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(2 edits)

Such a sick concept!! The card deck design was really impactful and interesting for this as a really novel roguelike concept! What you made for the jam is a super impressive systems design and in a really good state! No bugs or glitches detected (besides the BSOD....)

I really liked the game loop in the end, but it took a bit of getting used to at first----

First off the CRT effect was like 80% too high imo. So im glad you made a settings menu! the main menu settings did not 'stick' when i started the run, but luckily you included a 2nd settings menu in the Edit Deck sub-menu!! So i was able to disable it again, and it worked this time.  Helped a lot for me to focus on learning the mechanics

There was a lot to absorb all at once... i think partially due to the map size. Something like a 3x3 or 9x9 would have felt like good training wheels to get used to all of the mechanics (esp the cards). I was sometimes a little confused what my next move should have been, so glowing buttons or arrows could help just make it really clear what i need to do next. I think i got it? Shunt x3 -> Mine x1 (hopefully blank) space -> Use up Operations cards -> End Turn -> [repeat]

A few other UI hurdles my eyes had to get used to: Shunt was a word i was unfamilar with, at least in the context of planting the flag in minesweeper so i wasn't immediately sure what that meant and i was afraid to click it. Also the bomb icons were the same bright white color as the numbers and gridlines, making them not stick out immediately and i had to really scan over the board to find them - so something more contrasty or with red (like the shunts) could help make them stand out?

Audio was all really good and cohesive, but I often felt confused hearing an explosion sound when I "Mined" to end the my turn. I don't know if that was a sound I wanted to hear...?
I was often rewarded with a new card so I think a different sound for successful turns would make that instantly click whether i am doing the right thing or not...

...cus since I got the blue screen ending, it made me question everything I was doing for the past 20 min and I wonder if i missed the main objective of the game completely? 😂

The music and vibes were really immersive into the vibe of the game and gave a great atmosphere... i could see this having a lot of potential as an inscrytion-like creepy/spooky narrative with the creepy character across the table genre... or some sort of grim reality-parallel to the Minesweeper game like in Planetenverteidigungskanonenkommandant

Overall super cool with tons of potential!! Power Shunt was my favorite part of the whole game really cool design!!

Edit: I never clicked the Read Me.... lol whoops

Thank you so much for playing,

I'm glad you think the concept was cool, I can see that you got used to the game loop, I tried to fade out things you weren't supposed to click, but I can imagine arrows would have been much more helpful!

A LOT of people said the effects were super high lols, it's my first time working with shaders or even a glow effect so I got a bit too excited lmao. The main menu not sticking is an unfortunate error, but I'm happy you found the alternative menu.

Usually I make amazing tutorials but I ran out of time for this jam, but I like your idea of having a smaller grid as a tutorial, and I think its awesome, I'll definetly think about it.

"Shunt" was a thematic word choice to fit the theme of electricity and hacking, I can understand  the confusion lols.

I probably should have made the bombs a different colour.

The sound you hear when mining or hitting a bomb are ACTUALLY different, but they sound VERY similar, I probably culd have differentiated them morel lol.

The new card you were rewarded with came because you found all 3 or 4 prime bombs on the map(using the scan card). There probably could have been a better effect to let you know how and where you succeeded.

I'm glad you enjoyed the vibe even without the shaders!

Thank you so much for playing and the feedback is certaiinly helpful!