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Tabletop Turn-Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3588 | 2.525 | 3.571 |
Presentation | #3628 | 2.424 | 3.429 |
Overall | #3876 | 2.323 | 3.286 |
Enjoyment | #4216 | 2.020 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a Rolling Dice, THE rolling dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is the coolest-looking game of the game jam! Also extremely fun to play, good job!
Good concept!
But it was difficult to control.
Dope aesthetics! Shooting looks so powerful. Too bad there is no real progression (at least I didn't notice any) but I had fun dodging and blasting stuff. Stupid red pawns.
yeah it was a little to late into the jam that I realized the game was a bit hollow, couldn't think of any quick ideas to add progression outside of useless points, so I just called it a day
Nice shader! Would have been cool to see some other shooting mechanics. The game's really hard, though, not because enemies are strong, but because the die is so hard to control. Great work overall!
I love the art style. The dice is a little bit confusing to control. I think rotating the camera a little bit to the right to make it easier to tell between left ant top.
Overall, well done!