Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Nice twist on the classic pong game! Pretty fun and challenging and the powerup system is unique

One critique for the powerup system: if it had a UI or text popup "+Power" or "-Speed" whenever you press a button, it would help player memorize the buttons faster and be more intuitive. I know it's only 6 buttons to memorize but it's hard to immediately remember everything before you start playing with zero context, so something in the gameplay to help is always welcomed as a new player

Only other note was maybe adding a visible solid barrier for the top and bottom -- the bomb doesn't actually bounce at the screen's edge -- it bounces like 20 pixels from the edge so it actually threw me off a few times not being able to predict the bounce since it's an invisible barrier

My strategy was mostly to increase bomb speed but I think I should have gone full damage instead!! Getting the win was sastisfying though cus it was actually pretty challenging! Great job

(1 edit)

Thank you for your kind words and feedback! I also greatly appreciate the YouTube video you included of the gameplay!

  1. About UI or text popup “+Power” or “-Speed” whenever press a button: I agree, I hadn’t thought of that at the time I made the game, even though I was also concerned the players might get confused. Thank you for the suggestion! I’ll probably implement it when I’m free.

  2. About adding a visible solid barrier for the top and bottom: I hadn’t considered that the players were actually going to expect the bomb to bounce at the edge of the screen
 I guess I got too tunnel visioned while developing coz I had the visible collisions on the whole time. Maybe on my next update I’ll put clouds at the top and ground on the bottom, orrr maybe just clouds on both.

  3. Actually (spoiler for people playing for the first time PLEASE DONT READ IF YOU DONT WANT THE MAGIC TO BE RUINED): increasing bomb speed is the most optimal way to go (though there are instances where the other choices might work better, such as adding time) since the enemy AI is just blindly following the bomb’s y coordinates without any strategy while having a limited movement speed
 I was pretty concerned people would catch on quickly since the enemy wasn’t coded to strategize & adapt to the changing bomb variables.