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ecaroh.games

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A member registered Mar 25, 2017 · View creator page →

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awesome tool!! I found it randomly when you popped up on my youtube feed. great work!!

congrats!! thanks for playing :)

i hope you made it back to the picnic as well

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The time ran out so fast! I could only manage few chores before time run out, but it was still fun and an interesting iterpretation of the theme! I like the lizard wizard design and the layout of the mansion was cool when it zoomed out in the sacrifice room


my wizard brain is too low INT i think, couldn't manage a single magic missile :(

had a lot of performance hiccups starting up and then throughout crosshair going a bit haywire.

it was a cool concept tho!  I especially liked the moon map for the somatic portion of the spell. The Material one was really tough and the UI was trickly cus I didn't know what I got wrong exactly because of a few missing fonts in the popup when i failed hte magic missile

greetings wizard! that was an interesting game with an ominous atmosphere because of the foreboding introduction and grave nature of worlds being ripped apart... combat got a bit confusing tho because it lacked some UI elements to convey what was going on precisely. But i knew turn-based combat was occurring so ... POCKET SAND!! Very effective? It was hard to tell but alas, 60 seconds was not enough time to save the world, this time... GG WP

the difficulty jump was HUUUGE on the last level. I went straight into it just for a laugh ʱªʱªʱª(ᕑᗢूᓫ∗)

it was really fun! I love the lizard wizard's hat :)

very fun and well-crafted minigame! Once i got the hang of it,  I think i could have kept going forever! it was pretty fun


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amazing first jam entry, perfection!!

i really enjoyed my playthrough, the art and sound design was fantastic

ii r

This game taught me good life lessons

notes that would have made it even more perfect: a crosshair to help with picking up items. i kept picking up the wrong thing. And restart from the current day if you lose. I would have tried again but didn't wanna replay day 1 again

Really well done!!

got all upgrades. Wish i could have won cus it was a lot of fun!! But i lost my incentive to keep going. I also wish the autoclick was more powerful! I had a lot of fun unlocking everything

a well-executed masterpiece!!!!!! GG WP

Really cool game! Kind of reminded me of that one Black Mirror episode. I love how alive everything feels with them animated and walking around on their own.

Gameplay concept was interesting but kinda funny that none of the rules really affect me at the end of the day. I just have to wait for it to countdown all the way to 0 so it doesn't matter if they change colors or swap numbers.

The moonkeys and environment art are really good!! I loved the artwork and overall aesthetic! 

the minigames were tougher than I thought they would be, especially under time pressure! really nice usage of the jam theme. I couldn't quite make it, but it was a fun challenge!

really impressive complexity that was quite a challenge to micro! Idk if it was just me, but it seemed very difficult balance-wise to manage everything, especially with raids being unreliable and seeming to lose all my minions AND not get enough cheese supply. It was tough! But i loved the art and style of everything. and it definitely captured a frantic mood of a kitchen with limited ovens and prep stations!

The tutorial was a bit overwhelming, but I'm still appreciated I got an overview. The game was actually fairly intuitive to pick up and play, just a lot of information from 3 distinct gameplay areas to manage. Glad the tutorial covered that so I knew to click the 3 zones immediately.

Really fun and technically impressive game! great work

amazing game!! i love the creativity ໒(⊙ᴗ⊙)७✎▤

i almost installed an AUtoClicker just to get past the 3rd rep.  (╯•﹏•╰) no way was it that hard!?

I got stuck but  i still really enjoyed your game!

The rhythm and timing of the wizardly pogo -> fireblast was reallyyyy satisfying. A very good wizard spellkit!

Some good sound+music would have put this into SS wizard tier but it was ~ a silent zen experience nonetheless.

Perfectly balanced for a gamejam. 1 failure (almost won), and then 1 win (barely won). I really enjoyed the gameplay!

thanks! i can also clarify the 'engine' i'm making is still built in Godot 100%. It's just a bunch of custom systems for handling all the input and animation for the player controller, state machines, etc.  i'm hoping to keep expanding this into a full game someday

Thanks for playing!

really fun fast paced gameplay with killer soundtrack and a lot of really cool artwork!

at first it was very challenging before I learned you need to use the mouse!

i love the character and the artwork! I liked the concept for the crystals puzzle, but navigating through the maze didn't pose much challenge so it felt a bit repetitive once I solved one big maze on level 4. I kind of wanted a big reward because the level took a while and I didn't wanna do another maze after it

really creative and excellent storytelling! It was funny to me once I realized how to play, I messed up so many of the photos at first before I realized the background mechanic! Loved the ending and the montage of all my photos. The punching bag flying kick was by far my favorite :D

really fun skillshot game. I think i regret maxing hook distance first. I think cooldown was the way to go now that I think about it! Still really fun even though I couldn't win. I liked the animation on the angel gateway. And the sound effect hooking the angels was funny :P

i didn't know how to GIT GUD more than i could, but it was FUN and SMOOTH AS HELL. I really liked the rhythm of the gameplay

overall, quite a fun time but a little bit unfair at times when I got cornered. getting trapped in an inescapable hallway was TERRIFYING for some reason. I liked the glass break mechanic but it was sometimes hard to trigger in close quarters. Level 6 was my top score i think!

could not ascend to the 5th dimension to flowstate the game but it was really cool as a concept! just ramps up in difficulty really rapidly which takes insane micro! I caught a few glimpses of it though, and it was quite satisfying. Very responsive and tight controls.

i liked how clean and minimalist the art style is, and has a lot of cool features (like the allied ship upgrades) and excellent sense of SPEED from the star scrolling background. Lots of variety in patterns too and it feels like a nonstop high-speed chase.

i think i had a pretty good first run, it felt really satifsying

loved the title music and really started to groove with the main game BGM too

Also, i didn't read the manual until after my playthrough, and it was very clear! I understood what everything did just from playing

Great job!!

Ignore me figuring out the J+K controls at first :P I had to alt-tab to read the controls

amazing cinematics and SPEED was insane. REally, really fun 


VERY VERY GOOD

i could not find the exit, but i tried my best! i had fun exploring at first, then it became a super intense speedrun trying to make it past the precision puzzles

it's a cool start but the pacing and HP was wayyy too high. It took forever to get my units close enough to attack, and then the giant enemy crabs had 99999999 hp so i gave up.

cool start to the engine tho just speed up + reduce hp by 500%!


Wowwww it's always so cool seeing full 3D games for short jams like this. Awesome work all around, i had a pretty good time with the game all the way through! I hope more people will take the time to download and try it out.

One technical note: small loading hiccup (Caused Windows popup "this program is unresponsive" when launching (long empty gray screen... i suspect particles/shader cacheing cus that's Godot's achiles heel...).  My PC is decent so the long freeze was unexpected. But I knew to wait cus Godot ALWAYS loads, though it took maybe 60+seconds...it loaded up!

I really appreciate the work on audio and voice work to make the game feel more alive. The animations were also really good and I liked the shopkeeper dude. My favorite detail was the zombie animation stuck in the traps, and their death sound fx lol. I think the gun sway animation could be toned down just a tiny bit though it felt a little wibbly-wobbly when i was moving around while holding it

There were some little issues like not *exactly* knowing where to go next and kinda just wandering around till i found the button (which wasnt a huge deal because your levels were designed nicely so it was easy to wander and not get lost!) I also kinda got confused during the boss fight and assumed I needed to kill him. (I didn't read the game description fully)

Oh and my last favorite thing... the save game music!  I had a blast playing, Excellent work!!

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yea definitley some web export problems!

1st time (didnt record) i got frozen when i clicked Play. Refreshed, launched again and i could get to the first level! But still kept freezing.

luckily the .exe works perfectly!

i love how alive and animated everything feels. the music and gameplay was really energetic and fun even though it was pretty simple and straightforward. The minigames were cool!! Boss fights were either a little cheesy or straight up impossible to win? I Couldn't figure out the bear fight so it's a good thing I found that last! :D

The main hopper trap game was definitely the most polished... the parallax effect made it really immersive!!

Overall it looks really promising and the overworld for game selection was nice!

Nice turn based system so far! I like the use of traps, they're super effective against the zombies!

Super cool puzzle game! It definitely stumped me on level 6! but it was still fun *trying* to figure out the puzzle!!

Music was jammin' and i like the little characters


PS Congrats on achieving ALCHEMY ELDER (3x alchemy jams)

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OUuuch my poor little robot got BEAT UP in lvl 1-1 haha

The little backtrack after the checkpoint...brutal lol. I got pwned by the big drop so many times in a row thinking there was some hidden secret or thinking the enemies were some hand-hold thing i could reach... until i FINALLY realized there was a hidden backtrack switch...

One gameplay suggestion is allowing you to HOLD jump to bypass rails. There were a number of times that I needed to jump-dodge full height from a threat or enemy, but was forced to grab a rail. If you only allow grabbing when you aren't holding jump, youd have a few tech options for those tight situations

But as always the visual polish and cohesive vibe is incredible! My favorite part was the rumbling earthquake debris that falls. Really nice detail that makes the game feel alive. And the music is top notch as always too. Overall Great work!

just FYI any past participants can get added in if they'd like to participate in voting. Added you as a guest judge if you'd like to !

kinda quirky  when i figured out how to play, it felt like i was playing the game incorrectly...but it ended up being really fun!!! the first few rounds i tried to play what felt natural... but i would always take damage too quickly. I guess what felt weird was the method I found seemed to bypass damage 75% of the time so I wasn't really understanding the rules of when enemies attack me vs. when i can damage them. But regardless of that, the gameplay was fun!

The music was especially great and i started jamming to it... made it feel almost like a rhythm game maybe you could lean into that even more!

Great game!

i really like the interpretation of the theme and the graphics are cool, but gameplay gravity is too high and didn;'t feel right to me so it was impossible to get past the first level!

.... .... .... ....

... ....

BEAR TRAPS?!?

That was really awesome love the characters and i love the slime capsule ability!

the theme is only the animated assets we use 

^ these were all of the past themes


Game doesn't have to be a "magic game"

You can revive old projects. The goal of Alchemy Jam is to make something new during the jam period (not just resubmitting a project you previously finished)

Challenging and fun game and the random curses really made it a memorable experience

the parry curse was the hardest one to deal with i think! NoWalking messed me up too at first til I realized I was allowed to dash. And the Wall Bounce curse was a really interesting twist that made me play differently to exploit it :D

Also, I had to wait in the main menu for a minute... because the music was so good!!

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amaazing NES feel and a really fun game concept!! The hitboxes felt funky tho so the inconsistency made it a little confusing, but still really fuN!

You'll see me miss so many dives that i kinda
gave up on trying to accumulate points 三 ┏ ( ˘ω˘ )┛

Really great character designs!!