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A member registered Apr 01, 2017 · View creator page →


Recent community posts

I loved how it teaches you about life with all these dark twist and turns, and the message at the and was pretty good too!

Hi guys!

I'm a programmer student working on my thesis about "Indie game development in nowadays" and as part of it, i just released the first open alpha version of A Bit Deeper, a procedurally generated, infinite dungeon crawler, hack and slash. It's sketchy still, you will find bugs (there is one known, written about in Help menu), but please try it out, and if you can, leave some feedback about what you feel like (graphic, sfx etc...) so i can polish it further. Still in development, but based on my teacher only few things needed for this, and i can work more on the written part, in which i can use the feedback. ^^

Thanks in advance, have a nice day!

gamecoder95 thanks for the feedback, after the submission we added this ticket on the sprite rework, it's needed here and there ^^ any help menu will be filled for sure, just need the time to get there 

liamsorta i would love to add one later, exams stole most of my time on this one, only worked like 24 hours or so on it, including drawing.

carti thanks!

First i thought i did something wrong, then checked. Good luck expanding it, maybe inform me if a bigger patch comes out.

The art was freaking cute, and unique, but the hazards and gameplay a bit repetitive.

Nice commentary, but i think more options and puzzle pieces would be neat! Overall loved it.

More levels would be good, first i raged quite hard, could make the first level, but finally got through it. Nice game overall, the oly thing i do not get is the theme relevance ^^"

Colliders sometimes wacky, you can stand in the hammers, animations sometimes stuck, when you carry a bomb. The camera angle could be better, but overall we had quite a fun there. Wish there was more maps though.

I'm not a big fan on clickers, but this was fun ^^ and i freaking love the art!!!

It was quite fun to play, and i enjoyed the gameplay, not the jump effect thou >.< but overall it's a nice entry!

I had the most mindbogging "what the hell is even going on here" moment in a long time. 5/5

I agree with gamecoder95 and Chykary, it looks cool and interesting, but lack something to achive. Not counting that, it was cool, i like the life-ammo link, and the art was pretty damn fine!

I really enjoyed it so far, my only problem was few lagspikes ^^". Can i ask what kind of generation did you use? 'm curoius, cuz i'm writing my thesis about procedural generation.

Yeah, i abandoned it, cuz there was no docs when we tried (like two or three weeks after they released), gonna check it for sure !

Nice one, i really enjoyed it. I'm not the patient type, so had to restart the whole game waaay to many time,  but it's pretty cool overall.

Kranker Apfel summerized it pretty much i really really enjoyed the music, i was sad, when in suddenly stopped playing. Keep me updated, if you continue developing it.

It's really difficult, but not in the way i like difficulty. I would like to have more vertical space to see, when Donny launches in the air, the small window makes it hard a bit. The relevance is strong, and i like the visuals, but the music did not earn my liking.

I tried to jump up on the third level for like 5 minutes, my girlfriend came, and she did it for first try, dafuq? :D I love the graphics, and the fact, it was made in godot. Tried the engine waaay back, when it came out.

Nice sounds, rage quitting gameplay and pleasing visuals!

Thank you, i tried my best with the art. Slowly but surely  i'll get the gist of it.

Those effects and the sound, just perfect.

When i first tried it, durig developement, i was like:  "Who needs help menu, i can figure it out". I was wrong, very very wrong, but when you know what you are doing, it's a blast to try to survive.