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(+1)

no you're just a god of i-frame dodging :D

sorry for the disappointment though, it was unfortunately just something I didn't have time to implement properly, so I opted for letting the juice flow without damage. But health and damage is definitely the first thing on my TO-DO list for expanding.

And then there's the broader question of stakes / game objectives....

So just curious, what kind of stakes would you find fun to go from here?
I've been thinking of making it similar to dome keeper's vibe where you have phases of exploration vs. defending the home base, but i could also see it being a full tower defense (defend the well), or full vampire survivors-esque (focus on character's HP only)

(+1)

Even the idea of certain enemies attacking your stash of gems, spilling them and stealing could be quite a nice addition. The big guys should be able to block attacks with their shield. and of course some damage wouldn’t hurt.