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trabitboy

390
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A member registered Jul 23, 2015 · View creator page →

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WOW that is 32 bit as hell ! :) everything is super well polished in this vertical slice !!! a 32 bit psx style rpg with bullet hell combat would be awesome ! I had a superb time and it is impressive as hell. It doesn't install through itch io app, which is a shame (it is very useful to follow projects).

The update is better balanced, I had more fun! One thing that came to mind is that once you start focusing on the center, close to your star (in survival mode), it is very hard to  get back to playing on the higher orbits. What about a screen clearing bonus, to give a bit of pause?

The vibe is really good, it really feels n64!!! The ingame cinematics are really efficient and well done. I really had trouble to figure the combat though, I could do it a couple of times with x then z, may be you could include a video showcasing it in the build? I could only get to the second ennemy in my couple of tries. Anyway, nails the look and atmosphere !

You are right, more sound is definitely needed !!!

Many thanks for the feedback! You are right, it needs more sound !

I really like the smooth finish of this. The gameplay works well, puts me in the same kind of state as super hexagon. The use of the mouse for the play mechanic is great; it is very satisfying to keep on target with the sound! The trajectories are a really good idea too! My only complaint would be that it ramps up too fast for me, after a couple of accelerations, I just play very close to the star, I can not use the trajectories to anticipate anymore. 

Really quite impressive and polished, I had an excellent time !!!!!!!!! The combat system with the pointing laser feels especially good, retro space sim could be difficult when you wanted  to put some ship in your crosshairs. This feels way better ! Impressive scale.

Hello, this game is super super polished :)

the layout of the web export is perfect on both desktop and mobile !!!!  could you tell me which web exporter you used? (love.js or love web builder?) 

impressive to see such a polished game !!!

I totally forgot to implement this, thanks for the feedback!

It is really pretty but it starts way too fast, I can't follow! Really nice graphics.

The floating control physics are really nice!

Very clean! Good use of art! Interesting concept explored over enough levels! What about enabling your pack of ants to fire, or to have a player controlled melee attack? I remember such a mechanic with a crowdin 'half minute hero' on psp.

Polished, pretty and a nice introduction to the genre for me! Discovering all the animals trying to get through is motivating ^^

Very clean and satisfying design wise.

You really had my head spinning haha ^^

I didn't quite get the rules, but it is very nice to play around. Graphics the small animation touches and the music work well together!

Clean visually and aurally, and interesting. Very ambitious gameplay mechanic! It is satisfying but it feels a bit strange never to fully master your jumps ^^ 

Pretty and inviting ! doing a fighting game also crossed my mind !!! 

The feeling of hitting and the fx on the other player is really good.

The pause when you land from a jump really kills the flow though?

Otherwise pretty and visually appealing!

Pretty and inviting ! doing a fighting game also crossed my mind !!! 

The feeling of hitting and the fx on the other player is really good.

The pause when you land from a jump really kills the flow though?

Otherwise pretty and visually appealing!

Pretty and inviting ! doing a fighting game also crossed my mind !!! 

The feeling of hitting and the fx on the other player is really good.

The pause when you land from a jump really kills the flow though?

Otherwise pretty and visually appealing!

Pretty and poetic ^^  Could be made to work on mobile/touch screen easily, that would be great!

Graphically it works super well !!!! Make ennemies less bullet spongy, more popcorn, and this is good to go ^^

Very polished first impression, you nailed it ! 

I really like this, and it reminds me of Secret quest on atari vcs, which is a plus ^^ but it would be better if you could spam the counter more, and if the bullets would slightly home on the ennemies (say 2 cm radius) to alleviate the difficulty to aim. There is clearly something here ^^ combat could be super satisfying for a whole hour long aventure with some refinement! ( reminds me of Bangaio also)

Thanks for the appreciation ^^ we finished at the last minute, if you have specific bug reports, I am happy to correct ^^

Very cool for a one day project, creative!

I really like the atmosphere an the visuals, but I didn't fully grasp how to win?

A short video to introduce the gameplay could help with minimal effort, in a jam context?

Very appealing visually and aurally, it moves well !!!!!!

Very satisfying at first, but more gameplay twists are necessary to maintain player interest?

Relaxing aventure! Navigation is pleasing, I was enticed to max the counter. The new things appeared just in time to keep me going! Just adding a simple walk cycle, and a 'boom' screen would make it a nice rounded package!

I did 23 customers ^^ the physics of the shopkeeper is pleasing! why not give more options to restock? like a dash move to move quicker? maybe you could combo it if done with the right timing?

thanks a lot for the second bug report and the appropriate fix!! you are amazing ^^

wow, I fixed it just a sec ago but you are next level ^^

what programming environment do you use? did you use a debugger to pinpoint this? (I could never set up one for Love)

That is true, I will fix this !!!

Will test, thanks a lot !

thanks ^^ will try again with this hint

You have five lives then you restart from 0, it's not well communicated, I take note :) thanks for the feedback !

It looks great ! Really invites to explore the world, but soooooooo hard.

I really love rythm action game like 'necrodancer' , but moving in sync without music is really hard I think.

Very pretty and nice atmosphere, visual novel style!  

Extremely polish, very satisfying ! I am very impressed when jam games include a skill tree.

Thank you I could get it to run! I was thinking how to make a 'jumper' more interesting, why not mix it with a vertical shooter? 'a la moon patrol' ? I also remember a jumper from jeffminter where you need to color the platforms, or cut some grass.