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blorptopia

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A member registered 8 days ago · View creator page →

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Recent community posts

Ouch yeah sadly that bug got past me ._. If you want to bypass it you should be able to open the dev tools, select curse-game and write  `$0.dialogIndex = 0 ` in the console to reset the dialog.

  

> Though I dont really get where spinning comes in.

You have to spin the bottle to mix the ingredients!

Thanks for playing! Hope you enjoyed it!

Thank you!

Hmmm what exactly do you mean visual issue with the whole screen not being visible at once? Are you referring to the shelf below the window? If that's the case that's intentional - you are supposed to scroll down kind similar to having to look down for ingredients.

I had such a blast playing this and the ending was so fun too!

Some of the later bosses was a bit confusing considering they teleported faster than i could react but I somehow beat them /shrug. I was able to play the entire game through with the healing staff without much issue, so would be cool if the game somehow nudged me to not be lazy!

Other than that pretty flawless game, one of my jam favorites!

I went through all but the last level enjoying it having fun looking at how horrendous my aim is, killing a few birds per level, maybe a ground enemy and buying upgrades. The chamber mechanic was quite cool! Then I get to the final boss fight and the entire screen is bullets lolol 

Ah that's intentional! Kind of to mimic having to look down beneath the window!

Thank you for playing and enjoying our game!


Bit confused what you mean by window sizing being off though?

Ahhh okay

> It is a bit hard to tell whether the potions are good or not, but it's a nice experimentation

The color of the liquid in the bottle should get tinted to show whats wrong with your potion! The tutorial has a reference of what each color tint means!

Ah okay, will try playing it again tomorrow! Thanks!

We had even more cool characters, however someone (totally not me) accidentally deleted all the dialog for some of the characters while rushing things together yesterday. oops.

Really appreciate you playing, and enjoying our game!

> Unfortunate that there is no music to accompany all of this

It was planned and almost done, but sadly had to be cut last second ._. musician nerd is also very sad :(

Thank you! 

> I think an indicator of the value of the ingredient would be nice, there's like target color

This is already done! The closer you are to the optimal value, the closer the color will be to it's target color. Every "tint" is a different "task" you have not completed / completed wrongly.

> hey do this to make the value of the item doubled on a piece of paper, or something, this game felt like hiding its mechanics

The rating system is described in the tutorial. While I wanted the tutorial to be ingame, sadly did not fit that into the timeframe.

Once I found out about dashing I had a bit of fun spam dashing through levels lol

I love the game, but I am a bit confused what the "spin to win" part is?

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I am a bit confused how to control the game? Feels like everything happens without my interaction? Though really funny that this isn't the first game I've seen in this gamejam use scratch

You do need to use the stove to heat up your ingredients aswell. Both factor into the ingredient value.


Good that Tim Tom gives you the creeps - he creeps us out too. Not as much as Jon Jodun however - that guy terrifies us.

I love how the different puzzle mechanics integrate with eachother, such a fun little game!

I am a bit confused playing it, especially considering some text goes offscreen. I did enjoy the gambling though!

gambling gambling gambling

You have to mix the ingredients by spinning the flask. From your other comment I think you may have missed this?

>

Due to weird screen issue I can't pick up an item in full screen mode, so I had to go to unfull screen to get the item by scrolling to the side and drag it to the middle

This is solved by just moving your cursor away from it and going back down!

> Poor jack

Jack is going through it ._.

> How exactly am I going to earn money if people pay me less than the ingredient cost, it is just like real life!!

This means you are playing the game wrong. Look at the tutorial to see what you need to do to make them pay the most for your ingredients.

> Anyway what's up with the carrot man.

The carrot man is sort of an inside joke from our dev group. Kind of our villain.

Uhhh is the game broken or just me? Seems to be stuck generating the map for over a minute :(

Game is interesting, however wish you could place people on the ferris wheel while the hamster is running

o.o lol did we manage to make virtually the same game?

Fun to play though!

I did, however I did not see a change?

Really cool and creative puzzles! I also really enjoyed cheesing some puzzles by spamming gravity shifts!

I'm a bit confused how I'm supposed to win? Like I am winning on easy mode but I don't know why.

I tried to use boost but nothing happens?

I tried but I'm not getting anything spinning either way

I really love the concept, however I feel really overwhelmed with the amount of dialog.

I'm a bit confused what I'm supposed to? I keep spinning the valve but nothing happens

I love the game, however I keep going bankrupt :(

> I did put a warning in the beginning,

I saw, don't worry! 

> wait has you reach the end? 

I did not manage to :( too much skill issue!

Nice to hear! Thank you for giving the game another go!

I somehow managed to miss the very obvious plottwist despite the description of the items I was buying ._.

hahaha I did not expect the ending even with the "consequences schmonequences" description! Cool game!

I got a headache after playing this but it was worth it!

I loved the part where it would react to your cursor, even though it was a bit too difficult for me!

Thank you so much for playing and enjoying our game!

ps: bottle go spin.