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starias

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A member registered Mar 27, 2025 · View creator page →

Creator of

Recent community posts

Thanks for playing and your words!! Yeah, it gets chaotic and difficult. We tried to make a balance between the bullet-hell concept and a playable and enjoyable gameplay :)

Thanks a lot for your words! You are right in everything, it’s something really important and quite simple to do that can increase a lot the gamplay. We will keep all of these things in mins for future projects!

Thanks a lot for your feeback! We hope you enjoyed. Yeah the game turns difficult, we tried our best making a balance between the bullet-hell concept and a playable game. Maybe we should have reduced the difficulty of the levels 3 and 4 for the people to get the final level 5 which is infinite.

Thanks a lot for your commentary. Yeah it turns a little difficult after a while, we tried to make the difficult curve the more balance as possible considering the bullet-hell concept of the jam.

Wow thanks very much for the idea and your feeback! It is really valuable

Nice job here, I loved the art and the mechanics. However, I didn’t get pretty much where or how did you apply the unstable theme :S

Thanks for you feedback! Yeah, it’s harder to dodge after a while, because the customers get hungry and they get unstable and start throwing a lot of things to you :P

Ah ok, thank you very much. I tried to read everything, but I missed some information. It is clear now!

This game was so fun! I enjoyed it and it’s literally a bullet hell haha I understand how you applied the theme in the art, but I didn’t get how it was applied during the game. I mean, I understood there was like an unstable state, but I didn’t get how it was working exactly :S In any case, very good job here, congratulation for the result :D

Thanks for your feedback and for playing!

Thank you very much for playing! Yeah, you are right about the AI, but we didn’t find the time to do it ourselves, but yeah, maybe a simple cover, like using the own sprites of the game, would have been enough. Thanks for your feedback.

Thanks for playing! Your commentaries are really helpful for us.

Thanks!

Thanks for playing! Regarding to your feedback, we actually implemented a level system in which each level was going to spawn only the food the customers need. However, because of the theme of the jam “Unstable”, we included a glitch effect that was making the spawned food to become into another random thing. In any case, your feedback is really helpful for us, thanks :D

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Thank you very much for playing and for your feedback! Yeah, you are right and we actually have a system like that, but we didn’t polish it very well. Thanks for pointing it out, it’s really helpful! Additionally, since the theme of the jam was “unstable” we also included a glitch effect in which the spawned food had a probability on turning into something different :D

Thanks for playing! Yeah, we also noticed that about the pants, but unfortunately we didn’t have enough time to change it. In any case, thanks for your feedback :D

Es que yo no puedo puntuar creo. No veo el botón, porque yo no estoy participando en la jam :S

Buen juego! La verdad está interesante la idea, pero el feedback me parece muy mejorable, por ejemplo, haciendo la fuente del ataque y la defensa un poco más grande y con otro color, porque apenas se ve. En cualquier caso, me lo pasé bien jaja buen trabajo :D

Great work!

Good execution, good art, good mechanics. Really nice job! I would have liked more levels tho :P

Nice job here, good idea!

Creepy haha I loved the game. I really enjoyed in all the ways. You made a really good job here with the art, mechanics and dynamics of the game.

At the beginning it is not clear the objective, but that was part of the experience and the mystery. You change from a exploring-puzzle-like to a “please don’t catch me, leave me alone” game in a moment, really impressive.

wow this game is so cool! Loved the art, the idea and the mechanics. Maybe with a little more of time, the puzzles could be more challenging, but I understand the limitations of working on a game jam :D

For example, once you find the correct angle of the mouse, you don’t have to do too much. I think with a “next level” button you can force the player to move the mouse so they lose the angle and they have to calculate it again.

In any case, congratulations for the result.

Good job here! It’s a very original and interesting concept.

It’s a really interesting idea. It’s not as easy as it seems and it took me some time to solve the puzzle of the lights in the second room. I would say the movement could be much better because I feel I have to click several times.

The art and the animations are really cool, nice job!

Nice puzzles! I liked them. I would add maybe more feedback to the user, like a box saying “R to restart” on the corner or adding a more noticeable colour over the movable objects. In any case, I liked it.

I understand the idea, and it is great. However, I didn’t like the feedback over the game. For example, turning the square into red when it goes off the limits would be nice. In addition, the main menu was a little mess and it is hard to understand the controls:

image.png

Thanks for your feedback! Yes, the balance of the game is an important thing, but we hope with some tries people could get the mechanics quickly :D

Thank you! I’m glad you enjoyed it :D

Thanks mate!