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Doger

44
Posts
11
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3
Following
A member registered Dec 23, 2024 · View creator page →

Creator of

Recent community posts

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Hey, I liked the game that you guys made here, especially the music and the simple graphics. For the gameplay, I think a little more juice would have gone a long way to make the more satisfying to play. Like blood spraying out of enemies when you hit them and some of it sticking on the floor. But I understand if  you guys wanted to keep the visual clutter to a low. Regardless, the game was simple and fun to play.

The current UI and graphics design work is stellar! You guys also had great music and from what I've seen of the art, good art direction. Its a shame that development was so troubled because I think you guys could have developed something great! I think what the game was really missing was some sort of boss heathbar. I felt aimless just ramming into the boss circle until me or it died. Regardless, I'm exited to see what you guys make next, you guys clearly have an eye for great design!

Hey, thanks for the review, and sorry it took so long to beat our game. Having to spend hours on it totally wasn't our intention! Next time, we'll get playtesters to help balance things better. Glad you enjoyed it though!

The visuals were stellar, it was honestly really cool to look back from the finish line and see how I mapped out the environment. A piece of feedback that I would give was that while it was eerie, I never felt that I was in any danger. I think I saw the "thing" only once and the other times I just walked to the exit without any hardships. It would be cool to see the audio get some love, like imagine you can hear the thing's footsteps behind you or some monster sounds ahead of you. Regardless, I really enjoyed this experience and excited to see what you make next!

Even though I horrible at rhythm games, I stayed for the banner tracks. How did you guys implement the audio visualization? This is something that I've been trying to do for web but haven't had success. Anyways, great game!

The game was simple but it played well. Good job.

Hey, I enjoyed the reload mechanic and I think that it has potential. However, things got pretty stale after the 3rd level with the same enemies and no new mechanic getting introduced. 

Hey, thanks for playing and rating our game. Enduring through the game without a mouse, that must have not been easy... 

Hey, thanks so much for rating our game! The 5th level and the 1080 spin are definitely controversial, which is totally understandable. Subsequent spins and bigger enemy hitboxes were considered during development, but we decided against them to balance around what we found challenging. If anything, this game jam has reminded us of how important playtesters are, and it's something we will try to integrate into our development process in the future. Once again, thanks for the feedback.

Hey, thanks for rating our game! Yea we honestly spent a whole day trying to make the gun sound and feel really good. So, I'm glad you liked it.

The presentation and visuals are absolutely top class. The gameplay is also simple yet engaging. Great job on this entry! I'm excited to see what you guys make next.

Love how simple and relaxing the game is. 

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You say programmer art but this is honestly pretty good, especially compared to my art. Overall a cute game!

Hey, I love the texturing and modeling work done on the game. The visuals really brought you in the game. Some feedback on how I would add more umph to the gun: I would add a bullet tracer to the bullets to show the player where the bullet has traveled and I would add particle effects on the surface/person that the bullets hit. Other than that, I really enjoyed the lowpoly aesthetic and adrenaline pumping gameplay!

Very cute and funny game, I enjoyed all the sound effects that you put into your game. The music can get repetitive after a while but other than that, nice work.

Yo, this game might be the best game in the jam so far! I can just tell that love was put into every aspect of the game with the live action and dynamic menu. I also loved how fast you can get with the movement. Everything in the game just screams responsiveness and style. All in all, I think if you polished out this game more, I would love to see it on steam!

Yo, I love the concept of the game although I had trouble controlling the manual. It would be great to see a tutorial teaching me how to drive since I absolutely needed it. Anyways, cool game!

The visuals and sfx in this game were stellar! I think you guys nailed the hippy aesthetic. Something that I would like to see is more gameplay variation since it got stale after a bit. Otherwise, keep doing what you are doing, it's great! 

I loved the aesthetic of the game and the music really elevated the experience. Seeing what all the bullets do is really fun. One feedback that I have is that the level felt too repetitive after a while. Otherwise, I'm excited to see what you guys make next!

The art is cute and sounds are very well done. Overall a solid experience.

Hey I really enjoyed the visuals and the piloting the ship was pretty stressful. Some feedback though, I couldn't see a thing at one point because of the fog when other ships were attacking, so that was pretty frustrating. Otherwise, I'm exited to see what you guys produce next!

Hey, I loved the visuals! I liked how you derpy the movements on the dogs are. One thing that I thought was missing and would seriously elevate the experience was sound and music.

Extremely stylish, I loved the vibrant colors and punk aesthetics. 

I love the visuals and the simple sound effects. 

Hey love the art and the sound design was chiefs kiss. The boss fight was also pretty great, I loved the way you portrayed the boss as a snake. One piece of feedback I have is that the levels felt repetitive before the boss fight, maybe have something that distinguishes the levels.

Hey, I loved your beyblade theme! My group actually had the same idea as you but ended up pivoting to another idea. One complaint that I have is that the battles can take pretty long to finish. Otherwise, nice game.

I had the same issue as the user before, I didn't know what to do on that screen that just said "I'm glad. You'll see just."

Just guessing, but have you tried jumping of the tower and then 360ing? You can't shoot while grounded.

Thanks a lot! We were debating lowering the kills to 2 but we ultimately decided against it because we evil.

Hey, thanks for playing and rating our game!

Really Amazing Game. I love the dialogue and character writing, the ending really tied the bow and made the whole experience special. I'm looking forwards to what you guys do next!

This game really messed with my muscle memory! The game had really cute presentation and good responsiveness. Great job.

Great level design, I liked how you punished players for overcompensating and rewarded players for precise movement. 

The visual style is extremely pleasing I think you nailed the aesthetic that you were going after! I also like the small detail of the music speeding up when time is running out.

I love the art of the game, I liked your depiction of a dystopian city. Looking at your profile, this seems to be your first game, keep it up you have talent!

Short but meaningful game. I like the music and how it portrayed the hopeful message behind the game and how everything was framed from an old console. I'm looking forward to what you guys make in the future!

First off, I love contrast between the gross content matter with the soft jazz. You guys nailed the art style and vibe. However, the gameplay had me clicking randomly and hoping that I would progress. Regardless, great game, I'm looking forward to your future work!

I love the style and artwork for the game, reminds me of "West of Loathing." I also enjoyed the rouge-like mechanic and how you had to care for another npc. I had some issues though with the sounds since the bosses shoot many bullets and each bullet plays a sound, which ended stacking and hurting my ears.

Hey, I love the aesthetic of the game, your sense of style and color is very strong!

Peak characters, peak story, peak references, peak voice acting. You fit the "so good, it's bad" theme pretty well and the twist at the beginning made me chuckle. Great work, I'm excited to see what you make next!