Such a sick concept!! The card deck design was really impactful and interesting for this as a really novel roguelike concept! What you made for the jam is a super impressive systems design and in a really good state! No bugs or glitches detected (besides the BSOD....)
I really liked the game loop in the end, but it took a bit of getting used to at first----
First off the CRT effect was like 80% too high imo. So im glad you made a settings menu! the main menu settings did not 'stick' when i started the run, but luckily you included a 2nd settings menu in the Edit Deck sub-menu!! So i was able to disable it again, and it worked this time. Helped a lot for me to focus on learning the mechanics
There was a lot to absorb all at once... i think partially due to the map size. Something like a 3x3 or 9x9 would have felt like good training wheels to get used to all of the mechanics (esp the cards). I was sometimes a little confused what my next move should have been, so glowing buttons or arrows could help just make it really clear what i need to do next. I think i got it? Shunt x3 -> Mine x1 (hopefully blank) space -> Use up Operations cards -> End Turn -> [repeat]
A few other UI hurdles my eyes had to get used to: Shunt was a word i was unfamilar with, at least in the context of planting the flag in minesweeper so i wasn't immediately sure what that meant and i was afraid to click it. Also the bomb icons were the same bright white color as the numbers and gridlines, making them not stick out immediately and i had to really scan over the board to find them - so something more contrasty or with red (like the shunts) could help make them stand out?
Audio was all really good and cohesive, but I often felt confused hearing an explosion sound when I "Mined" to end the my turn. I don't know if that was a sound I wanted to hear...?
I was often rewarded with a new card so I think a different sound for successful turns would make that instantly click whether i am doing the right thing or not...
...cus since I got the blue screen ending, it made me question everything I was doing for the past 20 min and I wonder if i missed the main objective of the game completely? 😂
The music and vibes were really immersive into the vibe of the game and gave a great atmosphere... i could see this having a lot of potential as an inscrytion-like creepy/spooky narrative with the creepy character across the table genre... or some sort of grim reality-parallel to the Minesweeper game like in Planetenverteidigungskanonenkommandant.
Overall super cool with tons of potential!! Power Shunt was my favorite part of the whole game really cool design!!
Edit: I never clicked the Read Me.... lol whoops