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A jam submission

SpeedScalingView game page

Speedrun, but everything changes size.
Submitted by TitanLuke_09 — 9 hours, 28 minutes before the deadline
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SpeedScaling's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#44512.4092.409
Creativity#51482.4552.455
Overall#53082.3032.303
Style#58912.0452.045

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game is an interesting twist on the platformer genre, featuring platforms and players that change size endlessly.

Development Time

48 hours

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Comments

Submitted

Cool idea, level design could use some work but cool nonetheless!

Submitted

Oh lord this was the most challenging one so far. The constant scaling was tricky but once you get in flow of things the levels become a fun obstacle. 

Submitted

A very creative idea, not falling in common places, great game

Submitted

Cool game. Not sure if it would improve or ruin the game, but some control of the size might work e.g being able to freeze your size for a few secs. 

Submitted (1 edit)

This is a different and new idea!! really genius

Good game could use polishing and LOREEEEE

Submitted

Genius idea! I don think it is the game that designed itself into this. Thanks for making this. It really breaks the regulation and shows me a lot new

Submitted

Pretty neat! Liking how there were physics on the player character.


Submitted
Deleted 94 days ago
Submitted

It's not showing my screenshot but my best time was 19 seconds

Submitted

Great idea and fun mechanics! Nice work!

Submitted

Cool concept but needs a lot polish

Developer

Art polish is kind of the only thing I didn't have time to focus on, I'm sorry it looks that bad but it is what it is now.

Submitted

Pretty cool! I  think this game would be great if it had some better art and polish.

Developer

Yeah, I wish I had just a bit more time, I would have at least done something about that. I had plans considering a background instead of the green, but I didn't figure out how to implement it.

Submitted(+1)

Got it in 22 seconds! Or that's when the timer stops atleast

Submitted

Interesting idea, but I can't see the timer for some reason.

Developer

Always or just periodically? If it's the second one, read the desc

Submitted

Always

Developer

Huh, look, it looks fine to me, I can't recreate your scenario