Thank you for the high praise sanjo, it was super fun jamming with you!
Achie
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I haven’t even thought about the mouse control joke! Nice one!
Glad you enojoyed the levels and even more for the art, still trying to find my footing with not drawing 8x8 sprites!
Slightline is sadly a bit iffy due to how foating point calculations work, and we haven’t found a good countermeasure in time for it.
Fun bullet hell game, I do feel like that the visibility is very bad here, due to all the different bullet colors that have no different behavior compared to each other, it just adds too much clutter to look at. It also doesn’t fully help that the player bullet is matching in colors with enemy bullets. A clearer distinctions would be better I feel like.
Got to the boss, but could not beat it sadly as I did not have enough lives by that point.
Other than the mentioned visibility thing, the game is well done!
Managed to get the usagi to the moon! The overall idea and representation is cool, is just feel like horizontal space is not utilized enough other than to have too many bullets on screeen. A tate canvas with a fewer enemy count would probably be better or some additon to change from one side to the other. Focus mode fire pretty much held me in the center so the sides of the game didn’t fully matter to me, hope that helps!
I did like the game though, well done!
Managed to get the usagi to the moon! The overall idea and representation is cool, is just feel like horizontal space is not utilized enough other than to have too many bullets on screeen. A tate canvas with a fewer enemy count would probably be better or some additon to change from one side to the other. Focus mode fire pretty much held me in the center so the sides of the game didn’t fully matter to me, hope that helps!
I did like the game though, well done!
Space bonsai idea is lovely and I like all the algorthmic plants you implemented! I’m not fully sure on the exact working of the watering can, sometimes it felt like plants were growing on their own as well and sometimes they needed the water. The only “thing” I can maybe sugges is applying a little green mask over the surface of the moon so it is also getting greener and greener as we plant stuff! Other than that, superb chill game!
Space bonsai idea is lovely and I like all the algorthmic plants you implemented! I’m not fully sure on the exact working of the watering can, sometimes it felt like plants were growing on their own as well and sometimes they needed the water. The only “thing” I can maybe sugges is applying a little green mask over the surface of the moon so it is also getting greener and greener as we plant stuff! Other than that, superb chill game!
Cute little shmup with enough enemy variation that it doesn’t get boring, I was surprised at the increased fire rate though a the end! Graphics are cute sfx are okay, maybe the explosion sound could be toned down on the volume level, but other thatn that, it is a nice entry.
Look into Usagi Input handling next time, so players can play with wasd, arrows, z,x,c,jkl controller whatever their heart might desire instead of hardcoding left/right and z!
Cute little shmup with enough enemy variation that it doesn’t get boring, I was surprised at the increased fire rate though a the end! Graphics are cute sfx are okay, maybe the explosion sound could be toned down on the volume level, but other thatn that, it is a nice entry.
Look into Usagi Input handling next time, so players can play with wasd, arrows, z,x,c,jkl controller whatever their heart might desire instead of hardcoding left/right and z!
I’m not gonna lie, the catching mechanic feels weird in the sense that I’m mashing the button so hard that my keyboard/controller is about to break but I’m still not catching the ball, or I do at 1 hp or I do at the first second. Super confused about this part, which kinda makes the game “unplayable” as the AI seems to yeet the ball pretty consistently at you.
The presentation is super neat though. (also pressing btn(2) is randomly switching the little lunar power icon in the corner, while it has the btn(3) input set by you which is also confusing.
Once again presentation is super neat though, I’m just super confused about everything else.
I’m not gonna lie, the catching mechanic feels weird in the sense that I’m mashing the button so hard that my keyboard/controller is about to break but I’m still not catching the ball, or I do at 1 hp or I do at the first second. Super confused about this part, which kinda makes the game “unplayable” as the AI seems to yeet the ball pretty consistently at you.
The presentation is super neat though. (also pressing btn(2) is randomly switching the little lunar power icon in the corner, while it has the btn(3) input set by you which is also confusing.
Once again presentation is super neat though, I’m just super confused about everything else.
finger guns for the win! Game is fun and snappy, has sfx has cool graphics fun to play, what’s more to ask!
speaking of asking (lol), if you continue the dev work:
- I’d love a dash ability for the player so you can dodge randomly aligned death traps by the enemies
- More bullet formations would a cool addition (even more with a dodge)
Well done!
finger guns for the win! Game is fun and snappy, has sfx has cool graphics fun to play, what’s more to ask!
speaking of asking (lol), if you continue the dev work:
- I’d love a dash ability for the player so you can dodge randomly aligned death traps by the enemies
- More bullet formations would a cool addition (even more with a dodge)
Well done!
Neat parallax effect and smooth movement you got here! I kinda wish there was something “challenging” the player, for ex moon rock to duck or jump over, but I understand that not all games need that in there gameplay loop.
Little sfx and music with a smidge of particles sprinkled in would make the game super solid, but it is a cool one even now! Well done!
Neat prallax effect and smooth movement you got here! I kinda wish there was something “challanging” the player, for ex moon rock to duck or jump over, but I understand that not all games need that in there gameplay loop.
Little sfx and music with a smidge of particles sprinkled in would make the game super solid, but it is a cool one even now! Well done!
Cute little score chaser you have here, the only “big” feedback is the music just being two toned monotone notes on the higher end. I know music is hard and I’m not saying you have to make a masterpiece, but a little bit more variety next time would be nice.
Another trick on the same line, is you can you use sfx.play_ex() to set the pitch of your sound effects (how high or low it is) randomly by assigning it a random number each time you play it, let’s you get way more out of a singe sfx file.
Other than these little trick, the game was fun, the fast stone was a cool spin on the otherwise slow-ish falling debris! Well done!
Cute little score chaser you have here, the only “big” feedback is the music just being two toned monotone notes on the higher end. I know music is hard and I’m not saying you have to make a masterpiece, but a little bit more variety next time would be nice.
Another trick on the same line, is you can you use sfx.play_ex() to set the pitch of your sound effects (how high or low it is) randomly by assigning it a random number each time you play it, let’s you get way more out of a singe sfx file.
Other than these little trick, the game was fun, the fast stone was a cool spin on the otherwise slow-ish falling debris! Well done!
Cute game for your first gamejam! Using and remixing others opensource or licenced in a way where it allows (cc0 and such) is always a good way to get into gamedev.
I’d suggest looking into copyright free music (or cc-by attribution types) to put under your game for a little more omph and game feel! Otherwise well done for your first!
“Press Spacebar to finish” before the game being finished is evil, I’m not gonna lie, and my stupid streamer brain of course immediately pressed that button, so had to start over.
Overall I really enjoyed the game, I do think some interactions are not fully consistent, which tripped my rules based brain a bit. Had a chuckle at the end when I gathered all of them!
“Press Spacebar to finish” before the game being finished is evil, I’m not gonna lie, and my stupid streamer brain of course immediately pressed that button, so had to start over.
Overall I really enjoyed the game, I do think some interactions are not fully consistent, which tripped my rules based brain a bit. Had a chuckle at the end when I gathered all of them!
The overall idea of a physics puzzle is really cool, and I can see why it would be difficult to tackle it fully. Props on putting together a small level for us.
The collision felt a bit weird in firefox, not sure if yellow onto yellow was supposed stop all of its momentum or not. It felt tricky to figure out the proper timing, but managed to do it! Hopefully you will continue this as I feel like it has a lot of potential!
The overall idea of a physics puzzle is really cool, and I can see why it would be difficult to tackle it fully. Props on putting together a small level for us.
The collision felt a bit weird in firefox, not sure if yellow onto yellow was supposed stop all of its momentum or not. It felt tricky to figure out the proper timing, but managed to do it! Hopefully you will continue this as I feel like it has a lot of potential!







































