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trabitboy

168
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A member registered Jul 23, 2015 · View creator page →

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really nice and satisfying, even on mobile

a simple shader, but used to great effect ;)

super polished, clean and moody :)

A simple screencast where you explain how to play would really be great, this looks FASCINATING, I really want to understand how to play it!!!

It was hard to get what to do (lots of concept and info), but it looks and sound AWESOME AND POLISHED AS HELL !!!!

I BEG FOR MORE OF THIS ^^ the sprite graphics and animations are excellent, and hilarious, the concept of the walking web is great, I need to try this with buildings !!!!!! ^^ very nice vibe

Frankly fascinating !!!!! It is a perfect jam/art experience game !!!!!  One thing that could be cool gameplay wise: right now you can only fill area you emptied; why not gather mass you can use to fill empty black areas ?

I love it !!!!! Not usually my type of game but atmosphere is EXCELLENT !!! Can I have a walkthrough or a faq to finish it ????? Pretty please ^^

I love it !!!!! Not usually my type of game but atmosphere is EXCELLENT !!! Can I have a walkthrough or a faq to finish it ????? Pretty please ^^

Hello ! I notice that your web export fits the screen really well on mobile, can you share your index.html to see how I can achieve the same ? ( frome love.js exported folder)

Your tutorial is AWESOME. I take notes ^^

Minimalist and very clean ^^ Awesome sound!!!!! Experimental but nice! I do like the concept. Overall, INSPIRING ^^

super surprising, but haaaaaaaaaaard, I can not wrap my head around it. It would feel funnier if the split parts fall with gravity in littler holes ?

Very very nice and clean visuals ;)

I posted updates to mine without problem with butler.

Very polished but aaaaaaaaaaaaaaaaaaaah masocore difficulty ^^ Is this the new syobon action? 

Not playable below 1080p :) The down part is missing. How about a scalable window? 

Thank you, that was it ;)

Ok a friend can combine clues in the journal, there just seems to be a bug with the [r} reduced resolution in the journal !

Btw what is the native resolution? I have a 1080 monitor but I need to use [r]

I also tend to do a core gameplay loop at all cost, kudos to you :^)

Your 2 combined entries look very ambitious and complex,

you should record a short youtube video where you explain the concept while playing the game,

even if unfinished :)

Fascinating and interesting.

Your 2 combined entries look very ambitious and complex,

you should record a short youtube video where you explain the concept while playing the game,

even if unfinished :)

Fascinating and interesting.

I really like how this already looks and where this is going, 

the postmortem is really great and makes me want to look at the code, well done!!!

One of my favorites entries !!!!!

This is so polished!!!!!! Feels like a late 80s arcade system16 puzzler ! or a hidden japanese megadrive gem!!!!!! I was initially puzzled by the game concept but all the little visual cues are really well placed, and make the playfield very alive !!!

I would love to have an easy mode, it's really addictive but HAAAAAARD.

Astonishing atmosphere; the setting of the farm is super great and refreshes the genre!!!!!!

I couldn't finish it because maybe I couldn't get the clue comibnation in the note pad to work, (scaled resolution using r) > there is something fishy about the mouse and squirrel !!! ^^

I need a video play through to get some closure !!!!!!

Surprisingly atmospheric and addictive, but there is a  lack of variety in the way!

However the streamlined controls are very good, much better than text aventure from the 80s.

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Extremely moody experience; it looks and sounds great ^^

The alternance between the 2 game phases is really refreshing !!!!!!!!

edit: one comment though, why not up and donw for the key mapping??????

You got the wario ware vibe !!!!! We definitely had a local multiplayer contest going on ^^

As a fan, wario ware relies on the fact the difficulty ramps up quickly, and as speed increase some funny or joke variation of the mini games appear :)  This could be explanded in this direction . ( I think our high score is 33) 

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Slingshot is fun, we finished it with my kids !!!!!

You need to add some kind of frame or black border around, so that we can slingshot without putting the mouse cursor out of the window. :)

Otherwise pretty cool !

Edit: 2600 sound is a plus in my book ^^

Just released a 1.1 with a bigger dictionary and randomized door :)

Thank you very much for the detailed feedback, your usability remarks are totally on point !

Now that you mention it, the "value" of the pyramid you need to select could be shown above all the doors, or we need to make sure you can not skip the display of the pyramid too quickly!

We just released a post jam version with  randomized doors (not the same words each time, bigger dictionary).

I LOVE STGS !!!!!!

THIS IS A VERY IMPRESSIVE PACKAGE ^^ !!!!!!!

I think that the palette of the gems to pick up is to close to the palette of the bullets,

it messes with my STG addict brain ;)

Well done, we had fun ^^

I do not really understand how to win, but the undertale vibe is definitely here ^^

very very nice metroid vania, impressive amount of content !!!!!!!!!!

nice slow dive into the world and story telling.

only thing, the combat could be more satisfying (shake on hit for ennemies, meaty sound effect, small dramatic slowdown of action)

One of my favorite sofar nonetheless! ^^

Encountered a crash after meeting the frog that tells of the prince (black background and platforms, blue love error screeen when changing game screen)

hello, do you have more information on the crashes, was it a particular door?

thanks for any detail!

Really moody, reminding me of 16bit 3d adventures like infestation and colony on the amiga.

Really pulled me in even though I am more an arcade guy! My minecraft playing daughter was quite hooked too I must say ! Where is the strategy guide so we can go further ? ^^

Very very polished qix/volfied ^^ I really like all the little fxs.

Super polished !!!!

Simplistic gameplay, but looks GREAT, nice audio (just enough), little touches here and there ^^

Could be part of a wario ware like collection where it would be really polished.

AAAAAAWESOOOOOOOOOME ^^ Really the complete package :)

Loving the progressive white noise effect. We were overall quite impressed with my kids.

Looks very complete ! For some reason I could not pickup stones, or understand how to mix ingredients.

Recording a video to show the first levels/potions would be an easy and quick fix.

Nice low pixel gfx !!!

If you enhance the player feedback/satisfaction easily,

it can get even better.

In games where you punch (like belt brawlers), satisfaction comes from the visible effect of your punches (audio feedback, freeze, screenshake, degradation of what you punch ...)

With this you dont need much more gameplay for a good jam experience.