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trabitboy

381
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A member registered Jul 23, 2015 · View creator page →

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It is really pretty but it starts way too fast, I can't follow! Really nice graphics.

The floating control physics are really nice!

Very clean! Good use of art! Interesting concept explored over enough levels! What about enabling your pack of ants to fire, or to have a player controlled melee attack? I remember such a mechanic with a crowdin 'half minute hero' on psp.

Polished, pretty and a nice introduction to the genre for me! Discovering all the animals trying to get through is motivating ^^

Very clean and satisfying design wise.

You really had my head spinning haha ^^

I didn't quite get the rules, but it is very nice to play around. Graphics the small animation touches and the music work well together!

Clean visually and aurally, and interesting. Very ambitious gameplay mechanic! It is satisfying but it feels a bit strange never to fully master your jumps ^^ 

Pretty and inviting ! doing a fighting game also crossed my mind !!! 

The feeling of hitting and the fx on the other player is really good.

The pause when you land from a jump really kills the flow though?

Otherwise pretty and visually appealing!

Pretty and inviting ! doing a fighting game also crossed my mind !!! 

The feeling of hitting and the fx on the other player is really good.

The pause when you land from a jump really kills the flow though?

Otherwise pretty and visually appealing!

Pretty and inviting ! doing a fighting game also crossed my mind !!! 

The feeling of hitting and the fx on the other player is really good.

The pause when you land from a jump really kills the flow though?

Otherwise pretty and visually appealing!

Pretty and poetic ^^  Could be made to work on mobile/touch screen easily, that would be great!

Graphically it works super well !!!! Make ennemies less bullet spongy, more popcorn, and this is good to go ^^

Very polished first impression, you nailed it ! 

I really like this, and it reminds me of Secret quest on atari vcs, which is a plus ^^ but it would be better if you could spam the counter more, and if the bullets would slightly home on the ennemies (say 2 cm radius) to alleviate the difficulty to aim. There is clearly something here ^^ combat could be super satisfying for a whole hour long aventure with some refinement! ( reminds me of Bangaio also)

Thanks for the appreciation ^^ we finished at the last minute, if you have specific bug reports, I am happy to correct ^^

Very cool for a one day project, creative!

I really like the atmosphere an the visuals, but I didn't fully grasp how to win?

A short video to introduce the gameplay could help with minimal effort, in a jam context?

Very appealing visually and aurally, it moves well !!!!!!

Very satisfying at first, but more gameplay twists are necessary to maintain player interest?

Relaxing aventure! Navigation is pleasing, I was enticed to max the counter. The new things appeared just in time to keep me going! Just adding a simple walk cycle, and a 'boom' screen would make it a nice rounded package!

I did 23 customers ^^ the physics of the shopkeeper is pleasing! why not give more options to restock? like a dash move to move quicker? maybe you could combo it if done with the right timing?

thanks a lot for the second bug report and the appropriate fix!! you are amazing ^^

wow, I fixed it just a sec ago but you are next level ^^

what programming environment do you use? did you use a debugger to pinpoint this? (I could never set up one for Love)

That is true, I will fix this !!!

Will test, thanks a lot !

Impressive engine and immersive experience ^^ a full aventure engine !

Out of curiosity, is it your fully own 3d code or are you starting from a template like g3d?

I could fall in the hole of the ship (below the map)

thanks ^^ will try again with this hint

You have five lives then you restart from 0, it's not well communicated, I take note :) thanks for the feedback !

It looks great ! Really invites to explore the world, but soooooooo hard.

I really love rythm action game like 'necrodancer' , but moving in sync without music is really hard I think.

Very pretty and nice atmosphere, visual novel style!  

Extremely polish, very satisfying ! I am very impressed when jam games include a skill tree.

Thank you I could get it to run! I was thinking how to make a 'jumper' more interesting, why not mix it with a vertical shooter? 'a la moon patrol' ? I also remember a jumper from jeffminter where you need to color the platforms, or cut some grass. 

The logic is interesting, but it could really use a reminder of how to combine elements together on the main game screen. The explanations on 'i' should also contain  example of colors of the elements themselves?

Ambitious ! But this genre, as always, is for specialists?

It looks super interesting and I am intrigued by the little physics touch, but I couldn't figure out the controls? can you help?

Can I have a .love to test on linux?

Impressive jam entry !!!!!! Doing a metroidvania is no small feat !!!!!!!!! It was very pleasing to delve in the atmosphere of the game.

I am totally in love with the art and animation ^^ Shame about the light swearing, it really doesn't need it to stand on its own !!!! I really wanted to progress and see what more there was in store. one of my favorites so far!

Is it possible to have the .love? I test submissions on linux 

Many thanks for the detailed feedback, very appreciated :D

nice, it works well! music and graphics are really good! You should make a full screen option next time, it would improve immersion.