Very cool that you specifically target the steam deck !!!!!!
trabitboy
Creator of
Recent community posts
It looks really good and music is great !!!!!!! I couldn't get into the physics of the combat though: with the big sword swings I am not sure where and how far I touch! The animation also blocks you without possibility to cancel, whereas the mecha looks very agile :) it is also very hard to calculate what you will touch with the shot. Anyway, an ambitious entry !
Really refreshing and visually appealling ! That is a nice little world you have there ! Making the boss flash when it gets hit would help readablity. Also, it doesn't install through the itch io app (for exes, it is much better when you have a lot of entries to test). Looking forward to see more of this pleasant 3d world ! :)
Super satisfying, nice game design. You are in a mech, but vulnerable, scavenging weapons is cool ! The little forts in the bigger open areas are cool, they create a bit of pause between the combats. Constructive comment: toggling run with shift is cool, but having some kind of dash/thrusters when going through huge areas of land would be cool (for a speedrun like experience).
One of the most roundest package I tried in the jam!
I remember your game from 2 years ago, I am still a fan ^^
This 90s 3d goodness with gouraud and gritty textures is definitely my thing ^^
I played to completion with pleasure! I have 2 constructive comments though:
-camera should be more zoomed out and the view port square : when I was moving around ennemies, it felt very strange when aiming up or down, I felt I couldn't see far enough.
- ennemy behavior: there could be an incentive to target ennemies tactically and plays 'hide n seek': imagine if you hit an ennemy firt, it could be stunned and not fire back? that would give an incentive to surprise them.
Extra points for finishing this game by a satisfying boss battle ^^
I play a lot of bullethells, but the mix between complicated controls and being overwhelmed by ennemies was too hard for me.
also, when ennemies were on me , I couldnt easily get far enough from them to shoot ( even with dash).
There is something addictive here, writing these lines, I want to have another go ^^
I like a good tactical mech game! It looks good, music choice is great, and moving in circular areas for range is interesting! Here are 2 constructive criticisms on the gameplay:
- I felt the need to know in which order the mechs will play ! Some kind of visual indication is necessary.
-When I move, don't see the range of my weapons, hence I take a risk when deciding where to stop; there should be a visual indication of my weapons range when I move to solution that.
Keep it up! Would love to play more of it.



















