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i*Jiro

89
Posts
14
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7
Following
A member registered Jul 03, 2022 · View creator page →

Creator of

Recent community posts

Really good job at capturing that retro PC  aesthetic!  Though the time limit felt really tight if you wanted to read the emails and digest what was happening. Other than that, overall great job!

A cute and ambitious auto-battler! Really impressed with how much was made in 10 days. I would love to play  and see more where this goes if development continues!  Definitely would like to see to more interactive mechanics during battles. I could see the Fashimon also striking poses and you have to mimic them to outstyle them maybe!

Great work overall!

Cute game! The maze was  particularly challenging to  navigate. Wasn't really clear on how to move forward. I think it'd help to add  some distinct land marks within the maze to help  orient yourself.

Great work overall! 

Cute game!  This really captures the flash games feel from  the`10s !!  So far the typing mini-game was my  favorite and the most challenging one to keep up.

Great work ! (:

The art was really well done here! Based  on your description and I could imagine a really cool game when the gameplay loop becomes more fleshed out!

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This game was a pleasant surprise! The charm and personality really oozes  from  it and  I just love it. The one button really adds to that charm and it just works. If it was your standard platformer controls it just wouldn't be the same. It was  tricky  at first to understand but  was totally fine with it once I got to used to it. Was able to reach the end at the horseshoe kingdom with no issues.

The music, art, and vibes  overall was great (:

Cute  art and color palette!!  Would've loved to be able to rotate some of the trinkets  and stickers!

Cute game!! I love the cats swarming  me and then pushing me off (((:

Cute and fun small game!! Loved the low-poly character model!

Amazing game and beautiful art!!  Simple game play but it's done soooo well. Everything  feels so good. The TLC put in this game was perfect and could be felt.  The constellation you make in the end was *chef kiss*. 

Extremely satisfying to chain the stars at the very top!


 

I really like the concept of the game! Raising fishes as gacha capsule  to see what they could become  was exciting. A nice polished experience overall. Though  the notification text pop-up and music could be tweaked a bit as  they started to bother me  the longer I play. 

Other than that, it's still a banger of a game! Would love to see upgrade system that can automate some mechanics. Maybe an auto-feeder or bubble collector? 

Great work!!

Fun rage physics game! The controls could feel a little tighter and be a bit more responsive.  Had trouble trying to steer and control where I wanted go, at least for me could be a skill issue on my part haha. I guess that's part of the charm of it! 

The jumping dolphin level was my  favorite.

Congrats on releasing your first game!

Wasn't expecting  a roguelite dress-up game! Dungeon diving to get more pieces to impress our  date was fun!
Having a HP bar for enemies  or some  kind of hit-flash would be a nice touch for the game. 

Would love to see more of it.

Had fun with this one! Really loved the idea of holding flowers for stacked buffs! Needing to use certain flower  combinations to be able to reach or get certain ones was a great design.

Managed to collect all 12 of them!


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Thanks for playing and streaming it live as long you did! Glad you had enjoyed it.

 Was fun to watch you play and learned some ways to improve the game through your gameplay!!

tama4eva

On the stream! Would love to see you try our game out!
https://i-jiro.itch.io/virtual-pet-overload

Game probably does need balance tuning and a pity system for terrible starts  like that TT.  Def will add more variations of the pets on the little screens!

Thanks for playing and your thoughtful feedback!

Thanks for your feedback and playing! 

Def could do with more polish , player guidance, and TLC in the future as  you mentioned. Glad you were able to enjoy it s till  :D

Cute art and aesthetic! Love to  see a layering system which opens for more possibilities with outfits.  Would like to to have an easier way to remove all or some  of the items added.

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Love the art and aesthetic, they're eye catching! 

Some additional visual and aduio feedback on interacting with things would help it pop and be more fun.  The UI for selecting Nimikins on the bottom-left should be bigger to help emphasize to interact with it.  Almost glossed over it .  

Overall I think this is a solid base that has potential to be more (:

Haha glad you fun trying to care for them all (:

Thank you for your feedback and playing!!

Thank you  for playing!! Glad you  loved it overall (:

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Hi! Thank you for playing!

I have thought about adding more features as you mentioned but  since it being a jam it was tough to fit the full vision in time. Was mostly focused on getting some of the core loop and visuals there to be playable. If people so far like the overall concept, we'll expand it more with more tamas. mini-games and mechanics (: The systems are in place for it.

Also thanks again for writing a newsletter for the game! I really appreciated that and it made my day.

 

10/10 would ape again!!!

Cute game! (:

I had some fun playing this one! It was a bit tough in the beginning with the amount of mechanics thrown at you in the first couple of battles. Though once I was able to get a hold of things, overall gameplay was pretty fun with its depth.  Just the sheer amount of thought and content you added shows how passionate you were about this. Loved the art too! It reminds me of Toriyama's earlier stuff.

Overall a nice game that was presented well.

Wow! Pretty amazing smash clone on the Pico-8! Game feels REALLY good to play. It has almost everything you'd expect from a platform fighter! Though gravity is tuned abit too high. I feel like a sack of bricks when I get pushed off the stage haha. The high gravity makes it really difficult to recover imo.

Overall a great game and an awesome entry!

One of the most unique games here! It was a short game but a memorable experience since it's been years since I played a game with gyroscopic controls! Definitely could see lots of potential with this one if you decide to expand on it! Really solid foundation to build off of.

Loved the pixel art on this! Visually well done. Really reminds me of Neo Geo / SNK games! Character movement felt pretty nice and cutting down trees to traverse across pits was a cool concept.  The music was also a straight banger! Props to the composer. 

 I noticed there was lack of a coyote time/input buffering,  making the jumps feel pretty stiff.  

Attacking felt a little off. The hitbox seems small and stubby compared to what is visually represented in the animation. I had to get close to register a hit. I believe adjusting the hitbox would make the game feel a lot better. Also adding a little a bit of combat feedback would be a nice touch to make it really pops!

Solid foundation for a game! I like the sprite work and animation you've done!  The intro cutscene was stellar and you really captured the GB vibes well. Would love to see what you could post-jam if you continue with this project!

Interesting concept! Managed a score of 200k. Some visual flare such as flashing the enemies on hit or slashing animations could make this pop more.

Pretty cool puzzler! Loved the atmosphere and the interesting teleportation mechanic. Kinda reminds me of Dishonored. I managed to get to the end!

Just had some issues with the Katana not sticking to surfaces and had to make multiple attempts for it to finally work. There's also a bug in the last part of the game with the poles. When you fall off, it soft locks the game where I can't access the menu and have to force close the game to restart. 

Overall a nice game! 

Fun and charming game! Very intuitive to pick up after going through the tutorial.  The character customization at the beginning is a nice touch and makes the game feel a bit more of a personal experience. Simple but polished and well-executed idea on RPS. 

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I enjoyed the blocking mechanics in this one. Telegraphs were very clear on where to block. Though sometimes the enemy can register multiple hits on me with one swing. I also recommend making the enemies less spongey. Kind of removes the impact of successfully landing the parry by only seeing that I only did a tiny bit of damage as a reward.

Just needs some balancing and a bit of polish and this would be a great game!

Just needs some work on the collision detection but other than should be a fun little game once you've sorted that out!

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Love the artwork and the animations done here! It's beautiful and oozes style. Everything feels cohesive visually. I didn't realize they were 3D models (maybe wrong on this)! Combat feedback feels and looks good.

The character controller feels good and the movements are tight! Had a bit of an issue at times when I jumped up to a platform from below, I clip through the platform sometimes.

I suggest in the future to add a checkpoint system because it's a bit brutal to start all the way when you die.  Also maybe adding a bit of a pause between the big ogre's attack. It's a bit tough to fit an attack in when he's constantly attacking back-to-back with his large hitbox.

Overall I enjoyed my time playing it!

Ah cool project! Is there a dance button? haha

It's great that you managed it! Def a flex to show off! I originally wanted to try adding it to my own game for the jam but had to put it off due to realizing there was NO way I could do everything else and properly test it within 2 weeks.  Cheers though on you getting it!!

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I think I took a break around Stage 4?  Almost got him after like 10 tries but got my stuff pushed in for being impatient haha. Def want to try again since I was so close.