Hey, I liked the game that you guys made here, especially the music and the simple graphics. For the gameplay, I think a little more juice would have gone a long way to make the more satisfying to play. Like blood spraying out of enemies when you hit them and some of it sticking on the floor. But I understand if you guys wanted to keep the visual clutter to a low. Regardless, the game was simple and fun to play.
Doger
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The current UI and graphics design work is stellar! You guys also had great music and from what I've seen of the art, good art direction. Its a shame that development was so troubled because I think you guys could have developed something great! I think what the game was really missing was some sort of boss heathbar. I felt aimless just ramming into the boss circle until me or it died. Regardless, I'm exited to see what you guys make next, you guys clearly have an eye for great design!
The visuals were stellar, it was honestly really cool to look back from the finish line and see how I mapped out the environment. A piece of feedback that I would give was that while it was eerie, I never felt that I was in any danger. I think I saw the "thing" only once and the other times I just walked to the exit without any hardships. It would be cool to see the audio get some love, like imagine you can hear the thing's footsteps behind you or some monster sounds ahead of you. Regardless, I really enjoyed this experience and excited to see what you make next!
Hey, thanks so much for rating our game! The 5th level and the 1080 spin are definitely controversial, which is totally understandable. Subsequent spins and bigger enemy hitboxes were considered during development, but we decided against them to balance around what we found challenging. If anything, this game jam has reminded us of how important playtesters are, and it's something we will try to integrate into our development process in the future. Once again, thanks for the feedback.
Hey, I love the texturing and modeling work done on the game. The visuals really brought you in the game. Some feedback on how I would add more umph to the gun: I would add a bullet tracer to the bullets to show the player where the bullet has traveled and I would add particle effects on the surface/person that the bullets hit. Other than that, I really enjoyed the lowpoly aesthetic and adrenaline pumping gameplay!
Yo, this game might be the best game in the jam so far! I can just tell that love was put into every aspect of the game with the live action and dynamic menu. I also loved how fast you can get with the movement. Everything in the game just screams responsiveness and style. All in all, I think if you polished out this game more, I would love to see it on steam!
I love the style and artwork for the game, reminds me of "West of Loathing." I also enjoyed the rouge-like mechanic and how you had to care for another npc. I had some issues though with the sounds since the bosses shoot many bullets and each bullet plays a sound, which ended stacking and hurting my ears.








