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(3 edits) (+2)

quite an interesting game that had a lot of glitches for me to exploit and, after some time it grew on me as more and more intriguing as i could never predict the respawn/wall-collision mechanics but found a few shortcuts (part of my FUN playing it was actually finding/exploiting them haha). The problem was i never really knew where i was even heading cus i didn't know what the exit was!

I was lost almost immediately (im not the best with spacial directions) so it was very mysterious as i uncovered new doorways! Quite a cool concept, like the game Closure

i enjoyed my time!! maybe you can tell me if i was close to winning or not? or getting to the end? I found a final door that was JUST too far above me to jump.... and i had already been exploring really far

also this is my one REAL feedback -- the ropes... are too much of a red herring, or I just could not figure out how to climb them? If they are climbable -- it should maybe have a tutorial how. But If they *aren't* climbable, it should be some other kind of decoration that doesn't appear like a ladder/climbing point. I kept trying to climb the ropes lol

(1 edit)

hey there thanks for playing our game.


I want to say that I am quite happy that you got such a unique experience through your 6 minutes of playing it. The idea was to let the player figure it out themselves and exploiting the game to your favor definitely is fun to see. Like i said in the other comment we had little time in our hands and with only 2 people we cut a lot of corners the idea behind this game was bigger but as deadline approached we shrinked the project down to just the core concept of the game and some enemies and yeah that's why the ropes are hanging as a decor and not climbable. We'll adress the bugs and release a proper version when the time comes this game was our passion for the 7 days of working with it and we definitely had some fun/frustrations with it but submitting it was the best thing we've ever felt cause deep down we knew that the game was full of bugs and glitches but it had a cool concept with great atmosphere and that was enough for us to feel content for what this game is to release in a week. It still amazes us that we made this game and we're excited to get back on it to fix things but as it stands there are lot's of other important life stuff waiting for us so it'll need to wait on the shelf for now.