Thanks, i didn't have the time to put any sound, but it is in my roadmap ! I didn't through about it but i shall try some cartoonish effect !
PigeonCodeur
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Yes i was not talking about the broken indication that is good but I meant something to tell you which one broke, because (at least if you are not in fullscreen) you cannot see all of the machines on one screen so you need to remember the position and go check there to know if it broke but i need to manually go look at it, when the gameplay wants me to stay and wait at a machine to grab the cards/boards for the level completion.
Thanks for the detailled feedback and sorry for the bugs that you had, My game engine is not mature yet and i didn't have the time to bugfix everything ! Hope you still enjoyed yourself !
I will extend on those quest ! But yes following your points the crating time for the inventory doesn't make any sense as it does stop you from the rest of the gameplay and i can just keep the crafting time for the assembler (auto crafter) instead ! I have added this to the todo list post jam !
Cheers :)
Thanks for the input, the game was made in a week for a jam so i am working on the rest of the game, i will post about the roadmap and the content that will be added (more machines, more resources, additional maps, an additional idle loop which is still in draft ! )
There is no auto output for now so you need to use the inserters to take from a machine and put them on the belt but i need to add a tuto for it as it may not be intuitive for people who didn't play factorio
And yes i should change this delete control on right mouse click.
But thanks for the inputs ! I will work on i
This pack is really amazing ! Hoping that you make a following or an update with more machines ! Continue the great work, I used and credited your work for my game jam game: https://pigeoncodeur.itch.io/machinery
Game is really great, the controls are a bit daunting at first, and the upgrade system could be a bit upgraded (Lot of the time the upgrade goes on too fast on the square as i am still moving when i get it, so maybe have an additionnal key get it)
But overral a really solid game and a pleasant experiance
My highscore : 2050ish
The game is great it lacks a bit of indication, ( number of action left in a turn, zombie max deplacement ) but once you figure it out it is quite pleasant. The only downside is the inaccuracy of the bullets long distance which is quite frustrating as the enemies can shoot you over long distance, even if they are plagued with the same inaccuracy because they are a lot, one or two lucky shot from them is a game end because of the fact that you cannot regen.
With a bit more polish it and features it could really become a great game !
Really great game, I enjoyed it until the end, if I could point some amelioration, you could up a bit the Coal and Emerald collection, as i closely run out of block to mine at the end to get all the upgrade, and you need to wait until a fully maxed ruby explosions to get them 3x3 which is quite slow but overall really great jam game !
Thanks for the inputs. I didn't had the time to put everything that I had planned and I focused on a simpler finished game loop instead of more complex one. The complexety will come with upcoming updates ! I already refactored the visibility of the tile height but I still need to work more on balancing the sound effects !








