In case you stumbled onto this page (because you don't have an entry), it's a Jam for intentionally bad games. If the game confuses you we've done our job. :) Thanks for playing.
Kira (aka Kiraroci)
Recent community posts
Thanks so much! We created everything during the Jam, so it's great to hear you liked it all.
Yeah, we ran out of time to totally polish the UI, lol. It was supposed to have a pixel font too. Anything specific you want to see improved?
Hello Yogscast fans! We just saw our game placed 6th and we ended up on the stream!
Here's where to find us if you'd like to see more from us!
Programming and level design
Music and sound effects
Neat concept. The modifiers give it replayability. I got "all balloons collected" the first time, played again and got "1 hit KO" lol. Would be neat to make the clown hold more balloons as you collect them.
I picture the player saying "Merry Christmas" and handing people a bunch of dirt covered gifts, haha.
I liked the voice clips. Added a lot of personality to the game. The jump height is only 1 block so the biggest challenge is to get back to the surface. It added a lot of planning and strategy to what's otherwise a straightforward digging game. Well done.
Great presentation and pixel art. Very polished. It was pretty difficult because of the short attack range and most of the jumps are pixel perfect and over death pits. There's a ranged purple enemy blocking the path through the level and it fires really fast. I couldn't get by it.
Would not mind seeing more if you update this post Jam.
Nice concept and music. Good variety of spells. I like how enemy attacks stay onscreen after the enemy is dead, and damage other enemies. Adds some strategy to the game. I built a ring of lightning around the obelisk and led enemies into it. My best score was wave 20 and 11408 points.
Had some bad luck in the 2nd round and the game gave me a bunch of 0 damage spells.
I'd suggest adding a tutorial on the game page. I didn't know what I was doing or that the white dots were people at first. Game got way better after I found out. Really like the idea of collecting information about people to find the perfect present. Good variety of areas, gifts, and people. Well done.
Relaxing game, pleasing presentation, cute sound and graphics. Moving around feels great. LOVE the hand drawn art.
My only nitpick is the speech bubble is pretty high and I can't see what trick people want until I'm already jumping. I'd move the camera higher, which would also show more of the character and town art.
Thanks for playing! Yeah I didn't have time to totally fix the corners haha.
It was a challenge making levels you can do both ways AND let you dodge all the hazards. There are collectibles that take time off, encouraging players to take risks and run off the main paths. But I accidentally commented out the code that spawns them so they're not in the Jam release. They will be added in the minor fixes version.
Glad you enjoyed the game.
I'm impressed how much you finished in 13 hours.
Would like a version with more contrast. It's hard to see what's happening while it's black walls on a dark gray background.
It's a simple but tricky mechanic that surprises you if you're not paying attention. Appreciate the visual effect on the character before controls switching. It changes it from frustrating to something very challenging. I completed the level where the exit is on the top block and nothing happened. Might be a bug?
Pretty fun, specially for a first Jam. Took me a round to figure out which one's Simon. I like how you need to pick the invite up if you miss, so you need to pay attention. Needs a longer time limit though. Highest I got is 15/25.
Great presentation and polish. Love the character design and how they yell "JUMP!" at each other. The platforming was easy solo, but I can see this being hilarious and/or infuriating with another person. The only thing that should be improved is making controls less slippery.
Not sure I follow how it fits the theme though.
Thanks for playing!
The story is you ended up on Santa's Naughty List but you think you shouldn't be on it. So you sneak into Santa's workshop, steal your presents and try making it out alive. A heist game, in other words.
The theme surprise is you don't know what will happen until you get the present and trigger the alarm. The security system does something different in each level. There's 7 different hazards that can trigger, and later in the game, more than one at a time.
The surprise does only work once per level however. I designed each level specially for each hazard to make sure players can beat it on the first try with some quick thinking. We wanted the first playthrough to be the surprise and later playthroughs to be about beating your time. Rather than making every playthrough a surprise.