Ouch yeah sadly that bug got past me ._. If you want to bypass it you should be able to open the dev tools, select curse-game and write `$0.dialogIndex = 0 ` in the console to reset the dialog.
I had such a blast playing this and the ending was so fun too!
Some of the later bosses was a bit confusing considering they teleported faster than i could react but I somehow beat them /shrug. I was able to play the entire game through with the healing staff without much issue, so would be cool if the game somehow nudged me to not be lazy!
Other than that pretty flawless game, one of my jam favorites!
> I think an indicator of the value of the ingredient would be nice, there's like target color
This is already done! The closer you are to the optimal value, the closer the color will be to it's target color. Every "tint" is a different "task" you have not completed / completed wrongly.
> hey do this to make the value of the item doubled on a piece of paper, or something, this game felt like hiding its mechanics
The rating system is described in the tutorial. While I wanted the tutorial to be ingame, sadly did not fit that into the timeframe.
>
Due to weird screen issue I can't pick up an item in full screen mode, so I had to go to unfull screen to get the item by scrolling to the side and drag it to the middle
This is solved by just moving your cursor away from it and going back down!
> Poor jack
Jack is going through it ._.
> How exactly am I going to earn money if people pay me less than the ingredient cost, it is just like real life!!
This means you are playing the game wrong. Look at the tutorial to see what you need to do to make them pay the most for your ingredients.
> Anyway what's up with the carrot man.
The carrot man is sort of an inside joke from our dev group. Kind of our villain.