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Kira

119
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A member registered Sep 03, 2019 · View creator page →

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I'm liking the people are lined up down the street. Maybe they are enjoying watching me squeeze blood (juice) from a stone. Making it physics based really added to the whimsy. I'd consider a toggle for squeezing, it was a little difficult to hold LMB and E while pressing Z and X.

I'm liking the people are lined up down the street. Maybe they are enjoying watching me squeeze blood (juice) from a stone. Making it physics based really added to the whimsy. I'd consider a toggle for squeezing, it was a little difficult to hold LMB and E while pressing Z and X.

SQUEEZEING the sheep in with the objects, cute game. Found and put three into the pen. Might have squeezed a little too hard, some of the sheep disappeared into the fence lol. I liked the expression on the shepherd's face. Very determined.

I'd suggest a Paper Mario style turning animation would make it less static without a lot of extra art. Also, spawning the player inside the fence so they know where it is. The level layout has landmarks so I think a minimap isn't needed, especially if you're intending it to be difficult.

SQUEEZEING the sheep in with the objects, cute game. Found and put three into the pen. Might have squeezed a little too hard, some of the sheep disappeared into the fence lol. I liked the expression on the shepherd's face. Very determined.

I'd suggest a Paper Mario style turning animation would make it less static without a lot of extra art. Also, spawning the player inside the fence so they know where it is. The level layout has landmarks so I think a minimap isn't needed, especially if you're intending it to be difficult.

You did do a great job with that! It's a hard game but really satisfying to succeed.

Thanks for playing! Was one of the level designers so I'm glad to hear you liked the puzzles.

Thank you!

Thank you!

It's not showing my screenshot but my best time was 19 seconds

Good mix of action and puzzles. The sizescaling and name reminded me of Alice in Wonderland. The art was delightful and the camera zooming out with size was a nice touch. Took me a couple tries to figure out the arrow shooters, it was a good challenge. In a post jam version I'd suggest effects when you're changing size.

Good mix of action and puzzles. The ships had a stunning sense of scale. Specially when the second boss appeared! Liking how ships felt totally different from each other. And you needed to adapt both to the ship you're in and the new enemy ship. The complexity of the designs were delightful to look at. The game was pretty difficult, I'd suggest restarting the level not the game when you die.

Good presentation and mood. It's satisfying seeing the vine grow and how far you climbed. I liked the visuals, and changing leaf colors was a nice way of showing which sections had different mechanics. Got softlocked after a while when I killed a crow when it started carrying me away.

Pretty neat! Liking how there were physics on the player character.


Great concept and presentation. Loving the physics. It not only made it more intense but was central to balancing where to place boxes and where to take them. It was fun to play and satisfying to knock out seagulls. At some point the boxes stopped spawning which might be a bug.

Thank you! We're working on the difficulty for the post jam version.

Thank you! We're working on the difficulty for the post jam version.

Thank you! We're working on the difficulty for the post jam version.

We're working on the platforms for the post jam version.

Thank you!

You can submit any project from any time. Jam dates are just for giving a time and motivation to work on the game.

Thank you!

Thank you!

Great presentation and concept. Took me a couple tries figuring out souls were taking the shortest path to portals and it wasn't random. Letting players figure out added a lot of depth. The bonuses were interesting. But I had the same visual bug on level 5 and couldn't finish the game.

Nice twist on Pong. Liking the block variety and each round being different. It was chaotic!

Hectic and fun. The visuals and particles were nice and who doesn't like destructible objects? Really liking the map design variety and amount of different models. I was enjoying exploring the map and seeing what was there. It was a bit hard seeing if I was hitting missiles and how far they were. I'd consider some UI highlighting items that can be collected and a win screen. I almost didn't know I had to land and touch presents to collect them.

Good theme use which worked for both players. Really liking the boss character in the background. Dodging fists was hectic, though a bit easy if it spawned on the other side of the screen. Is there a way of choosing which side the fist spanws from? Letting them spawn from the top or bottom would be neat. Definitely could see this having more stages and attacks.

Simple and fun. Good gameplay loop for a mobile game. Maybe different bird types at higher difficulties, like 2 birds joined together so players are needing to move more than one bird per turn?

Thank you for playing!

Simple but addicting arcade game. It was very difficult after 30 seconds, but kept me coming back for one more round. I'd suggest an extra 2 or 3 seconds on the timer.

Fun and surprisingly relaxing game about cooking. It takes skill to flip just one of the two dice, and I felt I was always improving.

Thank you for playing!

Thank you!

Really liking the presentation and TTRPG theming. It's fun to play, and the rulebook with the team names was a nice touch. The movement feels a bit slow, though. Would love to see more enemy types and feedback for hitting enemies.

Amazing presentation and polish. A fun top down shooter with great enemy and skill design. I liked how you reused dice rolling for multiple things. I'd suggest a tooltip explaining that dashing reloads. It was a bit unintuitive.

A polished and complete feeling game. Loving the very crlsp sound effects. Gameplay is simple but engaging, and feeling satisfying.

Easy to learn and very addicting. Lot of fun dice combinations. Really liking the game explaining the results of the roll too. It was a very nice touch. It's satisfying when you get a good roll, specially with the rattlesnake and longhorn. Don't really have any suggestions, maybe more effects and juice for player actions?

Great presentation. Reminds me of Prince Of Persia. A lot of love went into this game. Liking the different challenges and details like bugs flying in backgrounds.

Cute and fun. Liking how platforms spell messages. The ending reference made me smile. Would like to see more levels post jam.

Great presentation. Liking the atmospheric lighting, audio and dialog, and bugs being allies was refreshing. A minimap would be nice. The first level is easy to get lost in.