really nice and satisfying, even on mobile
trabitboy
Creator of
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One of my favorites entries !!!!!
This is so polished!!!!!! Feels like a late 80s arcade system16 puzzler ! or a hidden japanese megadrive gem!!!!!! I was initially puzzled by the game concept but all the little visual cues are really well placed, and make the playfield very alive !!!
I would love to have an easy mode, it's really addictive but HAAAAAARD.
Astonishing atmosphere; the setting of the farm is super great and refreshes the genre!!!!!!
I couldn't finish it because maybe I couldn't get the clue comibnation in the note pad to work, (scaled resolution using r) > there is something fishy about the mouse and squirrel !!! ^^
I need a video play through to get some closure !!!!!!
You got the wario ware vibe !!!!! We definitely had a local multiplayer contest going on ^^
As a fan, wario ware relies on the fact the difficulty ramps up quickly, and as speed increase some funny or joke variation of the mini games appear :) This could be explanded in this direction . ( I think our high score is 33)
Thank you very much for the detailed feedback, your usability remarks are totally on point !
Now that you mention it, the "value" of the pyramid you need to select could be shown above all the doors, or we need to make sure you can not skip the display of the pyramid too quickly!
We just released a post jam version with randomized doors (not the same words each time, bigger dictionary).
very very nice metroid vania, impressive amount of content !!!!!!!!!!
nice slow dive into the world and story telling.
only thing, the combat could be more satisfying (shake on hit for ennemies, meaty sound effect, small dramatic slowdown of action)
One of my favorite sofar nonetheless! ^^
Encountered a crash after meeting the frog that tells of the prince (black background and platforms, blue love error screeen when changing game screen)
Nice low pixel gfx !!!
If you enhance the player feedback/satisfaction easily,
it can get even better.
In games where you punch (like belt brawlers), satisfaction comes from the visible effect of your punches (audio feedback, freeze, screenshake, degradation of what you punch ...)
With this you dont need much more gameplay for a good jam experience.










