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A member registered Apr 01, 2017 · View creator page →

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I’m so glad I finally got to playing this one, it was and absolute blast, pun included!

The upgrade system needed a bit of time to be understood by me but after that game has a neat rhythm to it, well done! Daily mode also gets crazy with all the different abilities the enemies have so we have a lot of replay-ability it that term!

the spin on the classical tower defense genre is also really neat, not sure if that was the inspiration behind or just I connect it to that, but the turn based movement/abilities mash really well into the defense strategy!

Amazing little game, glad I found it on the discord. We played the first 20-ish levels and had a blast! Def. returning for the rest

Finally I got my little goblin hands on the full release, cannot wait to run this game for hours :D especially super glad about all the new stuff added, there is just so much more to explore

Had a lot of fun on my first few runs, def. coming back later. I need to beat the backtracking enemies (╯°□°)╯︵ ┻━┻

Cute little score chaser, I just wish it didn’t interrupt me with a prompt that is mouse driven. Little polish, some animations, maybe combinations and you have a cute little game on your hand!

Cute graphics, neat, although sometimes totally blind jumps and a nice little track to company it! Well done!

I sadly could not escape, skill issue on my end, but this is a really cool concept and entry to the PICO-8 world, not many horror games I have seen there! Visaully and audiowise it is a spotless presentation, well done.

Interesting concept which with some tuning could be a really neat game. Mentioned already, a keyboard control for the menu and the try again would be lovely so I don’t have to reach out to my mouse for stuff. Second, either give the player a bounce upon landing a downward hit, reduce enemy hp or increase player damage, as at this point it is not worth figthing enemies as even if I come swinging form above, I’ll will take damage due to their spongyness. Otherwise I can see good things coming out from this game!

That is a super neat concept, nothing at all what I suspected. Always down for some phsysics based games and this delivers and smashes! Graphics and sound are neat Well done! Plus point for using the mouse, but the one button truly,

Really neat twist on the breakout like genre, and somehow it manages to nullify any experience of mine with the upside down nature of it. The miss counter is kinda rough, but I assume it is there to discourage spamming your shots. graphics were simple, but they made their job work, explosions felt neat, well done

Solid little zelda-like entry, well done! I kinda wish there was a bit more nuanced combat to ti, but it was satisfying to mow through grass and smaller enemies so it is not a biggie. Haven’t finished yet, but will come back to help the village for sure.

Got jebaited into thinking this is also a PICO-8 entry, but in the end it was a pleasant surprise. Simple little fishing minigame, where my only complaint sis the lack of visual polish in terms of particles, animations and alike. But they are not needed at all for the game to work, so nice job!

Always love me some PICO-8 entries! The ship only firing on a certain side was surely something to get used to, but after that, it was a nice little score chaser.

Sprites were doing there job and the little jingle in the background was a nice touch! Well done!

A funny idea well executed paired with a funny title. The gameplay is not exaclty for me, as I’m prone to getting motion sick, but could get through the easy levels without an issue, sadly starting the others felt like over my capabilites.

Graphically and gameplay wise +/- boxes and boosters are not fully clear first, so they could lead to “what is going on moment” but that is my bigges “issue” so far, so it is a cool game, rotation just messed up texts.

Audio is a tad to loud, please look into that next time you publish a game, just start it on your normal audio and you should hear it being to loud. Loved the sounds effects though and they are a nice tie in to the title! Cool entry!

A funny idea well executed paired with a funny title. The gameplay is not exaclty for me, as I’m prone to getting motion sick, but could get through the easy levels without an issue, sadly starting the others felt like over my capabilites.

Graphically and gameplay wise +/- boxes and boosters are not fully clear first, so they could lead to “what is going on moment” but that is my bigges “issue” so far, so it is a cool game, rotation just messed up texts.

Audio is a tad to loud, please look into that next time you publish a game, just start it on your normal audio and you should hear it being to loud. Loved the sounds effects though and they are a nice tie in to the title! Cool entry!

Absolutely love everything you have here, the game is tricky and you have to explore the maps, figure out routes and of course risk in the end. The base idea is unique to me, haven’t played a game like this yet. Only gameplay “issue” that is have, is the fact that I need to press the “dream” button after every death, which is a lot of unnecessary button pressing and delay after each failed run, which adds up a lot and breaks the flow of the game. Restarting as the blob already in the dream, would make for a much smoother experience.

Graphically and sounds wise the game delivers hard, has a cool mood and reinforces that with a banger soundtrack. Well done!

Absolutely love everything you have here, the game is tricky and you have to explore the maps, figure out routes and of course risk in the end. The base idea is unique to me, haven’t played a game like this yet. Only gameplay “issue” that is have, is the fact that I need to press the “dream” button after every death, which is a lot of unnecessary button pressing and delay after each failed run, which adds up a lot and breaks the flow of the game. Restarting as the blob already in the dream, would make for a much smoother experience.

Graphically and sounds wise the game delivers hard, has a cool mood and reinforces that with a banger soundtrack. Well done!

Interesting little strategic game what I would even call borderline puzzle-y due to not needing to defeat all enemies, just to survive long enough. Gives small Into The Breach, and was kinda said it ended so early. Little bit more added on top, other skills and items and you got a solid game on your hands!

Graphically it is cute, and gets everything across that it needs to, audio sadly was terribly loud on normal levels, please pay attention to that next time when you submit a game.

Interesting little strategic game what I would even call borderline puzzle-y due to not needing to defeat all enemies, just to survive long enough. Gives small Into The Breach, and was kinda said it ended so early. Little bit more added on top, other skills and items and you got a solid game on your hands!

Graphically it is cute, and gets everything across that it needs to, audio sadly was terribly loud on normal levels, please pay attention to that next time when you submit a game.

Amazing little puzzle game, from the master of puzzles! Smart foreshadowing on a few rooms, and an absolutely nasty trick at the end, which will make you go “AHAAAAAAA” when you find that.

Graphics were simple, but cute and charming, I kinda wish we had more to do with the pencil and eraser.

Music and sfx are nice, that said, the repetitive nature of the sfx when the green clicks away at the 999 is too much for me.

Otherwise absolutely amazing entry!

Amazing little puzzle game, from the master of puzzles! Smart foreshadowing on a few rooms, and an absolutely nasty trick at the end, which will make you go “AHAAAAAAA” when you find that.

Graphics were simple, but cute and charming, I kinda wish we had more to do with the pencil and eraser.

Music and sfx are nice, that said, the repetitive nature of the sfx when the green clicks away at the 999 is too much for me.

Otherwise absolutely amazing entry!

Super lovely representation for the inspiration behind it. The game was fun, founding the elephant took way more time then expected, but finally got there.

Only criticism is the audio level at start, is it WAAY to loud, please next time, double check that. Thanks. Other than that, cool entry,

Super lovely representation for the inspiration behind it. The game was fun, founding the elephant took way more time then expected, but finally got there.

Only criticism is the audio level at start, is it WAAY to loud, please next time, double check that. Thanks. Other than that, cool entry,

Interesting little entry that I feel like focuses more on the graphical representation than the game itself. The graphical part is neat, well done on the semi3d and parralax effects,

Thank you so much for the kind words!

Glad you like it! Sadly I tuned them a bit up in the damage department

Super glad to hear, if you remember, feel free to ping me somewhere!

Honestly, not sure what other refer to as tricks, I just that if you press up and have enough speed on top, you can bounce and an “air” text shows up, score go higher, not sure if anything else is to the game, as no matter what I presssed, nothing different happened. Got to over 1k scores, I think we have a good foundation for an olliolli like here!

Graphics were neat, not much for sound effect or music. I kinda wish break did anything meaningful. Overall, cool entry, nice possibility for expansion.

Cool little entry for the jam, I enjoyed zooming and dodging around, my only complaint for gameplay is the lack of asteroids, sometimes you just sit around for a minute waiting for something to spawn. I did build a satellite, not sure when I earned that, or what it does, but sadly doesn’t matter as the asteroids destroyed it.

Graphically the game has a style, which might not be something I vibe with, but it has its personality for sure.

Audio was neat, background track was nice, maybe a smidge out of balance and too loud, but nothing crazy, or game jam levels. Well done!

Always love to see a block dropping game, this has cool ideas with the bomb and the ever raising ground, my only gameplay wish is that I could just hold the button to move it left-right and not need to tap-tap always, because over a period of time, that can be hard on the fingers. OTheriwse super cool game! Neat graphics, cool sounds effects and music, and not terribly loud on start.

Always love to see a block dropping game, this has cool ideas with the bomb and the ever raising ground, my only gameplay wish is that I could just hold the button to move it left-right and not need to tap-tap always, because over a period of time, that can be hard on the fingers. OTheriwse super cool game! Neat graphics, cool sounds effects and music, and not terribly loud on start.

Cute graphics with a simple and peaceful game premise. Movement from time to time felt sluggish not sure if it is a webuild or a me thing. The biggest offender here is the audio level, my ears still hurt from your intial volume. PLEASE check it next time with your usual pc audio levels that your game is not gonna hurt others. Thanks.

Neat little score chaser game, which combines the simple controls and the charm of PICO-8! The idea of avoiding asteroids while dancing around a blackhole is kinda unique and fun and if you want, easily expendable!

Graphics were simple, but they did what they needed to do, sfx were okay, I kinda wish we had a little background track to top it o ff. Best score was 203! Great entry!

Neat little score chaser game, which combines the simple controls and the charm of PICO-8! The idea of avoiding asteroids while dancing around a blackhole is kinda unique and fun and if you want, easily expendable!

Graphics were simple, but they did what they needed to do, sfx were okay, I kinda wish we had a little background track to top it o ff. Best score was 203! Great entry!

Super cozy little adventure, had ton of fun playing it, sadly got soft locked an hour into my playthrough, but hoping to come back and finish it! Cute grapics, interesting design space, well done.

Got a score of 57!

Really like the presentation, and other than the wind being in the game, I got no suprises! The changing when you are close is a nice touch and overall really enjoyed the level design!

Graphically we have a cool looking game on our hands, audio side we got sadly jam volume leveled, as the game was really loud. Please pay attention to that next time!

Super Solid entry!

Got a score of 57!

Really like the presentation, and other than the wind being in the game, I got no suprises! The changing when you are close is a nice touch and overall really enjoyed the level design!

Graphically we have a cool looking game on our hands, audio side we got sadly jam volume leveled, as the game was really loud. Please pay attention to that next time!

Super Solid entry!

Honestly I did not expect all the little interaction that are crammed into the game, well done on that, still learning a few thingy (for ex. do not get stuck in a chest). Got down to the lobby several times, and started the upwards journey, sadly never finished it.

Graphically I think a few items could use a better sprite to be more clear in what they do, but otherwise, solid work.

Audio is neat, we got little beeps and boops, and overall the game is just a solid entry to the jam. Well done!

Honestly I did not expect all the little interaction that are crammed into the game, well done on that, still learning a few thingy (for ex. do not get stuck in a chest). Got down to the lobby several times, and started the upwards journey, sadly never finished it.

Graphically I think a few items could use a better sprite to be more clear in what they do, but otherwise, solid work.

Audio is neat, we got little beeps and boops, and overall the game is just a solid entry to the jam. Well done!