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Achie

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A member registered Apr 01, 2017 · View creator page →

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Thank you for the high praise sanjo, it was super fun jamming with you!

Bummed to hear the flickering, will have to look into that as we didn’t experience that on the local build, nor did I through my playthrough … might be a good feedback part for the engine developer! Sorry for the thougher levels, but I can assure you, all of them can be done!

Fletch carried the whole project! Hope you had a lot of fun, and thanks for the praise!

Funnily enough we were contemplating the idea of lauching cheese from a slingshot, so not a far fetched thought on her part! Thanks for the kind words, and the Discord talks were super fun, I always enjoy the jam yaps in communities!

I’m still super chuffed about your praise, means a lot! And it is lovely to hear yo enjoyed the game, we tried to add a lot of love to it!

Lovely to hear you enjoyed and pushed yourself with the retry, hope they were worth it! Thank you for the kind words!

The later ones are quite more complicated, I was playing “bad cop” with some of the level design. Since we had a par system and not a fix “x shots per level” lose condition I felt like we could to some tricks and still allow players to finish without the stress of having to find our exact setups

Nice score! Lovely to hear you enjoyed our additions and twists!

Thank you! Glad to hear the art was to your liking, still a beginner with “higher” res art!

I haven’t even thought about the mouse control joke! Nice one!

Glad you enojoyed the levels and even more for the art, still trying to find my footing with not drawing 8x8 sprites!

Slightline is sadly a bit iffy due to how foating point calculations work, and we haven’t found a good countermeasure in time for it.

Thank you for the kind words! I was still brainstorming ideas the last day, but thankfully I resisted the urge :D

Fun bullet hell game, I do feel like that the visibility is very bad here, due to all the different bullet colors that have no different behavior compared to each other, it just adds too much clutter to look at. It also doesn’t fully help that the player bullet is matching in colors with enemy bullets. A clearer distinctions would be better I feel like.

Got to the boss, but could not beat it sadly as I did not have enough lives by that point.

Other than the mentioned visibility thing, the game is well done!

Managed to get the usagi to the moon! The overall idea and representation is cool, is just feel like horizontal space is not utilized enough other than to have too many bullets on screeen. A tate canvas with a fewer enemy count would probably be better or some additon to change from one side to the other. Focus mode fire pretty much held me in the center so the sides of the game didn’t fully matter to me, hope that helps!

I did like the game though, well done!

Managed to get the usagi to the moon! The overall idea and representation is cool, is just feel like horizontal space is not utilized enough other than to have too many bullets on screeen. A tate canvas with a fewer enemy count would probably be better or some additon to change from one side to the other. Focus mode fire pretty much held me in the center so the sides of the game didn’t fully matter to me, hope that helps!

I did like the game though, well done!

Glad you tried the engine out and checked a few implementation details, if you ever get back to this game to expand on it, feel free to shoot msg! Sorter games can have a wide variety of mechanics so interested in where you take it!

Space bonsai idea is lovely and I like all the algorthmic plants you implemented! I’m not fully sure on the exact working of the watering can, sometimes it felt like plants were growing on their own as well and sometimes they needed the water. The only “thing” I can maybe sugges is applying a little green mask over the surface of the moon so it is also getting greener and greener as we plant stuff! Other than that, superb chill game!

Space bonsai idea is lovely and I like all the algorthmic plants you implemented! I’m not fully sure on the exact working of the watering can, sometimes it felt like plants were growing on their own as well and sometimes they needed the water. The only “thing” I can maybe sugges is applying a little green mask over the surface of the moon so it is also getting greener and greener as we plant stuff! Other than that, superb chill game!

Cute little shmup with enough enemy variation that it doesn’t get boring, I was surprised at the increased fire rate though a the end! Graphics are cute sfx are okay, maybe the explosion sound could be toned down on the volume level, but other thatn that, it is a nice entry.

Look into Usagi Input handling next time, so players can play with wasd, arrows, z,x,c,jkl controller whatever their heart might desire instead of hardcoding left/right and z!

Cute little shmup with enough enemy variation that it doesn’t get boring, I was surprised at the increased fire rate though a the end! Graphics are cute sfx are okay, maybe the explosion sound could be toned down on the volume level, but other thatn that, it is a nice entry.

Look into Usagi Input handling next time, so players can play with wasd, arrows, z,x,c,jkl controller whatever their heart might desire instead of hardcoding left/right and z!

Amazing visual representation and a neat idea for a puzzle game! I somewhat got confused by how I can properly change my rotation to align better with certain astronauts and that made me skip a few levels, but the other routing puzzle were cool! Awesome Job!

Amazing visual representation and a neat idea for a puzzle game! I somewhat got confused by how I can properly change my rotation to align better with certain astronauts and that made me skip a few levels, but the other routing puzzle were cool! Awesome Job!

Superb puzzle ideas and I love how the level is more of a toolbox that an actual “find my solution” puzzle game, always love those! Sprites are neat, thumbs up for the ingame tutorial and the funny cow jumping. Well done!

Superb puzzle ideas and I love how the level is more of a toolbox that an actual “find my solution” puzzle game, always love those! Sprites are neat, thumbs up for the ingame tutorial and the funny cow jumping. Well done!

Lovely puzzle game idea and honestly a few challenging levels! That said I enjoyed playing through them even if I’m not the best.

The only feedback I can provide is that the sfx for getting black holed could be a bit more toned down in volume. Other than that, great job!

Lovely puzzle game idea and honestly a few challenging levels! That said I enjoyed playing through them even if I’m not the best.

The only feedback I can provide is that the sfx for getting black holed could be a bit more toned down in volume. Other than that, great job!

Oooh, okay I was somewhat on the right path, but would be never able to guess that :D

If you are interested in the VOD, you can access it here for 2 weeks iirc, sadly I’m not sure if YouTube would be happy with all the gore-y particles flying around

Playthrough vod

Oh, I see! Yeah a small little indication that “now you are playing endless” would be a pretty cool addition!

I’m not gonna lie, the catching mechanic feels weird in the sense that I’m mashing the button so hard that my keyboard/controller is about to break but I’m still not catching the ball, or I do at 1 hp or I do at the first second. Super confused about this part, which kinda makes the game “unplayable” as the AI seems to yeet the ball pretty consistently at you.

The presentation is super neat though. (also pressing btn(2) is randomly switching the little lunar power icon in the corner, while it has the btn(3) input set by you which is also confusing.

Once again presentation is super neat though, I’m just super confused about everything else.

I’m not gonna lie, the catching mechanic feels weird in the sense that I’m mashing the button so hard that my keyboard/controller is about to break but I’m still not catching the ball, or I do at 1 hp or I do at the first second. Super confused about this part, which kinda makes the game “unplayable” as the AI seems to yeet the ball pretty consistently at you.

The presentation is super neat though. (also pressing btn(2) is randomly switching the little lunar power icon in the corner, while it has the btn(3) input set by you which is also confusing.

Once again presentation is super neat though, I’m just super confused about everything else.

finger guns for the win! Game is fun and snappy, has sfx has cool graphics fun to play, what’s more to ask!

speaking of asking (lol), if you continue the dev work:

  • I’d love a dash ability for the player so you can dodge randomly aligned death traps by the enemies
  • More bullet formations would a cool addition (even more with a dodge)

Well done!

finger guns for the win! Game is fun and snappy, has sfx has cool graphics fun to play, what’s more to ask!

speaking of asking (lol), if you continue the dev work:

  • I’d love a dash ability for the player so you can dodge randomly aligned death traps by the enemies
  • More bullet formations would a cool addition (even more with a dodge)

Well done!

Neat parallax effect and smooth movement you got here! I kinda wish there was something “challenging” the player, for ex moon rock to duck or jump over, but I understand that not all games need that in there gameplay loop.

Little sfx and music with a smidge of particles sprinkled in would make the game super solid, but it is a cool one even now! Well done!

Neat prallax effect and smooth movement you got here! I kinda wish there was something “challanging” the player, for ex moon rock to duck or jump over, but I understand that not all games need that in there gameplay loop.

Little sfx and music with a smidge of particles sprinkled in would make the game super solid, but it is a cool one even now! Well done!

Cute little score chaser you have here, the only “big” feedback is the music just being two toned monotone notes on the higher end. I know music is hard and I’m not saying you have to make a masterpiece, but a little bit more variety next time would be nice.

Another trick on the same line, is you can you use sfx.play_ex() to set the pitch of your sound effects (how high or low it is) randomly by assigning it a random number each time you play it, let’s you get way more out of a singe sfx file.

Other than these little trick, the game was fun, the fast stone was a cool spin on the otherwise slow-ish falling debris! Well done!

Cute little score chaser you have here, the only “big” feedback is the music just being two toned monotone notes on the higher end. I know music is hard and I’m not saying you have to make a masterpiece, but a little bit more variety next time would be nice.

Another trick on the same line, is you can you use sfx.play_ex() to set the pitch of your sound effects (how high or low it is) randomly by assigning it a random number each time you play it, let’s you get way more out of a singe sfx file.

Other than these little trick, the game was fun, the fast stone was a cool spin on the otherwise slow-ish falling debris! Well done!

Cute game for your first gamejam! Using and remixing others opensource or licenced in a way where it allows (cc0 and such) is always a good way to get into gamedev.

I’d suggest looking into copyright free music (or cc-by attribution types) to put under your game for a little more omph and game feel! Otherwise well done for your first!

“Press Spacebar to finish” before the game being finished is evil, I’m not gonna lie, and my stupid streamer brain of course immediately pressed that button, so had to start over.

Overall I really enjoyed the game, I do think some interactions are not fully consistent, which tripped my rules based brain a bit. Had a chuckle at the end when I gathered all of them!

“Press Spacebar to finish” before the game being finished is evil, I’m not gonna lie, and my stupid streamer brain of course immediately pressed that button, so had to start over.

Overall I really enjoyed the game, I do think some interactions are not fully consistent, which tripped my rules based brain a bit. Had a chuckle at the end when I gathered all of them!

The overall idea of a physics puzzle is really cool, and I can see why it would be difficult to tackle it fully. Props on putting together a small level for us.

The collision felt a bit weird in firefox, not sure if yellow onto yellow was supposed stop all of its momentum or not. It felt tricky to figure out the proper timing, but managed to do it! Hopefully you will continue this as I feel like it has a lot of potential!

The overall idea of a physics puzzle is really cool, and I can see why it would be difficult to tackle it fully. Props on putting together a small level for us.

The collision felt a bit weird in firefox, not sure if yellow onto yellow was supposed stop all of its momentum or not. It felt tricky to figure out the proper timing, but managed to do it! Hopefully you will continue this as I feel like it has a lot of potential!