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trabitboy

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A member registered Jul 23, 2015 · View creator page →

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Very cool that you specifically target the steam deck !!!!!!

Really cool and immersive, congratulations !  The mech physics are logical, and I like the very small view window that puts emphasis on the cockpit!

It's a shame it doesn't install with the itch io app, it is handy for .exe games.

It looks really good and music is great !!!!!!! I couldn't get into the physics of the combat though: with the big sword swings I am not sure where and how far I touch! The animation also blocks you without possibility to cancel, whereas the mecha looks very agile :) it is also very hard to calculate what you will touch with the shot.  Anyway, an ambitious entry !

By the way; I like a lot the small animations (rotating legs, rotating weapons),  are they precalculated or rendered on the spot?

Very ambitious! As an AC fan, I bow to you!  I think when you evade ennemies by dashing, ennemies should not be able to target you instantly: that would be more "human like" of them, and give you an incentive to dash.

I am amazed to see an online multiplayer entry :)

The late ps1 early ps2 vibe is great :) It really stands on its own as a universe you want to delve into!

Extremely polished visually and aurally, looks like a finished package !! I found it way too hard though, this is a lot of keys for the basic mechanics. I like shmups and bullethells a lot, and I must admit the key to start aiming and firing is counterintuitive?

That is a VERY tight time limit ^^ ! I almost completed it on my second go !   The idea is great, the small set piece and puzzles work well !  Is there a reason the robot has such a slow default movement speed?

Really refreshing and visually appealling ! That is a nice little world you have there ! Making the boss flash when it gets hit would help readablity. Also, it doesn't install through the itch io app (for exes, it is much better when you have a lot of entries to test).  Looking forward to see more of this pleasant 3d world ! :)

I love the graphics and atmosphere !     The player controls and the ennemy behavior seemed buggy? I didn't succeed in rolling? Also sometimes the ennemy gets stuck doing nothing?  

I loved it !!!!!!!!! Very atmospheric and enticing, it feels very polished due to the graphical approach in great part!! Very good choices to deliver such a good experience in the short jam time.

I like this mecha a lot, and the low rez renderding makes it really charming ^^  There needs to be a bit of impact when hitting the (quite funny and well designed) ennemies; like an explosion or a color.

I didn't get any sound on my machine?

I like this mecha a lot, and the low rez renderding makes it really charming ^^  There needs to be a bit of impact when hitting the (quite funny and well designed) ennemies; like an explosion or a color.

I didn't get any sound on my machine?

Very pretty, I like the graphics a lot. Although it needs further balance and feedback when hitting/taking hits, dashing in the back of your ennemy and comboing him is very cool ^_^  Will play again with my mecha addicted son !!!!

Mecha bass fishing definitely is my thing ^^ There is a lot of experimentation in there, it is quite ambitious !  With an ingame tutorial, would be even better! A nice experience.

I am very touched,  you perfectly felt what I was trying to convey :^)

Indeed,  I ran out of time,  the next things on my list were more physics feedback when you are shot or parry with your shield!

Very strong visually !  Gameplay wise, it would be good to be able to cancel ennemy bullets, by shooting them on their way to you maybe?

Nice rounded package! Very good visual choices with the low pixel and the palette ! Blends everything together very well.  Alternating the 2 weapons works well ! I think dash could be a bit longer (it is not super useful as is?)

It is very pretty assets wise, the color choice is quite trippy!  The over the shoulder cam is interesting and values the pretty robot !  I couldn't kill the tanks with my spikes and did not get to collect any rock? Would you have a video to show the gameplay?

Super satisfying, nice game design. You are in a mech, but vulnerable, scavenging weapons is cool ! The little forts in the bigger open areas are cool, they create a bit of pause between the combats. Constructive comment:  toggling run with shift is cool, but having some kind of dash/thrusters when going through huge areas of land would be cool (for a speedrun like experience).

One of the most roundest package I tried in the jam!

I remember your game from 2 years ago, I am still a fan ^^

This 90s 3d goodness with gouraud and gritty textures is definitely my thing ^^

I played to completion with pleasure! I have 2 constructive comments though:

-camera should be more zoomed out and the view port square : when I was moving around ennemies, it felt very strange when aiming up or down, I felt I couldn't see far enough.

- ennemy behavior: there could be an incentive to target ennemies tactically and plays 'hide n seek': imagine if you hit an ennemy firt, it could be stunned and not fire back? that would give an incentive to surprise them.

Extra points for finishing this game by a satisfying boss battle ^^

I play a lot of bullethells, but the mix between complicated controls and being overwhelmed by ennemies was too hard for me.

also, when ennemies were on me , I couldnt easily get far enough from them to shoot ( even with dash).

There is something addictive here, writing these lines, I want to have another go ^^

super cool and atmosheric! super inspiring in the way you used grid movement on non square landscapes and maps

it is the double door room; I spent a solid 10 minutes. 

Cool and ambitious !  

2 constructive comments:

-it would help to have feedback when you successfuly hit( sound? flash? particle?)

-dash could make you unpunshable and ungrabable for a period of time? (signaled by sound and visual fx)?

Overall, inspiring ! 

It is worth hanging on to improve the action gameplay side! 

The art is amazing! I love the gritty visual filters !

The sound is great! 

You really nailed the real robot atmosphere, I could see me finishing such a story in one go!

I like a good tactical mech game! It looks good, music choice is great, and moving in circular areas for range is interesting! Here are 2 constructive criticisms on the gameplay:

- I felt the need to know in which order the mechs will play ! Some kind of visual indication is necessary.

-When I move, don't see the range of my weapons, hence I take a risk when deciding where to stop; there should be a visual indication of my weapons range when I move to solution that.

Keep it up! Would love to play more of it.

I really dig the graphics and this style of game, and really wanted to have a great time, but the range and direction of the default attack was a complete blocker, despite multiple attemps, I couldn't to any progress :/

The idea is enticing, and it looks and sound great! The gameplay when in close combat is a bit confusing as is though: maybe tranparent spheres to show where you do damage when punching and when the ennemy punches would help?   FPS is immersive but ambitious, maybe for punching TPS is better?

it's super cool and I am still humming the tune, but it's too hard for meeeeeeeeeeee!!!! ^^^

I like it a lot though, chunky pixel and this kind of music definitely is my thing. I like the fresh gameplay.

Thanks a lot for the kind feedback ^^ I would have liked to put a bit more physics on taking damage and parrying using the shield, but it will be for post jam :)

Thanks for the kind words ^^ 

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The change of scale works well ^^ and the exploration is surprisingly interesting when onboard the mecha.

I would allow the mech to fire in every direction, since the other mechs kinda circle around you, that would be more fun? also, having a melee attack with the mech would be great.

A complete package!!!!!!! This is near to the perfect mecha game every fan wants to make one day ^^ Constructive criticism; it would be great to be able to save the progress, as you play day after day after day?

this looks very enticing but I can't find the download or web version?

This looks great and the world suggested by the visuals is very attractive ! I can see this combat mechanic be the basis of a much bigger world? like a rpg where the combats will be realtime action? 

clearly nails it graphically and atmosphere wise :) I was really enticed to discover the world and the mechanics :) pretty long too ! As a constructive criticism,  I found the bigger mech a bit underpowered against the squid ennemies.

very pretty and enticing !!!!

I loved it !!!!!! I want more levels !!! It has been a while since I have been into a tower defense/RTS game :) art is cool and charming, I love the mecha references. blasting insects with lasers is really pushing the right buttons in my player ego ^^