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MOJArcade

114
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A member registered Dec 31, 2023 · View creator page →

Creator of

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Thank you for playing, I'm glad you had fun!

Super fun and plays super well, I had alot of fun, maybe its randomized but the difficulty wall was HARD for me, I actually do not believe level 9 with that evil jaguar was beatable, but the system inwhich the retry was made made it excitting for me to try agian and again(with no avail),  overall amazing game you should be proud!

Pretty fun game, nice ending boss fight super good art, suprisingly was harder than I thought.

Goodjob this is awesome!

Lovely fun little game.The game feels very polished and is at a very great place, personally my only complaint was:
I don't know but sometimes I'd lose my mouse, and struggle to find it.

Other than that the game was amazing and played solid, good art and UI design too

Good job!

Nice bit of fun, the effects and arts were solid.

While I had fun, I feel like there could have been more to ensure a better gameplay experience, like perhaps the attack could have been done differently, such as allowing me to move and attack. It would be better to be able to restart mid level instead of having to wait after a death. The controls felt a little tiring too, but overall once I got the hand of it the game was pretty fun.

The background art is beautiful and the UI is super well done!

Definetly had alot of fun!

Thanks for playing!

I'm glad you appreciated the cards and the sound design and the themes.

I can totally understand the failure of my tutorial lols, usually I'm particularly good with tutorials but I ran out of time so I slapped a wall of text on it, lmao. I am glad you were able to figure it out tho. Thanks for the feedback!

Cute and fun overall, very easy and made me feel like a gruesome shepherd. Really fun, I'd love to see more upgrades and something to make the game stand out a bit more. Maybe an ending or some scene for me getting all upgrades.

In My Opinion:

If you limit upgrades -> Add an ending for the players to chase 
Instead
Don't limit upgrades -> Have them scale infinitely, make the game fun for the player to see how crazy and OP you can get.

I love this game, a little bit too challenging for me, but the animations are super smooth!

I'd love to see this game expanded on, especially with background art!

Thank you so much for playing,

I'm glad you think the concept was cool, I can see that you got used to the game loop, I tried to fade out things you weren't supposed to click, but I can imagine arrows would have been much more helpful!

A LOT of people said the effects were super high lols, it's my first time working with shaders or even a glow effect so I got a bit too excited lmao. The main menu not sticking is an unfortunate error, but I'm happy you found the alternative menu.

Usually I make amazing tutorials but I ran out of time for this jam, but I like your idea of having a smaller grid as a tutorial, and I think its awesome, I'll definetly think about it.

"Shunt" was a thematic word choice to fit the theme of electricity and hacking, I can understand  the confusion lols.

I probably should have made the bombs a different colour.

The sound you hear when mining or hitting a bomb are ACTUALLY different, but they sound VERY similar, I probably culd have differentiated them morel lol.

The new card you were rewarded with came because you found all 3 or 4 prime bombs on the map(using the scan card). There probably could have been a better effect to let you know how and where you succeeded.

I'm glad you enjoyed the vibe even without the shaders!

Thank you so much for playing and the feedback is certaiinly helpful!

Hey  Thank you for playing my game!

I'm glad you appreciate the work that went into it, and yeah the glow is a little overboard lmoa.
The game is naturally a bit complex and I found it super hard to make a clear tutorial(something I'm usually rather good at lmao),  and  I couldn't fit alot of feedback into the game lols(If you mine the prime bomb directly you lose without any explanation, so it might seem random)

The bugs about the cards is intentional to encourage getting rid of old cards: because on certain grid designs and maps, the cards will fail to satisfy their condition(ex: Zero-Day-Exploit needs to find tiles with zero surrounding bombs, as difficulty ramps this gets much more rarer to occur making the card useless) I know that feedback would be very helpful, (to help you know when you are gaining AP or struggling, etc.) 

Overall thanks for the feedback and I'll definetly take it into account!

Very fun little game, it took me a little bit to undestand the controls and how it works but once I did it was awesome, I'd love to see expansions or variations of this as I see this as a fun game that would fit PEFRECTLY as a minigame in other games.

The art achieves its purpose and the sound design is amazing, the effects make the bombs feel like they are really exploading.

Overall goodjob, you should be proud of yourself!

I got to say I LOVE IT, I love puzzle games and this one has simple yet excuisite mechanics. I like it alot, good job!

I found the difficulty a bit hard but reasonable, and the little bits of story is sweet. And I'm not gonna lie I LOVE the silent protoganist trope and it's done well here.

Good job, will definetly play again!

The animation is very SMOOTH, the game play is simple and works effeciently, could be AMAZING if expanded further.

The envioronment is suprisingly well decorated and pretty, the sound effects are basic but not annoying(I'd suggest trying a pitch shift, where the pitch slightly shifts every time a sound effect is played making variety)

I feel like with how nice all the art and sprites is, making the enviorement more interactable, weaving between rocks, blowing up things enemies might be using as cover, etc.   That's just a random suggestion tho, I really do like this game and your animation and art skills are VERY solid. I would love to see this expanded further!

Lovely game, I think it is an awesome little project. I feel the jump's delay is part of a stylish choice to make it more difficult. If so, it did it perfectly! The final boss is also SUPER well made, but I can't tell if i died at the last second or if I won(I hope I won), maybe I just lost, but I do hope there is more of a reward to winning than just the same game over screen.

Thank you so much, I hope you had fun :D

Very fun, difficulty felt just right,the mechanics are very nicely interested and the concept is cute and fun. I liked the ending too!

Thank you, the tile detection uses an algorithm and a mix of circle and square colliders to determine and be able to work around the shaders when they're on,. I'm gglad you had fun, thank you!

Thank you so much , and  I appreciate the feedback.
1. You are right they don't sync, but there IS an options menu in the main game if you press "p" or click "view deck" I should make it clearer, but there is a way to change the visual settings while in the game, it just doesn't transfer over to the main game and you'd have to set it seperately. I'm sure theres a fix but this was my first time making a settings menu, so theirs errors ofc lol.
2. I have NO idea to fix what you are talking about, but you are right its annoying
3. thank you, I wanted to make a little intro, but I know some would not care so I'm glad you appreciate the effect.
4.That would be good, honestly I tested the game so much I got used to the CRT effect and never realized it was that strong lol,
5. Bonus: I've NEVER played a deck builder I just kinda kow what they look like so I'm glad you enjoyed this

Thank you so much for playing!

Very fun puzzles, smartly designed, the art is cute and their are some super interesting conceots put in here!

I love the music too, amazing level design

Super cool, nice twist on the  classic pong with cool art. All the unique ideas truly evolve the game past pong, and I'd love to see where it would end up with more additions!

The cover art looks awesome btw!

My only real suggestion: Why not local 2 player? it would certainly fit in with the game and shouldn't be too hard(then again i dont know the code so maybe it is)

Then the controls for swapping are certainly something, not that bad when u get used to them, but number buttons or scroll wheels would be a better choice imo(im sure u had ur reasons tho)

Anyways that's all from me, your game looks awesome and plays smoothly, good job! you should be proud!

I really had fun playing this, the art is satisfying alongside the sounds. It feels very polished and sweet, my only complaint? The scaling is super difficult, maybe I was playing it wrong but after the first few upgrades it takes FOREVER to get the next upgrades, making it not feel rewarding and more taunting.

Seriously tho it's great and you guys did a good job.

Thank you lols, I'm glad you enjoyed the card and the theme. My only regret would be that I didn't give the player the choice to choose their starting cards because there are ALOT of cool cards that if you enjoyed zero-day-exploit you'd definetly enjoy them, but with the current game structure you likely wont see them.

Anyways I'm glad you had fun.

Yo genuine JUMPSCARE with the music at the start lmao,

The game is really fun and is super smooth. The difficulty is INSANE though, It's incredibly hard to do well in this game, BUT I dont know if its intended but and this is a note for anyone who might be struggling)

Fly to the top of the screen the ships dont do damage for touching them and I fidn it a little bit easier to avoid bullets at the top of the screen especially from the red evil planes.

Thank you! I hope you had fun, I really wanted to make the info feel a little powerful, but I added an option to speed it up for those who wouldnt want to read through it lols. Thx for playing

Thank you so much for playing, I'm glad you had fun!

AWESOME, as someone who has ATTEMPTED to make a game like this, you did so much better than I coiuld even imagine, I love this, the art is nice and home crafted, the physics are wacky and perfect. Overall super fun gameplay thats really well put together!

My only criticism(which is probs a skill issue) was the game's difficulty curve is like a brick wall to me lols.

Really good, the music and art style are amazing, the controls felt REALLY smooth, the feel of the game was natural and very good, overall one of the best games in this jam for me

Very short suprise lols. For a first project this is really good!

LOTS of hard work put into this, decently fun and good graphics and audios, really good job!

LOTS of hard work put into this, decently fun and good graphics and audios, really good job!

The game is super cool, I wish it was clearer when new cards were being drawn, I like it alot tho. The graphics are really good too!

This was very good, good job!

Very Fun, I like it, tho it was a little bit broken.

Good job

Thank you!

The art is cute, the mechanics are strong and well implemented.
I wish there were music, and perhaps a flash or shake ffect could make the bombs feel way more impactful!

Otherwise I had alot of fun!

I love it, very fun and engaging, got to level 28 and feel proud. As someone who doesnt like this genre you did a great job with the design and upgrades.

I could only imagine how funny it would be if the death scene was bomby exploading, lols


Either way good job, you should be super proud

Thank you, that damn effect was the bane of me, I swear i got it fixed with a little algorithm to appropriate and morph the hitbox of the tiles, but in build the algorithm self destructed and apparently didnt apply, and then the numbers went over the UI on some devices lols. Overall thank you for playing and I'm glad you had fun

Thank you, when I saw "bomb" i knew I had to do something minesweeper related lol.

IT genuinly feels wrong to play this for free.

The art, the music, the dialogue!? It's all crisp and polished the animations are amazing.
This feels like a steam game I'm noy even kidding, amazing job!

Very fun, I like how expansive the game is, it feels very very polished for sch a short time

This is my current favorite, The game is super fun and i'll definetly play it atleast once outside the jam.

The art is a little inconsistent sometimes but is otherwise all really well made. The difficulty scaling is really good it took me a bit to realize that  I had to spam click on the crates to open them, theirs also a bunch of cool and unique upgrades but sometimes when I was fighting the boss the upgrade UI would appear and I'd click through it rly fast so I didnt get to see what the upgrade did but it had a really cool UI :(.

My first playthrough I also randomly started flying at supersonic speeds and just died  so i don't know about that.


Either way good job, you should be VERY proud