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PigeonCodeur

224
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13
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A member registered Jul 14, 2018 · View creator page →

Creator of

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Thanks, i didn't have the time to put any sound, but it is in my roadmap ! I didn't through about it but i shall try some cartoonish effect !

Thanks ! :)

Thanks ! Ah yes i could have made it more intuitive, you should equip the pickaxe in the hotbar on the bottom and then select the tool on the hotbar like you would select a machine (like the furnace) to place it down ! I will try to have a better tuto showcasing how to use tools !

Yes i was not talking about the broken indication that is good but I meant something to tell you which one broke, because (at least if you are not in fullscreen) you cannot see all of the machines on one screen so you need to remember the position and go check there to know if it broke but i need to manually go look at it, when the gameplay wants me to stay and wait at a machine to grab the cards/boards for the level completion.

Was really fun ! Auto aiming coin are broooken

Thanks for the detailled feedback and sorry for the bugs that you had, My game engine is not mature yet and i didn't have the time to bugfix everything ! Hope you still enjoyed yourself !

I will extend on those quest ! But yes following your points the crating time for the inventory doesn't make any sense as it does stop you from the rest of the gameplay and i can just keep the crafting time for the assembler (auto crafter) instead ! I have added this to the todo list post jam !
Cheers :)

Made a 613 on level 1 Great game and nice puzzlish game

Really great game and great game loop, the visuals are stunning and the incremental is really well done !

Nice combat system, the turn by turn with the action cost is really nice ! How do you use your level up points and dropped skills from chest ?

Nice incremental ! The second line should cost a bit less because it takes a bit of times to get there, but the idea of the arrangement of gear is pretty neat !

(1 edit)

Nice and polished short game ! Could have been a bit more long if the click power was not as op and the frequency update cost didn't scale as hard x)

nice visuals you should spawn with one fighter as the combat is too hard without them, since they enemies spawn behind you !

Fun game ! A bit challengine at first to understand what's going on and it would be great to have a visual indication on which machine broke because only having the audio queue can be a bit challenging, but had a great time nonetheless !

Nice visuals ! I didn't understand how to complete a level so i did them all once i through that i was finished by skipping them with Q but fun game nonetheless

Thanks for the input, the game was made in a week for a jam so i am working on the rest of the game, i will post about the roadmap and the content that will be added (more machines, more resources, additional maps, an additional idle loop which is still in draft ! )
There is no auto output for now so you need to use the inserters to take from a machine and put them on the belt but i need to add a tuto for it as it may not be intuitive for people who didn't play factorio
And yes i should change this delete control on right mouse click.
But thanks for the inputs ! I will work on i

Heya ! Saw your entry but still didn't have the time to look at it, but I will definetly check it out ! :)

Great game

This pack is really amazing ! Hoping that you make a following or an update with more machines ! Continue the great work, I used and credited your work for my game jam game: https://pigeoncodeur.itch.io/machinery

I updated the tuto and the iron pickaxe ! Should have a better onboarding :)

Yes i need to update the tuto because the miners are available only after creating a crafter, i am actively working on the game so expect a new update in a few days !

Nice well played ! :)

Game is really great, the controls are a bit daunting at first, and the upgrade system could be a bit upgraded (Lot of the time the upgrade goes on too fast on the square as i am still moving when i get it, so maybe have an additionnal key get it)
But overral a really solid game and a pleasant experiance

Thank you :)

The game is visually stunning, the ui need a bit of time before figuring things out, but as a factory game this could evolve nicely, if you keep working on it please make the quest last longer, as the whole chain is manual I will break my hand before completing 20 requests, My APM are not enough  xD

Really nice concept and this cool really turn out to be a good release game, if you find out how to clear squares. it would help player to have a visualization of all the possible spot to place a tile.
But nonetheless really great idea

My highscore : 2050ish
The game is great it lacks a bit of indication, ( number of action left in a turn, zombie max deplacement ) but once you figure it out it is quite pleasant. The only downside is the inaccuracy of the bullets long distance which is quite frustrating as the enemies can shoot you over long distance, even if they are plagued with the same inaccuracy because they are a lot, one or two lucky shot from them is a game end because of the fact that you cannot regen.
With a bit more polish it and features it could really become a great game !

Thanks :) We both made a nice mashup of space invaders xD

Nice concept, the scuttle level 4 is waaay to op i was one shoting mobs of the 4th zone, can the bird drop ? I may have been unlucky and got 4 scuttles in a row xD

Was fun

Nice Game, had a blast, bit of shame that it only last 1m. Would be great if hitting some combo cap would refill you some ammo back, cause being on a x5 streak to miss an alien that moved a bit of the way is a bit frustrating but was quite fun

Really nailed it on the retro theme, the bgm is reaaally good and the game feel nice ! Highscore : 2850.
Could you put in the description that the game is keyboard only ? It took a bit of time to understand where i was shooting and why it didn't follow the mouse xD

Great submission, Simple but works well, Maybe a litte bit less downtown between the first waves and auto fire would be great, But nice work for a jam game !

Really great game, I enjoyed it until the end, if I could point some amelioration, you could up a bit the Coal and Emerald collection, as i closely run out of block to mine at the end to get all the upgrade, and you need to wait until a fully maxed ruby explosions to get them 3x3 which is quite slow but overall really great jam game !

Great submission, love the CRT Shader and the polish is really great, just the game doesn't pause when buying a boost so it can be quite hectic to reroll into the correct booster, but overall nice twist and execution.

My ears are so bad for thos middle one 5 and 6 xD, Cool Idea tho:

Thanks ! I've always miss the deadline of jams because of feature creep so now i try to only make one mecanic and polish it as much as I can. So I am pretty happy about the result and if you enjoyed yourself ! Keep it up, publishing is already a great step :)

Thanks, it means a lot :)

Thanks you :)

Glad you had fun with it !

Thank you ! :)

Thanks for the inputs. I didn't had the time to put everything that I had planned and I focused on a simpler finished game loop instead of more complex one. The complexety will come with  upcoming updates ! I already refactored the visibility of the tile height but I still need to work more on balancing the sound effects !