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There is something here, really interesting!

I found that the food items did spawn too close to the black hole, if you put them a bit further away, the balance between dodging and picking up could really put you in the 'zone'. Also, you should have a very clear color code to differentiate what is to pick up and what you should avoid (could be simple vertex color, to pick up is tinted green,  to avoid is tinted magenta ?)

Thanks a lot for your words! You are right in everything, it’s something really important and quite simple to do that can increase a lot the gamplay. We will keep all of these things in mins for future projects!