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(+3)

This game is very well made. The art direction is nicely chosen and adhered to, and the themes are very solid and consistent. The concept of doing 360 sniper shots as a game would work for a fully featured game, however I could not finish this game.
I got to level 5 but it was just simply too challenging, mostly in part to the web build being laggy with 3D graphics which makes my mouse randomly flick in directions, which is very frustrating. I had to tweak my cursor settings to be barely able to have enough time to both 1080° spin AND aim. I think you should make every sequential +360° also increase the length of the slowmo as well as making a lot of extra tolerance zones for the enemies, as the game saying "No, retry" after you miss their chin by a tenth of a degree doesn't feel very fun. The headshot mission is better for challenging precision, but it shouldn't be demanded to this degree to land ANY shot. All in all, a very solid game.

(+1)

Hey, thanks so much for rating our game! The 5th level and the 1080 spin are definitely controversial, which is totally understandable. Subsequent spins and bigger enemy hitboxes were considered during development, but we decided against them to balance around what we found challenging. If anything, this game jam has reminded us of how important playtesters are, and it's something we will try to integrate into our development process in the future. Once again, thanks for the feedback.