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PigeonCodeur

247
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A member registered Jul 14, 2018 · View creator page →

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Hehe thanks for the support ! Pretty nice of you to leave nice and meaningful comments :)

Ah it may be an issue with itch :/ because on galaxy or on my webhost it works on mobile, i don't know if i can post another site in comment but could you test if it works in: https://columbaengine.org/demos/chronicle/ ?

Yes as it stands it is a bit too broken, I just added the town update so i just wanted to make sure that the building and the buff were working correctly but it will be nerf, i am testing for thing like it gives you ration only every 3 or 4 month instead.
Yes some titles like mara's unlock some hidden task, but i could add in the tooltip that it was deblocked because of the title to make it easier to plan future runs
Thanks for taking the time to comment ! :)

Thanks for the feedback, I will try to run it on a low memory simulated device to see if i can reproduce it,
Not really it is web assembly as i made a custom c++ engine and i use emscripten to generate the web build, so the js part is quite small but it may allocate too much memory at startup, do you use chrome or another browser ?

Yes thanks for the suggestion, i through of adding in as a bonus of the inn maybe but as i still don't have the code for multiple actions it will be in a bit i think ! 

thanks i will look into it 

I just updated to the v 0.4 where the old buy ration is back with the start of the town system and metaprogress ! 

Thanks a lot, I really appreciate the comment ! Yes i will try to update it, i have quite a lot of idea to expand the game and i want to try to get better at designing games and also it serve as a proof of concept for my game engine !
I will post some the changelogs and maybe open a discord if i see enough people interested on the game :)
Hope you have a great day too !

Yes Thanks a lot for the feedback i am currently creating a town tab where this buy ration will live and will make a bit more sense, i am currently tweeking the numbers a bit but it will make a comeback with some metaprogression tied to the town directly to have more agency during some of the tasks so stay tuned it should be finished by the end of the day or maybe tomorrow

Okay i did a patch where i 'hopefully' increased stability and fixed the graphical glitches

Thanks for the feedback, yes to get the last task of each way you have a 9 to 12 month gap compared to the perfect run if you want to succed, for now i wanted to make it challenging just by making it difficult but i will reduce the difficulty as i add more feature ! 

Thanks i will look into it !

How does it happens ? When you resize the window or when you tab in and out of itch ?
I am looking for case where it happens 

Sorry that you have some bugs, are those crashes or other things ? :( it is still in early dev but since i finished the main gameloop I wanted to have some playtest to start balancing the game. Do you find that there are too much choices too fast ?
Thanks for taking the time to play the game and comment ! 

Thanks, Yes the text is not rendering quite as i like i need to work a bit more on the engine !

Thanks I am working on a better early game and i do have some ideas to extend the crafting/mission system !

Thanks as a solo dev it is quite hard to pack everything in a single jam while working fulltime and i do intend to at least make a finished version of this game but still thanks for taking the time to play and comment !

Yes the early is a bit rough to grasp if you don't know the controls from other similar games, i am working on a better early, you can place things when they are in your hotbars and the middle thing is for mission but i am changing the whole early game experiance

Thanks for the input, I am correctly working on a better early game indication !

Thanks hope you had fun, yes I didn't have time to put in the audio but it is in the roadmap !

Thanks you a lot

Thanks, thanks to a lot of great comments i am working on a better early game/ingame indication to remove the hurdle of understanding the placement and mining of ores !

Thanks !

Thanks, i didn't have the time to put any sound, but it is in my roadmap ! I didn't through about it but i shall try some cartoonish effect !

Thanks ! :)

Thanks ! Ah yes i could have made it more intuitive, you should equip the pickaxe in the hotbar on the bottom and then select the tool on the hotbar like you would select a machine (like the furnace) to place it down ! I will try to have a better tuto showcasing how to use tools !

Yes i was not talking about the broken indication that is good but I meant something to tell you which one broke, because (at least if you are not in fullscreen) you cannot see all of the machines on one screen so you need to remember the position and go check there to know if it broke but i need to manually go look at it, when the gameplay wants me to stay and wait at a machine to grab the cards/boards for the level completion.

Was really fun ! Auto aiming coin are broooken

Thanks for the detailled feedback and sorry for the bugs that you had, My game engine is not mature yet and i didn't have the time to bugfix everything ! Hope you still enjoyed yourself !

I will extend on those quest ! But yes following your points the crating time for the inventory doesn't make any sense as it does stop you from the rest of the gameplay and i can just keep the crafting time for the assembler (auto crafter) instead ! I have added this to the todo list post jam !
Cheers :)

Made a 613 on level 1 Great game and nice puzzlish game

Really great game and great game loop, the visuals are stunning and the incremental is really well done !

Nice combat system, the turn by turn with the action cost is really nice ! How do you use your level up points and dropped skills from chest ?

Nice incremental ! The second line should cost a bit less because it takes a bit of times to get there, but the idea of the arrangement of gear is pretty neat !

(1 edit)

Nice and polished short game ! Could have been a bit more long if the click power was not as op and the frequency update cost didn't scale as hard x)

nice visuals you should spawn with one fighter as the combat is too hard without them, since they enemies spawn behind you !

Fun game ! A bit challengine at first to understand what's going on and it would be great to have a visual indication on which machine broke because only having the audio queue can be a bit challenging, but had a great time nonetheless !

Nice visuals ! I didn't understand how to complete a level so i did them all once i through that i was finished by skipping them with Q but fun game nonetheless

Thanks for the input, the game was made in a week for a jam so i am working on the rest of the game, i will post about the roadmap and the content that will be added (more machines, more resources, additional maps, an additional idle loop which is still in draft ! )
There is no auto output for now so you need to use the inserters to take from a machine and put them on the belt but i need to add a tuto for it as it may not be intuitive for people who didn't play factorio
And yes i should change this delete control on right mouse click.
But thanks for the inputs ! I will work on i

Heya ! Saw your entry but still didn't have the time to look at it, but I will definetly check it out ! :)

Great game