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trabitboy

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A member registered Jul 23, 2015 · View creator page →

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Nice writing for the story ! I like the graphics a lot, and the realtime aspect of the combat is cool!

This approach of the gameplay is interesting (you see wide, but you can not necessarily fire at your opponent). It is kinda realistic. I am curious how to make it an addictive gameplay mechanic (not being able to dodge).

The movement is original and very interesting, I liked the brake key, the turret move; and the cone you can reach with your cannon. This kind of looks reminds me of mechwarrior 2 on pc, which I only know from magazine pictures from back in the day ^^  Combat was very satisfying, but I couldn't get more than 1 opponent, is this normal in the jam version?

Super nice to have a video to introduce the entry; however the game doesn't install through itch io app. It's a shame, it is the most accessible way to test a lot of exes!

Yes the sfx are recorded sounds resampled with sox command line utility! Thanks a lot for the feedback ^^ In these dark times I wanted to try 'cute mecha' ^^

Thanks a lot for the detailed feedback :) Yes postjam I need to add more feedback on shooting and blocking!

The city view with the mech moving between the buildings work well !!!! A bit of drama, even with a single picture and a written description would help as an incentive to dispatch a mech !  The mech art is really good.

Intro and narration are awesome !!!! I do like a lot the blue/red sparkle  effect and visual aspect of the mech, but I didn't understand the combat? feels fluid though, kind of senko no ronde?

I think some visual feedback when drilling, scavenging, or repelling the worm would be good (I have the same problem in my entry, I was too short on time)

Pretty good !!!! I really got into it ! there are a couple of things that I found really interesting and talked to me:

having non lethal ennemies is actually really good not to repel players! 

I love when you need to pay expenses at the end of a mission (AC like)!

the fact that you can look around while drilling or scavenging is super super cool, like looking over your shoulder ^^

Very soothing atmosphere and quiet first minutes that really let you settle in the game's world !!!! I didn't understand how mech booster level 2 is supposed to work though !!!

I really love the world and the top view, and the dialogues ! I would have wanted to see more, but the shop seems very fragile !!!!!!!   Very enticing, make it a bit more progressive and less hard?

Super pretty and atmospheric! I like a lot the control mechanism !!!!  

Pretty cooooool ! I like the flat shaded look and the gameplay is good! To explain the mechanic, just record a short gameplay loop in obs and put it on the itch page, that's the quickest and most efficient!  I like games with chatty shopkeepers; keep it up :)

Really charming design!

Very pretty! And the mecha development concept (getting part after part) is not very common in mechjam ! Original! It could be a cool visual novel with even a minimal decision tree.

Frankly awesome !!!!!!! I love the 2.5d hub world !!!! Juggling your inventory is really cool too!!! So pretty ^^

very ambitious a mecha RTS!!!! very pretty art and interesting universe !!!!! Worth continuing ! I had some trouble on unit selection, I never fully understood how I could select my mechs to make them move?

Tutorial level is cool ! Well constructed; voice acting is really good for the atmosphere! Doing a spider mech is very ambitious, I like that very much ^^ Horizontal jump is a bit strange, did you do it on purpose or is it because deadline was too tight? Also, there is something to do with the skidding as a mechanic, but it is simple at the moment, you can not really control it? I really enjoyed the construction of the first level!  Third person really work well with this kind of mecha design. Refreshing!

It's a shame; it doesn't install with the itch io app. (that is the most practical to test exe entries)

Atmosphere is really good ! Camera and way to move is interesing; impact feels good ! It would be interesting if you had incentives to do left right combos to get an edge on the ennemy ? Small remark : it would be better if you started locked on the ennemy!  Anyway, very successful visually and aurally!

Very cool that you specifically target the steam deck !!!!!!

Really cool and immersive, congratulations !  The mech physics are logical, and I like the very small view window that puts emphasis on the cockpit!

It's a shame it doesn't install with the itch io app, it is handy for .exe games.

It looks really good and music is great !!!!!!! I couldn't get into the physics of the combat though: with the big sword swings I am not sure where and how far I touch! The animation also blocks you without possibility to cancel, whereas the mecha looks very agile :) it is also very hard to calculate what you will touch with the shot.  Anyway, an ambitious entry !

By the way; I like a lot the small animations (rotating legs, rotating weapons),  are they precalculated or rendered on the spot?

Very ambitious! As an AC fan, I bow to you!  I think when you evade ennemies by dashing, ennemies should not be able to target you instantly: that would be more "human like" of them, and give you an incentive to dash.

I am amazed to see an online multiplayer entry :)

The late ps1 early ps2 vibe is great :) It really stands on its own as a universe you want to delve into!

Extremely polished visually and aurally, looks like a finished package !! I found it way too hard though, this is a lot of keys for the basic mechanics. I like shmups and bullethells a lot, and I must admit the key to start aiming and firing is counterintuitive?

That is a VERY tight time limit ^^ ! I almost completed it on my second go !   The idea is great, the small set piece and puzzles work well !  Is there a reason the robot has such a slow default movement speed?

Really refreshing and visually appealling ! That is a nice little world you have there ! Making the boss flash when it gets hit would help readablity. Also, it doesn't install through the itch io app (for exes, it is much better when you have a lot of entries to test).  Looking forward to see more of this pleasant 3d world ! :)

I love the graphics and atmosphere !     The player controls and the ennemy behavior seemed buggy? I didn't succeed in rolling? Also sometimes the ennemy gets stuck doing nothing?  

I loved it !!!!!!!!! Very atmospheric and enticing, it feels very polished due to the graphical approach in great part!! Very good choices to deliver such a good experience in the short jam time.

I like this mecha a lot, and the low rez renderding makes it really charming ^^  There needs to be a bit of impact when hitting the (quite funny and well designed) ennemies; like an explosion or a color.

I didn't get any sound on my machine?

I like this mecha a lot, and the low rez renderding makes it really charming ^^  There needs to be a bit of impact when hitting the (quite funny and well designed) ennemies; like an explosion or a color.

I didn't get any sound on my machine?

Very pretty, I like the graphics a lot. Although it needs further balance and feedback when hitting/taking hits, dashing in the back of your ennemy and comboing him is very cool ^_^  Will play again with my mecha addicted son !!!!

Mecha bass fishing definitely is my thing ^^ There is a lot of experimentation in there, it is quite ambitious !  With an ingame tutorial, would be even better! A nice experience.

I am very touched,  you perfectly felt what I was trying to convey :^)

Indeed,  I ran out of time,  the next things on my list were more physics feedback when you are shot or parry with your shield!

Very strong visually !  Gameplay wise, it would be good to be able to cancel ennemy bullets, by shooting them on their way to you maybe?

Nice rounded package! Very good visual choices with the low pixel and the palette ! Blends everything together very well.  Alternating the 2 weapons works well ! I think dash could be a bit longer (it is not super useful as is?)