Very solid and SUPER polished. The music added so much from the prototype i playtested earlier! Art design is top notch, and the character writing was funny. Everything super well executed!!!
Level designs were also pretty interesting, varied, and satisfying to complete. I especially liked the secret solutions to some of the early levels with a hidden lever off-screen!
A few of them felt a bit auto-pilot though (didn't really require much aim or timing -- just spam the bombs and the clever rube goldberg level design plays itself)
The camera movements and long(ish) intro/outro animations started to feel like the game was pumping the brakes on me when i just wanted to GOGOGOGO and PLAY!! Would be awesome if holding a button would Engine.time_scale = 2.0 (Or 4.0...) to speed things along. Skippable intro cutscenes/outros etc. Sometimes you wanna pump your fists in the air as the victory music plays, other times you wanna just go STRAIGHT into the next level without any pauses (there's kind of a delay in the timing of Generator Trigger -> light turns on -> (long pause) -> Camera pans -> (pause) -> Elena disappears -> camera pans -> (pause) -> Elena appears) | *disclaimer: 100% ADHD gamer note :P
Also unfortunate soft lock at the end cut things short. not sure what happened there!