Character is really cool and the movement is fun once you get used to it. Do the throwing star things do anything? I didn’t see anything that reacted to them. Seems like it’d be real fun to see speed runs of, great work!
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Aplomb Ascends's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #42 | 3.455 | 3.455 |
Overall | #58 | 3.000 | 3.000 |
Sound | #60 | 2.727 | 2.727 |
Gameplay | #63 | 2.909 | 2.909 |
Theme | #83 | 2.909 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really enjoyed the art style, especially the smoky trailing effect and dust, which added a nice touch to the overall aesthetic. Some of the jumps felt incredibly satisfying, particularly the max distance -> landing on a wall jump! The vine physics were also a cool detail. The falling platforms though… Wish they had a bit more indication like mario donut blocks
I like the visuals! The music was nice but stopped after a bit D: Other than that tho it's a very nice platformer with a super cool aesthetic style!
Always love when a Terry game comes out, I'm interested to see how this goes!!
This one is less story heavy and fully focused on the platform time, giving you an area to practice controls throughout all of his games. It was nice to have one without enemies and fully focused. The background too was very pretty to look at!! I also always adore the sprout symbolism found in all of his games.
The controls are nice, though I didn't find a sign about the dash in the beginning but that might just be me-- Either way the keyboard button for dash is "E".
At the end the time I got to reach the sprout was one minute!! Try and beat me >:) Because you definitely can shorten that time!
Very great game i love the art ! I want to play a full release of this !
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