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NemoDouble

11
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A member registered Jun 11, 2021 · View creator page →

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Thank you for your reply!

The game's controls are taken from AOS genre. As you said, we are also considering controlling by using the aswd key in the future.

In addition, the skill activation method was implemented in the current way to be able to know and use the exact range, but let's think of a more intuitive way.

Thanks for the suggestion!

Good concept!

It's a pity that we couldn't complete the planned gameplay elements. thanks for the reply!

I like the idea of this game. It seems that it can be expanded in a very interesting and positive direction by providing hints on the location of monsters or directly arranging objects. Personally, the current version was a little bit boring with a lot of empty tiles.

Thank you for your comments.

It may sound like an excuse, but we didn't have enough time to adjust stats such as health.

We'd appreciate it if you could keep an eye on how this game develops after the jam is over! Thank you!

Exactly, the tutorial was made hastily at the very end of the submission, so I was concerned that it might be difficult to understand. 

Thank you for playing!

Thank you for playing! 

I don't know how the dice face differs significantly from hp in how it passes through the maze.

It's a fun game. Excellent for making me want to try something.

Good concept!

But it was difficult to control.

This game has a good concept to develop the game further.

It is better to roll in the direction of movement like a normal top-view shooter game.