I managed to reach the end, though I'm not entirely sure I understood what was going on in the story. The gameplay is a little confusing as well - there's barely any feedback when landing a hit, so it's hard to tell if your attacks are doing anything or not. The idea of choosing different options on the scales to have a different playstyle is a neat idea at least, and the character sprites look nice.
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Lucid fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #4451 | 2.577 | 2.577 |
Creativity | #4798 | 2.577 | 2.577 |
Overall | #4944 | 2.423 | 2.423 |
Enjoyment | #5349 | 2.115 | 2.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Weight scales that build up your character. The character can also grow/shrink
Development Time
96 hours
(Optional) Please credit all assets you've used
Fonts: Inconsolata fonts https://fonts.google.com/specimen/Inconsolata
Voice: Microsoft Sam Online https://lingojam.com/MicrosoftSamOnline
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