Pretty great game overall! The controls were pretty fluid, visuals are great, audio was nice too, but one improvement might be to add some sort of indicator that you have selected an object, cuz when I clicked on the object I wasn't really sure if my input was registered and if anything happened.
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SYSRA's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Style | #342 | 4.265 | 4.265 |
| Enjoyment | #765 | 3.647 | 3.647 |
| Overall | #829 | 3.725 | 3.725 |
| Creativity | #2568 | 3.265 | 3.265 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Scale Object To Finish the Level
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Comments
Really cool game, the glitchy affect felt like it was a tad overtuned, and I would've liked a distinct indicator for when you've got something selected, but otherwise everything worked really well, the puzzles were really fun, and it was just a good time in general!
Great game I really liked it and felt compelled to reach the end. On level 4 with the spike pit and playing enemies I felt the mechanics were working together really well. I noticed a few glitches and I think I got soft-locked a few times. I think having a restart level button would be really useful. In level 3 I think the spikes right before the door have no hit box. When I got past level 4 I was just shown this screen :/. I think this is one of the best uses of the scale mechanics I have seen and I really like the simple art style. Great work!

Fantastic effects! I liked the physics of the scaling. Very nice job!
Awesome game! The music and character design are great. I would appreciate the scaling mechanic being slightly more fine-grained so it is easier to have exact control over the size of objects. Otherwise, great work!
Amazing glitch effect, controls feels smooth, the tutorial, polish, all feels great, this is really well executed, congrats!
using enemies and scales objects to navigate spike pits was really cool! the visual polish in this game is fantastic too. the jump felt a bit floaty at times (tough to see where i'm landing), but otherwise controls felt pretty tight and good to use.
This looks awesome and feels great to move around in. Good stuff.





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