Thanks for playing. We're really glad you liked the visuals.
Cerjo
Creator of
Recent community posts
Thanks for playing and the feedback. Glad you noticed about the gamepage, we spent some time trying to make it good looking hahaha. Yes we're planning to release a browser version. We used a middleware to handle the sounds that was not compatible with webgl, but now we're changing this to another one that will allow us to release the game to web.
Thanks for playing and for the extensive feeedback, really glad you liked our character design and the visuals in general. Yeah we were very inspired by punch-out, not only in gameplay but we wanted a more comical approach in the characters animations and sounds. about the player windup, it was a thing we were a bit aware during the development but sadly i didn't had enough time to focus on this issue, or to playtest the gamefeel enough. About the player idle animations, it's something that not catched our eyes, and it is surely one thing we will now pay attention during future development. We're planning to finish the game to fit our initial expectations and the new feedback we've received. Unfortunally, with time constraints we ended cutting many things, like animations, more cutscenes, SFXs and music, and a proper enemy IA. We hope to finish what we planned and give a more pleasant experience soonly.
Thanks for playing and for the feddback. We're planning to finish the game to fit our original idea and the feedback you all gave to us. I was responsible for the SFXs and the music, but sadly i didn't have enough time, since i was handling the programming too. Hoping to fix all these issues and make this game a more pleasant experience.
Thanks for playing. Yeah it was a bit overwhelming to handle both the programming and the sound. The days i was programming i didn't have time to make sounds, and vice-versa, so it ended that boths areas were lacking detail and work hahaha. We're planning to finish the game soon, accordingly to our original scope.
Como são BR vai em português. Achei a mecânica e a ideia interessante de usar o momento do personagem pra ir rápido, acho q ele podia começar já com uma velocidade um pouco maior. Os inimigos podiam ser um pouco maiores e acho q alguma sinalização de que da pra usar o dash neles. Parabéns pelo jogo.
The music is good, I liked how you used the koto at the intro, and the gameplay music loopswell and fits with the pace of the game. The visuals are pretty good, The character moved a bit too fast so it was a litte hard to control him, and also there was a delay in the deaths, i think adding a visual effect or sfx for the sword hits would improve the game feel. Congratulations, it's a great game.