Thank you for your kind words and feedback! I also greatly appreciate the YouTube video you included of the gameplay!
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About UI or text popup “+Power” or “-Speed” whenever press a button: I agree, I hadn’t thought of that at the time I made the game, even though I was also concerned the players might get confused. Thank you for the suggestion! I’ll probably implement it when I’m free.
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About adding a visible solid barrier for the top and bottom: I hadn’t considered that the players were actually going to expect the bomb to bounce at the edge of the screen… I guess I got too tunnel visioned while developing coz I had the visible collisions on the whole time. Maybe on my next update I’ll put clouds at the top and ground on the bottom, orrr maybe just clouds on both.
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Actually (spoiler for people playing for the first time PLEASE DONT READ IF YOU DONT WANT THE MAGIC TO BE RUINED): increasing bomb speed is the most optimal way to go (though there are instances where the other choices might work better, such as adding time) since the enemy AI is just blindly following the bomb’s y coordinates without any strategy while having a limited movement speed… I was pretty concerned people would catch on quickly since the enemy wasn’t coded to strategize & adapt to the changing bomb variables.