help menu will be filled for sure, just need the time to get there
liamsorta i would love to add one later, exams stole most of my time on this one, only worked like 24 hours or so on it, including drawing.
Colliders sometimes wacky, you can stand in the hammers, animations sometimes stuck, when you carry a bomb. The camera angle could be better, but overall we had quite a fun there. Wish there was more maps though.
It's really difficult, but not in the way i like difficulty. I would like to have more vertical space to see, when Donny launches in the air, the small window makes it hard a bit. The relevance is strong, and i like the visuals, but the music did not earn my liking.
I tried to jump up on the third level for like 5 minutes, my girlfriend came, and she did it for first try, dafuq? :D I love the graphics, and the fact, it was made in godot. Tried the engine waaay back, when it came out.
Nice sounds, rage quitting gameplay and pleasing visuals!