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A jam submission

SpinnerBladeView game page

Very serious game.
Submitted by Losmhi — 1 day, 12 hours before the deadline
Rated by 34 people so far
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SpinnerBlade's itch.io page

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Game Engine

Godot

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

Nice work. I liked the take on battle tops. The control of the top was cool. I dislike the autobattler style ones. This was much more interactive.

Submitted

Its cool

Submitted

Fun game! Audio is a bit buggy when colliding with the enemy, otherwise it was great :D

Submitted

Really fun couldnt win after 10 minutes lmao im ass. if there was more post processing or something like close up wh en the beyblades were about to collide would have been really cool

Submitted (1 edit)

I grew up loving Beyblade, so I'm glad to see that other people liked it just as much as I did :) The visual feedback was awesome!

Submitted

From one Beyblade lover to another, well done! <3

I liked the energy when starting a fight and enjoyed the sounds and effects when they collide.

Submitted

Our submission was also originally going to be beyblades! We ended up changing it though. Fun game!

Submitted

You did a really good job with the juice on the beyblades colliding! The impacts felt very weighty which reminded me of the real deal. I think labels on the three status bars would've been very helpful, since it wasn't very clear to me what they represented. I also didn't notice much of an effect from the boost button, would love to see that given a bunch of heft as well! Good work, this was cool :)

Submitted

Cool Beyblade-style game! The intro sound definitely added a lot of hype. Normal mode was the furthest I could get, but it was fun to play.

Submitted

It's a fun game, but I think it could use a tutorial (had to look at other jammers' comments to figure out how to win). Other than that, it was very enjoyable! :]

Submitted (1 edit)

Very satisfying to figure out how to win (couldn't tell at first) and it was a really fun time!! I'm so glad someone made this game

Submitted

Heeey! This was almost what we originally went for with our sumo game. :D 

It was a bit difficult to understand first, but with a little help from the comment-section I managed to beat the two easiest modes. But the two harder modes felt completely out of my reach. But I am a below average player in all games so that doesn't need to mean anything. :D

I enjoyed the solidity of it. Game loop is tight and well polished. The visuals are nice and feedback is great. It really feels like nothing was left out. A well take on the theme and controls felt satisfying as soon as I'd got the hang of them. :) 

Nice work! :D

Developer(+1)

Thats good most of players dont even beat normal, i gotta do some balancing fixing

Submitted

I'm a bit confused how I'm supposed to win? Like I am winning on easy mode but I don't know why.

I tried to use boost but nothing happens?

Developer

Your supposed to hold down the boost :)

Submitted

I did, however I did not see a change?

Developer

then im just  bad at this lol, mb

Submitted

Overall its pretty good. One improvement id suggest is having a sound continue when you are clashing. theres an initial hit sound and sparks. but if you keep going head to head after that theres no noise but sparks keep flying. Overall peak bayblades

Submitted
Deleted 1 day ago
Developer

Sure ill rate urs in few minutes

Submitted

I think the amount of damage you deal needs to be increased. It was quite difficult to win, even on normal mode. The controls were clean, visuals are alright, and the boost mechanic did not really increase my speed. Pretty solid work for only a week though! Especially for a solo development. 

I still enjoyed this entry a good bit! 

Submitted(+1)

This was a neat game! Beyblades were a cool way to stick to the theme. The gameplay itself is super satisfying crashing the blades into each other is so much fun. Great game!

Submitted

Bro this was actually kinda peak

9.6/10

Submitted

😀Such a fun game. It brought back great memories, but it's pretty hard. I died constantly on normal mode. Guess my gaming skills are a bit rusty😅

Submitted(+1)

The controls are responsive and the effects on hit are really juicy, even if it's made out of primitives. Reminds me of the stretched hit-flashes you see in JZBoy's animations. Regardless, I was unable to win Hard mode no matter what I did and the "Boost" mechanic kind of confused me. Was the damage random or was there a strategy of some kind? I guess it's funny we BOTH ended making a game about crashing into your opponent lol 5/5 for seriousness

Developer

thanks for feedback, you need more speed that oponent to deal more damage also you can pin opponent to edge of arena to deal even more bc when coliding they loose speed and spin

Viewing comments 21 to 2 of 21 · Next page · Last page