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Achie

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A member registered Apr 01, 2017 · View creator page →

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#DailyDoku 2024.8.24 - ★★★★★ - 37.4833s - steps: 33

Gotta chime in with the tutorial ask, I know it is kinda listed on the gamepage, but I should get familiar with the game in the game imo.

The concept and puzzle you have here is really neat and well thought out, I enjoyed trying to get the pieces together once I knew what to do. Well done

The idea of an open-world adventure game is pretty neat, looking forward to how you will polish it up, as at the moment to.me it feels like more of a tech demo as a full game.

If intended for the second, then I think more interactables on the map and maybe some way to get clues on where to go would be nice.

Nice little base you have here, looking forward if you plan to expand it.

Forgot to rate this for some reason, pretty neat metroidvania you got here! Having to actually drop the candy was something I had to figure out, bot otherwise it is a nicely done entertaining entry!

I think if you give more horizontal clearance betweeen them it could, atm I just feel it is way too tight to get in there once they start shooting.

This is really neat and super chuffed to see your own engine up and running!

I agree with the tutorial not really helping in up-down dash/attacks and the floaty nature of spam attack but you can figure those out quite fast on your own! Enemies feel varied and complimenting each other, altough I’m not the biggest fan of the multiple cross shooting enemies spawning on top of each other.

Otherwise really solid entry both sound design and graphical wise! Well done!

Neat little metroidvania with an awesome atmosphere attached to it! The mellow OST in the background really helped sell the mood of the game, and everything slowly being repaired/restored before, i think, passing on is a super neat interpretation of the themes!

Super well done, and it was really fun watching the game get together with the devlogs!

that is high praise, thank you so much! Super glad to hear that! What are the other two?

Thank you! Up-down is indeed a bit janky, will look into how I can make it better next time!

And thanks, they are really simple games though, so my job wasn’t that hard!

The game has a pretty unique idea here, but I think some of the restrictions/executions hurt the exploration of said idea. The small screeen and the tighly packed enemies mean that going between the enemies and manouvering around is hard to do, and quite risky to your life, while the optimal play is to go on top/bottom/left edge and still press that direction to shoot the exhaust into the middle area, until eventually you finish them on the left side.

Graphics and sounds are nice (altought the bomb/lighning effect is a tad loud), pickups are a nice mixup, but I think they suffer from the same thing mentioned above.

Overall nice idea and execution, which (to me) suffers from the screen resolution being so low and the enemies spawning in tightly knit groups.

Thank you so much for checking it out! Glad to hear it was to your liking!

A wordplay on suDOKU, for a catchy name!

3x3 is def. in plan I just couldn’t justify fitting it into the lowrez one!

At the moment the only goal in daily version is that you can boast on your socials about being really fast or solving it as little steps as possible.

Thanks for checking it out!

Thanks for the kind words!

Thank you! Both being small games really helped with it!

Simple concept very well executed. Music was way to loud on average volume leves, other than that, nothing bad to highlight here.

Thank you so much! Glad you enjoyed

Thank you for trying it out, will ad some kind of guard to reset

Super glad I managed to find this on stream! Game has a unique atmosphere and it delivers it perfectly. Usually not into these kind of games, but with all the options and the CLI thingy I’m won over.

The first comms message was a bit more muddled than it should have been, otherwise I’m digging what you have here. Learning all the different meanings to sounds and commands is a curve, but a curve that can be learnt.

Graphically and sounds design wise it is on point and delivers, really solid entry to the jam!

Super glad I managed to find this on stream! Game has a unique atmosphere and it delivers it perfectly. Usually not into these kind of games, but with all the options and the CLI thingy I’m won over.

The first comms message was a bit more muddled than it should have been, otherwise I’m digging what you have here. Learning all the different meanings to sounds and commands is a curve, but a curve that can be learnt.

Graphically and sounds design wise it is on point and delivers, really solid entry to the jam!

Super glad I checked this game out, has a theme and a feel is on point and executed perfectly. It is a slow burner for sure, but for the most part I don’t mind that.

Graphics and sounds are really well done, although we have the classic jam sound level balance issue here as well.

There is also something weird going on in 1 tall corridors/jumps (when something is on top of the player), time to time it either eats the jump or detects collision weirdly and you are not considered to be made a good jump and put back from where you jumped. This came out more on the chase scenes and the only thing that kinda tainted the experience.

Otherwise super solid entry.

Super glad I checked this game out, has a theme and a feel is on point and executed perfectly. It is a slow burner for sure, but for the most part I don’t mind that.

Graphics and sounds are really well done, although we have the classic jam sound level balance issue here as well.

There is also something weird going on in 1 tall corridors/jumps (when something is on top of the player), time to time it either eats the jump or detects collision weirdly and you are not considered to be made a good jump and put back from where you jumped. This came out more on the chase scenes and the only thing that kinda tainted the experience.

Otherwise super solid entry.

Basic sound/music levels are way to high for a normally set PC.

I really like the base mechanics you have here, jumping feels good, animations are neat and the particle effects are well made. Level design was okay, although I feel like you have way more off screen shoot at player enemies than you should have.

Camera was twitchy with left-right movement, thankfully the game doesn’t feature many precise platforming sections where it would ruin the experience. Still would look into camera dead/buffer zone for next time.

These are small problems, the game itself is well made and enjoyable!

Basic sound/music levels are way to high for a normally set PC.

I really like the base mechanics you have here, jumping feels good, animations are neat and the particle effects are well made. Level design was okay, although I feel like you have way more off screen shoot at player enemies than you should have.

Camera was twitchy with left-right movement, thankfully the game doesn’t feature many precise platforming sections where it would ruin the experience. Still would look into camera dead/buffer zone for next time.

These are small problems, the game itself is well made and enjoyable!

I got a tiktokbrainrot comment on one of my entries, would like to nominate this game for it.

You had a clear vision and executed it flawlessly (other than the cursor lock), it is fun to play, the humor is not exactly my type, but can appreciate it. Graphically it is on point and the gameplay has it’s moments! Well done!

Simple concept really well executed! Nice variation of enemies and neat hazards on the play area! Kinda wish I knew which enemies the sword goes through and which not (felt bullets and the splitted enemies maybe?) and a little background ost would be a nice addition!

Otherwise, cool entry! 87!

Simple concept really well executed! Nice variation of enemies and neat hazards on the play area! Kinda wish I knew which enemies the sword goes through and which not (felt bullets and the splitted enemies maybe?) and a little background ost would be a nice addition!

Otherwise, cool entry! 87!

Super smooth combat and interesting combos! I had a blast playing through the game, with this amazing looks and soundtrack!

Combat felt great and mixed up, the only thing I wish for is a way to restart the current phase from 0 instead of continuing what I have, so I can try and actually master things and not win by sheer brute force of attempts. My blocking skill is seriously lacking x)

Stood up 9 times and had a blast! Amazing entry!

Super smooth combat and interesting combos! I had a blast playing through the game, with this amazing looks and soundtrack!

Combat felt great and mixed up, the only thing I wish for is a way to restart the current phase from 0 instead of continuing what I have, so I can try and actually master things and not win by sheer brute force of attempts. My blocking skill is seriously lacking x)

Stood up 9 times and had a blast! Amazing entry!

Really neat little puzzle game! Having to scroll the searchable items was a tricky thing to figure out, but other than that, I enjoyed looking through the maps!

Another amazingly executed Werxzy banger we have here. Beautiful usage of the theme, really nice concept and idea wonderfully executed.

The creepy, solitary vibes are amazing with the OST and just the general “I need to go now” feel.

Graphics with it’s own rendering technique are spectacular and the gameplay loop is really tight. Well done.

Another amazingly executed Werxzy banger we have here. Beautiful usage of the theme, really nice concept and idea wonderfully executed.

The creepy, solitary vibes are amazing with the OST and just the general “I need to go now” feel.

Graphics with it’s own rendering technique are spectacular and the gameplay loop is really tight. Well done.

One of my favorite entries to the jam, it perfectly encapsulates the theme and goes with “the wacky, having fun vibe” all throughout.

Controls are neat, the zoom feature in itself would a feat of programming, having to juggle planes with different speed is stressful in a fun way.

OST is an abosule bop, the whole package here is just perfect.

One of my favorite entries to the jam, it perfectly encapsulates the theme and goes with “the wacky, having fun vibe” all throughout.

Controls are neat, the zoom feature in itself would a feat of programming, having to juggle planes with different speed is stressful in a fun way.

OST is an abosule bop, the whole package here is just perfect.

Was looking forward to play this game since I saw the dev on the stream! Pretty neat game, even though it doesn’t have much “deep” strategy on later levels you do have to think a bit.

Presentation wise I love everything you have here, only complaint is the high audio level on the start. Otherwise, really cool entry.

Was looking forward to play this game since I saw the dev on the stream! Pretty neat game, even though it doesn’t have much “deep” strategy on later levels you do have to think a bit.

Presentation wise I love everything you have here, only complaint is the high audio level on the start. Otherwise, really cool entry.

I’m gonna be honest here, couldn’t really get into the game, because the inverted(?) outside view, combined with the relative WASD (which seemed fliped if cursor was outside of vision, something weird) made me super motion sick. I’d much rather have a fog-of-war kinda effect, because this was super disorientating to me. Due to this, maybe consider adding an option for that. (I also heavily favor global wasd instead of relative). So this is more like an accessiblity comment than something for the game itself, won’t drop a rating even, because at this point, I couldn’t really rate anything.

Thanks, glad you enjoyed

Not gonna lie I was really confused with your level design, the fact that you have to find the offscreen hidden area and jump over stuff was really weird, and the -2 part is kinda hard. The key sometimes just doesn’t kill an enemy (or walls). Looks like you had a vision here, which is nice, but I do think this needs more time on the oven.

Also, music is waaay to lound by default.