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Redblox studios

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A member registered Jun 12, 2020 · View creator page →

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Incredible. Though I didn't quite understand the timing required and couldn't get past the 2nd enemy, and you weren't kidding about the unskippable cutscenes!

You probably should have added a limit to how fast you could fire... I made it out of the map in the first 5 minutes...
Pretty fun regardless I just wish the camera was a little more zoomed out

The art in this game is very cohesive and fun, however I have a problem with the gameplay of the game. There is very little immunity frames after being hit, so if an enemy overlaps you for whatever means then you end up taking way more damage than appropriate. Of course, you could use the dash ability but you'd still take ~4-6 hits before noticing what's happening, and in a game where you have 10 hits worth of health, that makes enemies at close distance extremely punishing. Enemies at a distance are ALSO punishing, because your aiming system is always moving angularly, which means the timing required for precise shots at long distance become disproportionally harder, and in some framerates, impossible. High punishments with low ability to fight back means the most tactile way to play I've found is to either camp a corner where an enemy can't see you but you could still shoot it, or use the super slow, low damage stomp ability through a wall. I did get to the boss once after half an hour but the volley of projectiles that don't allow you to dash through them caught me off guard and widdled away the 60% health I had remaining right when I got into the arena. I don't give this game a negative score, not at all, it's just the gameplay needs to be tweaked a bit to remain fun. Something like increasing immunity frames, buffing the dash ability, slowing the spin speed, and maybe some aim assist at larger distances. It'd be cool if spinning and landing a shot dealt extra damage, that way it'd be more "spin to win" and less "spin and plan around it"

This is a very balanced game, though there's way to much going on to try and strategize anything, so I ended up just pressing random SHIFT + WASD buttons and getting points to reroll until I get expensive units, which I assume to be good because they're expensive. Still really cool idea of honing in my true gen alpha.
The airplane gunshot noise scared me so bad when it first happened I really don't think airplanes should be that heavy

I had to make sure that 1st gear was enough to actually beat the game and playtested without using the gearshifting mechanic because I know there's people who don't know about gearshifting in general and I didn't want to gatekeep the experience, but you do get rewarded with better control over the vehicle if you do know about it.
I also added auto switching to 6th gear when pressing S, otherwise I foresaw people ramming into a wall and getting stuck and assuming there was no reverse.

I was going to stop playing on the first spin but then I saw "Upgrades". Amazing incremental game I loved the katamari inspiration

Amazing I didn't know how much I would enjoy being a shrimp stripper. I was a bit confused at drawing the clock times because I didn't know you were supposed to do it with one stroke, I thought it was 2 straight line strokes. Really fun once I got the hang of it though! throwing on the 5 minute divisions and 24 hour clock times later one was a great choice at making the game more complex.

Yes! The game works for me now and I'm going to leave my review.

Oh no I overuse moneyshot. You can make it significantly change your direction by just going slower
I was making a joke in the first sentence because err "Money-shot" is kind of a mature term...

No I don't think I want to "Money-shot the vacuum" thank you very much.
I enjoyed beating the puzzles in my own unintended ways ^u^ Very good game

I was thinking of making like a "Drivers Ed!" course that you could go to before starting but Yknow time constraints and also I like making the player feel overwhelmed 0v0

Zooming out makes the window smaller on my screen, which just lets me see even less.

This game is very well made. The art direction is nicely chosen and adhered to, and the themes are very solid and consistent. The concept of doing 360 sniper shots as a game would work for a fully featured game, however I could not finish this game.
I got to level 5 but it was just simply too challenging, mostly in part to the web build being laggy with 3D graphics which makes my mouse randomly flick in directions, which is very frustrating. I had to tweak my cursor settings to be barely able to have enough time to both 1080° spin AND aim. I think you should make every sequential +360° also increase the length of the slowmo as well as making a lot of extra tolerance zones for the enemies, as the game saying "No, retry" after you miss their chin by a tenth of a degree doesn't feel very fun. The headshot mission is better for challenging precision, but it shouldn't be demanded to this degree to land ANY shot. All in all, a very solid game.

Kinda funny the windows version is a zip file named "Windows.zip" so it's actually "Windows.zip.zip"
Anyway I don't think the controls work, and the main menu button "controls and gameplay" does not function for me. The only sound effect present in the game is someone screeching in the mic when you lose, of which I died seemingly randomly after spawning in. 
Also the main menu art looks AI generated, it's possible it isn't but it's a completely different style from the character art and the pixels are different size.
I don't want to say this game is lazy or anything but it doesn't have much merit.

I don't think  my screen is large enough to play this game ;-; The web build is cutoff no matter how large I make it and the "START" button does not work when clicking or pressing enter.
I have a 1366 x 768 screen if that helps

YAYAYAYA IM GLAD YOU LIKED IT

Idk if I'm spinning wrong but it really takes way too much time to build percentage, maybe it's my computer. Regardless, I enjoyed the atmosphere and the concept was pretty unique! A very serious situation to be in indeed.

Im so happy to hear that! 

The progression system was pretty cool but there was no protection from enemies spawning right on top of you or getting cornered, usually in games like this enemies take a ton of damage when hurting the player or there are no player boundaries.

This game was uploaded before the jam started and updated a day after the jam started
"WARNING: This Page Has Been Quarantined" Itch.io has tagged this game as malicious.
I'm sorry I will not be playing but I will have to report your submission.

While I could not run this game because it was flagged by itch.io as malicious and was also a unity package instead of a standalone build, which is against this jam rules, I am still going to rate it as this game was created and published before the jam even STARTED. This game is also in submission for a bunch of other game jams so it's likely their intent is NOT to just upload a cool serious game about spinning. 1/5 

Sorry I can't rate this game, it won't run.
"RuntimeError: Failed to resolve Python.Runtime.Loader.Initialize from C:\********\BLOODRITE\bloodrite\_internal\pythonnet\runtime\Python.Runtime.dll"

The intro is kinda sick I wouldn't expect an implied cutscene like that with little scenes dotted throughout, nice work! Though the echo effects on the first dialogue made it kind of hard to understand without subtitles and it would be nice if you could skip text dialogue. The web build had a problem when fullscreened where the game would run so slowly that all the audio, including from the tv, would flicker and stutter and everything was 10x slower. It also made it nearly impossible to click the gun at the right time because it was yellow for a singular frame. I did eventually realize a trick where you could zoom the screen out and it would run better. Five out of Five for visuals and seriousness. 

The controls are responsive and the effects on hit are really juicy, even if it's made out of primitives. Reminds me of the stretched hit-flashes you see in JZBoy's animations. Regardless, I was unable to win Hard mode no matter what I did and the "Boost" mechanic kind of confused me. Was the damage random or was there a strategy of some kind? I guess it's funny we BOTH ended making a game about crashing into your opponent lol 5/5 for seriousness

It's an interesting idea however the gameplay has very little decision making. You spin and either get a lose point or a win point randomly. Either way, I did end up winning.

Holy shit is that will wood

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I really appreciate your review! I've heard about Exit-8 quite a lot, but never knew about the game before the jam. Mainly the inspiration for this game was P. T. and Blue Prince, neither of which I even played lol

lmfao dw im just being silly
Game looks ceul but the puzzles aren't that fun imo, then again I don't play a lot of puzzle games so
Either way, I still enjoyed playing

Pretty neat concept, too bad I suck at it lmfao
(I thought I recognized that artstyle from somewhere...)

The way they wriggle
I can't explain
I panicked

The cover gifs triggered my fight or flight reponse

Tf you mean "sureee" ??!?! Do you think I'm working for them? Or that I'm infected?
If you don't trust it enough, then just don't run it! I'm trying to help people avoid and detect false positives.
I haven't actually played this thing and I have no idea wtf it is, but I see a fellow developer beginning a passion and I'd hate to see it stifled by people who pretend to know what they are talking about.
Unlike you, I am completely transparent in that I know literally nothing about cyber security.

MachineLearning/Anomalous.100% means that the code is just likely anomalous, or written strangely. It doesn't mean it's a virus.
Trojan.Malware.300983.susgen means that it follows a similar generic detectable pattern that MaxSecure thinks most trojans follow, but is notorious for false positives
Trojan.Sabkis is a little more verifyable, but doesn't have much transparency as to what it deems flagged or not.
Either way, this is only 3/56 meaning 53 different antivirus softwares deemed the file safe to use.
It's important to understand the actual flag codes and dig deeper into them
I put an actual virus into virustotal and just one little bloatware got flagged 51/56, so unless the creator is unimaginably good at obfuscating code, it's safe to run
Most games get flagged by 1-5 antiviruses from random things, mostly from "unknown author" because they haven't been registered fully in their databases.

Guys it's on sale for 87.5% Off right now
Also $1 off after that


It's free for today :3

Sorry for that hiccup I was trying to get payment set up

Why would be a bad thing

It's the 4tb isnt it

I do not have nearly enough Vram for this lol

I dont have java 17.0