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blorptopia

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A member registered 30 days ago · View creator page →

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> Small issue: Early on, the loan shark tells me that "today was $150, tomorrow will be $150" but then charges $250 the next day.

Derp, nice catch!

> Later on, the shark comes back-to-back and takes all of my money, ending my run :(

Unfortunate. Good news though: This only happens when transitioning from "story mode" to "endless mode" or when you have murdered all your customers. I'm hoping it's the endless mode in your case.

> Changing window size mid-run tends to get my flask stuck behind a wall and cause and endless onslaught of clinking sounds.

Noted, will see about adding a failsafe!


Thanks for trying our game, hope you enjoyed it!

> There's definitely a scaling issue

What exactly? 

> but the game let me scroll up and down so I could play it

The shelf is intended to require scrolling to make it emulate you needing to look up and down to see the shelf below the window. Will make that more clear after the jam!

> The potion making confuses me but I managed to make a lot of money so I can't complain

Did you remember to read the tutorial? 

This... this... is *something*.


I had a great laugh through most of the game, but felt like some of the dialog felt a *bit* stretched out to the point I started doing other things while waiting for it to complete.

My first playthrough I was also a bit stuck as I was hitting way before the game wanted me to. Would be cool if there was a indicator or even a tutorial lol.

 

Fair point, will add a tutorial post jam!

> In the end I had to give up because I am fairly certain I made the right potion but I cound't figure out how to pour it into a cup 

yeah this was one of the things I wanted to make more intuitive but couldn't figure out how in time. Hint: just drop the cup in like an ingredient lol

Thank you for playing our game!

Thank you!

> Got sharked back to back UnU

Afaik that is a bug that only happens when transitioning from the story mode to the endless mode (you saw the ??? character, right?), so you luckily haven't missed much! Unfortunate that you *almost* had a bug free play though though!

> I especially relished the ability to reject any weirdos I didn't like, despite knowing it may spell my doom. If I don't like you, you ain't getting your potion bucko!

Which of our poor characters did you reject?


Anyway all in all: thank you for playing our game! Good to hear you enjoyed it!

Thanks for the great game :)

> still wondering if "burging" is an actual thing

Well no, but it is a reference to a tumblr meme!

r/tumblr - One who burgs

> You'd just need to adjust the physics of the flask (would fling way too much for light swings imo)

I agree - will look into tuning the physics even more after the jam!

> and perhaps reinspect the story 'cause I seem to have hit a soft lock there (see image, I click "next" and nothing ever happens)

Yeah I noticed this during the bug fixing period but unfortunately could not reproduce it nor fix it in time.


Thank you for playing, hope you enjoyed the game! Unfortunate that you (probably) didn't manage to see the entire game though!

Thank you! <3

>

The page had some scaling issues for me, in fullscreen I needed to either zoom out or scroll up and down to be able to see both the ingredients required and the actual ingredients panel

This was intentional, mimicking you having to look down in the shelf! Will try to make that clearer next gamejam!

> on the second loan shark interaction, the text box was empty and clicking it did nothing.

Yeah sadly couldn't fix this in time. There's a workaround in the comments if you are interested in finishing the full game.


Thanks for playing our game, hope your enjoyed it!

While the "use mouse to control grapple" was understandable it did not feel fun to use.

The dash was really fun to use though!

The stamina felt... unused? Like I see tons of things adding to it, but nothing actually consuming it?

Overall really fun game

A lot of the levels was easier to cheese than the intended solution (just yeeting yourself to the end from the first block)

The levels was enjoyable and this would work great as a rage game of sorts.

I love the artstyle and the concept, but it didn't feel great to not be able to use most of my weapons at all and no control over *when* they fire

Love how goofy it is!


Gameplay does feel a bit shallow, but other than that!

I'm curious - would be cool if you could try our game and give us a link so we can watch how it went: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715836

PS: Read the tutorial. It's there for a reason :p

I'm curious - would be cool if you could try our game and give us a link so we can watch how it went: https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715836

PS: Read the tutorial. It's there for a reason :p

Thank you for giving the game another shot!

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> Seems like an interesting entry, but I just couldn't understand how to progress for the life of me </3

Did you read the tutorial? Seems like a few people have missed that :p 

For giving the potion to the customer you just have to give it to them in a cup. It's stated in the cup description.

Spinning the potions to mix the ingredients is a fun take, although you can technically just shake the flask randomly instead of spinning it, which kind of breaks the point of it.

Well yes I guess. The game mixes the potion when spinning it, not when shaking it. However shaking it also makes it spin back and fourth. There was some cut content that required you to full spin the flask, but sadly did not make it.

> Visuals look pretty nice, at least from what I was able to see.

Is there anything we could improve here?

> The audio is very very basic, but it works. No BGM is kind of a bummer though.

We where really close to getting this in, but sadly was cut due to being too close to our inspiration ._. hopefully next jam!

> Moderately serious.

The game has some more treats here the longer you go, but since you weren't able to play I assume you didn't reach this?

Anyway thank you for your detailed review! Unfortunate that you could not enjoy our game :( If you are up to try another time with the nudge about the cup I think you might enjoy it more?

Hey! Which bugs did you encounter specifically?

Thank you! Hoped you enjoy the game!

Thanks! Hope you enjoyed the game!

Thank you for playing and enjoying our game!

Thank you for playing our game, hope you enjoyed it after understanding how to play it!

PS: The tutorial is scary but makes the game so much easier to understand and lets you fully understand how to optimize to get the most money from your customers. 

(1 edit)

The base of the game is cool, i like how interactable the objects are, i like the characters, they are all good caricatures and some of them are really funny (tung tung tung 67 burger potion or something like that killed me).

Glad that you liked the characters. PS: even more wacky characters come out in later days!

On the other hand there is some stuff that could be improved, first of all i wish there was something more you could do with the money, right now there is very little decision making involving that, as you just do every single potion asked and the money keeps going up. 

Sadly did not have time to balance that well ._. the game *does* take more money from you later in the game, but sadly wasn't enough. Would love to fix this later!

as for the ingredients, i enjoyed all of the ones that had a requirement, it wasn't very obvious if you were doing it right or failing but no one died so i'm pretty sure i was doing it right. 

Did you see the tutorial? It lets you see if you are doing it correctly or not through your potion getting tainted with a "bad" color

On the other hand the ingerdients that didn't have a requirement were kinda boring. This game's strongest gameplay feature was the ingredient interactions and i wish that got explored more.

All of them had planned effects, but I had to cut most of them for being too harsh or too broken for my taste right before the game released.

Some of them being:

1. Even stricter temperature limits. Aka one ingredient had a 30-40 temperature limit, another had a 35-50 limit. You would have to make sure both overlapped or you would be screwed.

2. Ingredients that would unmix all other ingredients over time, forcing you to constantly re-mix the ingredients

3. Ingredients that requires you to spin it alternating clockwise counter-clockwise.

These are still *available* in the game, however applied to none of the items.


Anyway thank you for playing our game, hope you enjoyed it!

Ouch yeah sadly that bug got past me ._. If you want to bypass it you should be able to open the dev tools, select curse-game and write  `$0.dialogIndex = 0 ` in the console to reset the dialog.

  

> Though I dont really get where spinning comes in.

You have to spin the bottle to mix the ingredients!

Thanks for playing! Hope you enjoyed it!

Thank you!

Hmmm what exactly do you mean visual issue with the whole screen not being visible at once? Are you referring to the shelf below the window? If that's the case that's intentional - you are supposed to scroll down kind similar to having to look down for ingredients.

I had such a blast playing this and the ending was so fun too!

Some of the later bosses was a bit confusing considering they teleported faster than i could react but I somehow beat them /shrug. I was able to play the entire game through with the healing staff without much issue, so would be cool if the game somehow nudged me to not be lazy!

Other than that pretty flawless game, one of my jam favorites!

I went through all but the last level enjoying it having fun looking at how horrendous my aim is, killing a few birds per level, maybe a ground enemy and buying upgrades. The chamber mechanic was quite cool! Then I get to the final boss fight and the entire screen is bullets lolol 

Ah that's intentional! Kind of to mimic having to look down beneath the window!

Thank you for playing and enjoying our game!


Bit confused what you mean by window sizing being off though?

Ahhh okay

> It is a bit hard to tell whether the potions are good or not, but it's a nice experimentation

The color of the liquid in the bottle should get tinted to show whats wrong with your potion! The tutorial has a reference of what each color tint means!

Ah okay, will try playing it again tomorrow! Thanks!

We had even more cool characters, however someone (totally not me) accidentally deleted all the dialog for some of the characters while rushing things together yesterday. oops.

Really appreciate you playing, and enjoying our game!

> Unfortunate that there is no music to accompany all of this

It was planned and almost done, but sadly had to be cut last second ._. musician nerd is also very sad :(

Thank you!