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ecaroh.games

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A member registered Mar 25, 2017 · View creator page →

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i also got a bit overwhelmed by the number of resources, until i settled in to realize "oh it's just a color progression and fabric/ore are the same systems... they all just level up like copper -> silver -> gold -> platinum in WoW"

but indeed seeing them all at once from the very start feels like it's gonna be a LOT of resources to learn (expecting them all to be unique)

maybe if the upper tier resources were locked at first, player would only see 2-3 resources and not feel so much overwhelm at the beginning

thanks for checking out the little test scene!

one peculiarity with Godot is for web exports it can cause lag spikes when a new particle system gets rendered for the FIRST time so i render every particle during the pre-loader to get all of the lag spikes done at the start

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all good! for anyone else having trouble playing this, i apologize


here's all the gameplay you're missing

SUPER FUN GAME LOOP! i got addicted and had to keep going until i had like 10 slime monsters

At 2:18 in my video, I restarted the game. First 2 minutes I was confused how to play!! I think one thing that could have immediately helped is a sound FX when the sunflower gives you $$ in the beginning. I totally missed that because it's silent currently, so I didn't understand how to earn $$

Once i figured it out, it was really fun! I loved how each plant is so profitable-- $10 seed for $50+  and then infinite $$ from the grape trees felt great. I liked the cloud animations too

Only one small glitch to report: at 5:47 when I plant the 4th tree > the seed rolls on the ground and plants the tree in the air 2 pixels too high from ground -- and the problem is can never reach the top grapes because of it

but other than that it was smooth and easy to play great work!!

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ooh okay nice! that helped! and congrats on your first game!! A lot to be proud of for sure !

i liked the upgrade systrem and the sound design worked really well, going for ambient atmosphere rather than music really worked well! I liked the scenery and style of background art. Level was a bit spread out too much perhaps, a lot of empty screens so ends up feeling a bit like walking simulator. Why not have a nice dense cluster of trees with 3-5 apples on a screen at a time so you can do the first quest within 5 screens instead of ~25?

i also had trouble when i fought my first demon, and ran out of energy pretty quickly fast. And i wasn't sure about waiting fifty seconds for full energy since I was probably gonna lose the fight again :P

Great job again and especially for ur first game!!! ヽ(•‿•)ノ

that was an intense boss fight!! i hit a skill issue wall pretty early on but it was really fun so far! Solid platforming and i especially liked all of the sound designs

Slime boss maybe overtuned or just lacking prediction telegraphed abilities.. because i was trying my HARDEST and still couldn't out-damage the slime! His fireballs were devastating cus they were fast and i couldnt dodge in time; so my strategy was to tank it and just try to deal maximum damage possible with perfect DI input, it was quite tricky to actually keep the attacks while staying slightly distanced from the boss! I had fun but it ended up feeling impossible without a HP bar to guarge my progress. maybe i was 1-hit away from beating him?!? I would have 100% tried again!!

Hmmm i cannot eat apple or anything? ╥﹏╥

i will wait to see if it's a bug/glitch. When I press E nothing happen

i think the arrows shoul move up from the bottom to give mor time to react it's super super fast right now! or i'm just too slow haha

cool art and interesting concept to make a DDR be the fighting mechanic!

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super cool seeing the 2d  theme asset brought to life in 3D!!

game was pretty fun and challenging! I would have loved a crosshair to help aiming a bit sometimes it was very precise and i'd aim just slightly off, which puts me in a dangerous position to kill them

i didnt realize there was a recall button!  I glanced at the controls on the page but didn't scroll down to see everything oops! (ᗒᗨᗕ)

an easy trick i stole from tbleazy is to put icons for the buttons in the UI and highlights when the player presses it so they can just intuitively learn the ability on their own, at the very least. (when you dont have time for a full tutorial since it's a jam). Just pointing out there's not a way to learn to press E (in-game only) unless you did it accidentally

Overall really cool tho and i love seeing 3D web games in the jam!! great work

that was a really well balanced game design! i love how snappy and responsive the controls were and how it ran super smooth on the web

i love the balance in all of the materials and upgrades - the combat progression felt great to go from very weak --> SUPER STRONG, you really feel the power curve in the game.

but the half XP loss was pretty brutal and caused me to have a rough time getting started early game, then i felt super overpowered for a bit, but still got 1-shot on occasion with surprise deaths (altho i didn't buy many upgrades for defenses it still felt like too much damaage?)

But still, SUPER fun! i love the mix of collection rooms vs. danger it had a nice flow of gameplay. Would have loved tool upgrades to break more rocks at once or break them faster.

COOL HAT ALWAYS IS THE BEST CHOICE :) but would have been sick if it actually gave an OP ability or something like Link's master sword projectiles.

JUst wanted a bit more than simply adding to the incremental stats.

These were all just the wishes I was having while playing because I was fully hooked on the game loop!

Amazing work this is a really cool game!

downloaded your zip and i see you have the whole project folder in the .zip

you need to export it for web like this : https://foosel.net/til/how-to-export-a-godot-4-game-to-run-on-the-web-on-itchio/

but luckily i have godot and i got to test it!

pretty cool game start to a tower defense!

the machinegun is already fun i like the fast bolletes and killing slimes!!!!!

great job congrats on 1st itch upload (✯◡✯)

Wow that was awesome! I enjoyed that a lot more than expected because I was anticipating getting motion sickess from the camera movement, but your design was actually genius to mitigate that almost entirely for me with universal gravity that always points straight down.

It felt really great to control and had the gravity tuned really well! I even had a few perfect runs on the first try. The spike obstacles with bright red bloom made them instantly pop on screen even when the camera was panning quickly - great readability and the overlay shaders added a lot without distracting

Great intro cutscene too! I had a great time playing

it has a cool ability set for a slime platformer! I think each move was interesting

there were some bugs with the platforming though, so it was a bit difficult to control

and it took me a while to realize i click ON the soldier to eat them.

that was when the game became really fun!! Up till then it was a bit confusing

great job!

Wow really awesome variety of characters and enemies!

Super fun - i tried a few different slimes! would love to see spells expanded  even more and maybe upgradeable because the starting cooldown is pretty slow

I liked all the pixel art and i also loved the detailed killer Biography popups!

hype cliffhanger!!!

i REALLY wanted to see the pyro (as well as the duelist!!)

great job ending on a good hook -- that's some good gamedev demo design right there!

Really satisfying and unique game mechanic I think has a lot of potential! It's so smooth and feels perfectly responsive!! Perfectly tuned weight/momentum!

The encounter with NPCs was a fun surprise and definitely added a lot to the experience to make it quite elevated past small mechanics demo!! *takes notes*

Great work!!

game is hard! i also had a hard time getting past the first level. the bomb animation and airship was super cool and I wish the bomb at least 1-shot enemies cus I FINALLY hit one and it didn't even kill it haha

Great cover art too!

i liked the little pixel art characters! gameplay was simple but satisfying! nice  nice job on your second game!! ٩(◕‿◕。)۶

also had error running

amazing game with an AMAZING TITLE THEME SONG. Love the character design and bouncy animation

the puzzle mechanic of spell order is really well done too -- with some interesting level designs!!

i love the hand-crafted sound design it gave a lot of character to the game.

only thing that could make it more perfect is some FOOTSTEP sound fx in the same style  -(๑☆‿ ☆#)ᕗ

GREAT JOB!! i had a really fun time until i got stuck at the last level! (Actually not sure what level it was -- my webbrowser didn't save my level select progress)

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Woooo reduced flash mode! 彡໒(⊙ᴗ⊙)७彡

super fun and everything has the signature tbleazy polish! Really vbeautiful pixel art and i gotta give 5/5 on THEME for the orange slime monster design. I love the enemy AI for it and the gameplay it creates!!

Music was also excellent and i like the mix-up at the end on the last level!

a few level design + camera issues on the last level with some required precision drops in-between the slime spawn conveyor belts... which you can't see until you're already almost to the ground, which was the only case where i'd die and feel not totally at fault in my playthrough

ohh and i loved the ending boss animations but i secretly wish there was a boss fight to fight him. Otherwise it was a bit like..cold-blooded murder pressing the KILL button in his chamber (╯•﹏•╰) cus Mr. Slime was kinda cute i wanted robot to befriend him

SUPER FUN GREAT WORK

yeah i was also not sure -- was i actually hurting the boss? It sounded like i was hitting its metal helmet -- so i was not sure if it had ARMOR DEFENSE or not?

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WOW the stacked levels are really awesome and mind-bending!! very well designed with some super satisfying platforming and enemy patterns!

But perhaps counter-balanced too heavily with frustrating impossible-to-reach ledges, deadends, forced backtracking from punishing progress loss if the slime monster gets you!

I'm theorycrafting the difference between losing your energy orb and having to go back VS resetting at the checkpoint right before the energy orb

super polished and satisfying movement mechanics, everything felt great to play! i love the character sprite and animation. And the twist after level 1 was a real surprise twist!

has a really great arcade feel with the style and sound design! it definitely could have also been enhanced with some cool background music!

I AM THE BIGGEST SLIME

UUUOOOUHHHH

maybe a bit of variation on the hit sound fx?

But it was a simple satisfying slime arena! I got SO BIG and SO SLOW. The gameplay becomes a bit slow towards the end but that's okay! I had fun :)

Thanks for checking it out! I uploaded a windows build that should hopefully be faster for people to try

AMAZING GAME!! really love all of the sprite animations and cutscenes! (Even a mini cutscene for respawning!)

i appreciated the retry button and i'm glad I kept going since I was apparently on the last level when I had my first gameover.

The boss fight was also fun to learn the patterns, but unfortunately I had to call defeat in the end. If there was a health bar or something to indicate if I was at least *close* to beating him, I might have not given up after 3 tries!

a few other *minor* details on a few levels - platforms JUST BARELY unreachable by jump height. And a floating platform that hits your head so you can't walk underneath it.

Overall experience was really smooth and responsive with a fun dash ability!

The level with cllouds at the bottom was also REALLY FUN i loved the feel of your air physics!! I actually was hoping for an AIR ONLY level without any platforms to see what that was like

I really enjoyed playing!

Really cool concept!!  It was a very clever game mechanic to interpret the theme. You definitely feel underpowered and vulnerable as the little slime vs how fast the enemy moves!!! I got really really stuck on level 4 it's quite difficult for me it seems! Nice job overall though!

thanks for playing! I just put in a progress bar at the top - you can win by breaking all the breakable pots (????????? TOP TIER GAMEPLAY!!?!)

i like using AnimatedSprite2D

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if you want the quickest/easiest -- just use that monster.

but you are allowed to remake/redraw/redesign it in your style if you want to spend the time!

doesn't have to be pixel art! (can even be 3d!)

the main thing is being inspired by the theme and featuring it in your gamedesign!

sorry about the lag! I was a bit rushed at the end and couldn't implement a preloader in time so there's a slight startup lag first time playing

thanks for playing!

ooh this will give me a good challenge to make sure it's playable with mouse+Keyboard but also twin-stick. I could definitely see that being fun

thanks for playing!

Oooh thanks for the recommendation. I'll check it out!

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thank you for playing! ill definitely be trying to expand this game, or migrate the mechanics into a future project! There was a lot of ideas cut for time in this jam version

i'm glad it was chill and relaxing! That's how it felt while I was playtesting during development... so... since I was running out of time and couldn't implement the boss fight in time, I just decided to leave it chill and relaxing for now. I definitely want to add some actual gameplay challenge to the prototype next with the minotaur as a boss and enemies that actually hurt

Glad you liked the visuals! thanks for playing

Yeah I realized afterwards you attack every time you click levelup. I really would love to make shopping/buying a separate phase with rounds of enemy waves or something... do you like having timers and rounds or leveling up at your own pace? Sometimes it's fun to save up points and spend them all at once?

one EXTRA LARGE juice please, extra juice!

thanks for playing and glad you noticed the hit frames! this was the first game i really tried to emphasize it. So glad godot makes it easy to change the engine time so easily, so i didn't have to make any fancy system for it myself

really fun and challenging puzzles! I got stumped on the last level in my vid. didn't seem possible to toggle the switches without dying and other other switch seemed unreachable. i also would like the fullscreen or zoom option. it was kind of tiny on my screen. Overall it was really fun and it has a lot of potential for even more layers of mechanics!

I made dad MAD with my power usage and slamming the doors lol (I was testing to see if i could break the collisions haha)

Interesting concept and interesting 3D artstyle! great work


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my gameplay video is my 2nd attempt. in my first try, i thought my middle-mouse wheel wasn't working because I didn't understand you could pick up the blocks from far away. So I almost quit in the 2nd room. Maybe somehow indicate you can pick up from far away and then explain the mouse wheel to pull it back to you?

It was a very fun puzzle game once I understood everything! Art style was really nice and I loved the intro cutscene!

I also really liked the audio and music playlist. Levels were also very interesting and progressed nicely.  Great work all around to everyone