I think the rain should be more visible "shmup like" to be able to see wether it hits you or not
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hi , it looks very good, if you just outline black the tile set, it would make it look much better !!!
I like sword/ninja game so I have a bit of a bias there ^^ but it feels good . Still it's hard to feel / see the danger in the ennemies , it should be "foreseeable" for the player . I don't know if it uses shader but fore some reason it could get very choppy on i5 + hd 4000 ? otherwise a solid entry, looks very good, sounds good , just if you are punished as a player you should have a chance to escape/see what's coming to you . looking forward to see an expanded version ^^
thanks a lot for the feedback , especially on the art ! :) I ran out of time but definitely all your comments are things I intended to do , and will integrate ! The plan is to draw a whole city you will visit one screen at a time :)
Hi ! If you upload your game as a zip with a .exe inside ( and selecting windows ), it would make it installable and usable in itch.io app ! It makes it much easier to try games, so your discoverability is better :)
EDIT: if you just update your download as "windows executable" it will probably be playable in itch.io app
yes I think that the slowdown and a meaty sound effect when your whip connect would be good ( as in an old capcom beat em all like final fight ) . Also , a smear animation when the player dashes towards the catched victim would be great , would increase satisfaction ( a little "reward" for playing well ) .
the hook mechanic is cool but requires more positive visual feedback ( my entry has the same pb, I was running out of time)
it is hard to understand why cops behave differently, they do not look distinct enough;
also why not make them whippable with some kind of 3 hits stun? Right now it feels a bit strange that they stop periodically .
Worth polishing, whip is always fun :) Let me whip the cop ! I like the theme and graphics.
PLEASE DO A POST COMPO RELEASE <3
this looks so good and is so immediately attractive , the gameplay feels rich,
but the strange scrolling and the choppy player movement kill the fun ...
Please at least make the player movement fluid !!!
So much polish and potential :)
The main character needs a simple walk animation this is disturbing :)
The world you build is really cool and intriguing I must say;
some details like being able to walk behind pillars are "WOOOOOOOW"
It's hard to get the objective from the explanation but since it is explorationny,
it might be part of the intended experience !
I can see myself coming back to this , but you need probably more feedback when you light a pillar.
Worth polishing !
looks really impressive !!!!!!!
nice physics, the melting ground is cool, the graphics are top pico 8 .
The impressive destructible terrain nonetheless gets a little bit in the way of the playability,
because it gets harder to move around after a while.
Maybe instadeath would be better ?