Hehe thanks for the support ! Pretty nice of you to leave nice and meaningful comments :)
PigeonCodeur
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Ah it may be an issue with itch :/ because on galaxy or on my webhost it works on mobile, i don't know if i can post another site in comment but could you test if it works in: https://columbaengine.org/demos/chronicle/ ?
Yes as it stands it is a bit too broken, I just added the town update so i just wanted to make sure that the building and the buff were working correctly but it will be nerf, i am testing for thing like it gives you ration only every 3 or 4 month instead.
Yes some titles like mara's unlock some hidden task, but i could add in the tooltip that it was deblocked because of the title to make it easier to plan future runs
Thanks for taking the time to comment ! :)
Thanks for the feedback, I will try to run it on a low memory simulated device to see if i can reproduce it,
Not really it is web assembly as i made a custom c++ engine and i use emscripten to generate the web build, so the js part is quite small but it may allocate too much memory at startup, do you use chrome or another browser ?
Thanks a lot, I really appreciate the comment ! Yes i will try to update it, i have quite a lot of idea to expand the game and i want to try to get better at designing games and also it serve as a proof of concept for my game engine !
I will post some the changelogs and maybe open a discord if i see enough people interested on the game :)
Hope you have a great day too !
Yes Thanks a lot for the feedback i am currently creating a town tab where this buy ration will live and will make a bit more sense, i am currently tweeking the numbers a bit but it will make a comeback with some metaprogression tied to the town directly to have more agency during some of the tasks so stay tuned it should be finished by the end of the day or maybe tomorrow
Sorry that you have some bugs, are those crashes or other things ? :( it is still in early dev but since i finished the main gameloop I wanted to have some playtest to start balancing the game. Do you find that there are too much choices too fast ?
Thanks for taking the time to play the game and comment !
Yes i was not talking about the broken indication that is good but I meant something to tell you which one broke, because (at least if you are not in fullscreen) you cannot see all of the machines on one screen so you need to remember the position and go check there to know if it broke but i need to manually go look at it, when the gameplay wants me to stay and wait at a machine to grab the cards/boards for the level completion.
Thanks for the detailled feedback and sorry for the bugs that you had, My game engine is not mature yet and i didn't have the time to bugfix everything ! Hope you still enjoyed yourself !
I will extend on those quest ! But yes following your points the crating time for the inventory doesn't make any sense as it does stop you from the rest of the gameplay and i can just keep the crafting time for the assembler (auto crafter) instead ! I have added this to the todo list post jam !
Cheers :)
Thanks for the input, the game was made in a week for a jam so i am working on the rest of the game, i will post about the roadmap and the content that will be added (more machines, more resources, additional maps, an additional idle loop which is still in draft ! )
There is no auto output for now so you need to use the inserters to take from a machine and put them on the belt but i need to add a tuto for it as it may not be intuitive for people who didn't play factorio
And yes i should change this delete control on right mouse click.
But thanks for the inputs ! I will work on i






