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Taste of Vengance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #40 | 2.714 | 2.714 |
Fun Factor | #43 | 2.571 | 2.571 |
Overall | #46 | 2.643 | 2.643 |
Visuals | #48 | 2.929 | 2.929 |
Originality | #51 | 2.643 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video Game
Was your game made solo or in a team?
Team
Did you use any third party assets, if yes what assets did you use?
Yes, we used a few sound effects and two fonts. They're credited in the game's credits
Did you choose from one (or more) of the optional secondary themes?
Don't Stop Moving and Industry
Does your game contain 18+ content (Nudity, Gore, Language)?
No
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Comments
https://www.twitch.tv/videos/2056599186
Streamed this one tonight, love the cute little graphics, had some troubles progressing though, maybe just my error and tiredness
I like how the character's head gets a little bigger when they're walking
quite satisfying movement. quite a charming environment, Well done
Visuals are very nice the city looks great and feels like a real place you want to explore.
I do like the slash in mid air mechanic, but it should do something even if there is no ennemy in sight,
for a while I questioned my button mapping.
I would really like to finish it but I cannot succeed the series of wall jumps towards the end of first level(could only pass it once through some kind of exploit)
You could start easier with ennemies like you but in red ? (slash fodder?) it is more satisfying to punish big ennemies :) ?
The controls was a little bit strange but once you have it its fine. Drawing designs have some "imperfections" if i can say it that way, but its making their charms so thats a good point. Song is really cool and goofy i really liked it.
Nice little platformer entry for the jam! The aesthetics are amazing with the nice palette choice, although I feel sometimes the distinction between foreground and background is not as clear as it should be!
Levels were nicely designed, I had little problems with one part of the final level, but nothing major!
Overall nice entry and nice little project!
Como são BR vai em português. Achei a mecânica e a ideia interessante de usar o momento do personagem pra ir rápido, acho q ele podia começar já com uma velocidade um pouco maior. Os inimigos podiam ser um pouco maiores e acho q alguma sinalização de que da pra usar o dash neles. Parabéns pelo jogo.
I eventually got stuck, but when I was going really fast and figured out how to time the movements right it was a super satisfying experience. Well done!
I wasn't able to get the airdash working. Is that something you get later? Couldn't get past the first enemy at the wall jump (assuming you have to dash through). Any pointers? I'd like to see where it goes. (maybe I'm just missing something due to no sleep)
weird
the airdash autolocks to a nearby enemy, probably should've done a indicator for it
Thanks, I'll give it another shot. I definitely felt like a zombie after staying up all night to finish.
My brain was definitely broken back then. I figure it all out now - that's a pretty cool approach to platforming. It was satisfying to chain dashes together. I also think the backgrounds are pretty interesting and stylish. Nice job!
I had a little trouble with the controls, but the game was enjoyable. Getting to the end wasn't easy, but the level puzzles were easy to get and straightforward.
The environment art was very interesting, I dig it. Good job!
PS: I giggled at the elevator music on the last level, nice touch.