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A member registered May 22, 2021 · View creator page →

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Very fun turn based RPG game to play! Interesting how you utilized the action choices for the spin theme. I got to the final boss, but sadly lost to rng.

Pretty fun game! I liked how even the combat is luck-based, almost like gambling. During the boss fight, I got really unlucky and ended up dealing more damage to myself by spinning bad wheels than the boss did to me.

Pretty solid foundation for a horde survival game! It has potential, and you have already laid out the core.

Very cool cartoony visuals. The game definitely has potential!

Pretty interesting gravity-based puzzle game. The mechanic is pretty neat too, you just spin along with it!

Pretty simple but effective way to fit the theme. The destruction is very satisfying!

Interesting way to play the game. Also, a pretty bizarre way to put extra toppings on top of the pizza, but it fits the theme very well. I like the extra background sound too. Nice job!

Rated!

I was not expecting a bit of psychological horror with this theme. The experience made my mental state feel like it was spinning, just like the character in the game. Very cool cutscene too. Nice job!

This is the first multiplayer game I’ve seen in this jam. It’s like Skribbl, but you draw in a spinning circle. Very cool concept!

Pretty fun gameplay! Very original, and the bullet time is pretty cool too. Completed the game

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The game got great concept with very cool gameplay. Having a tutorial is neat and nice visual too. However, the difficulty is very high. The rotation with the mouse can sometimes cancel itself out.

One of the main issues I found, even if there is no issue with the controls, is the lack of resources, like slow XP generation and planets being expensive. One thing I tried was buying all Earth planets and spinning for them for the entire round, at most getting up to 200 XP, but all that got me was two extra planets, which destroyed themselves after use.

Stage 3 is the furthest I could get, but the difficulty spike got really high there. Still a good job! Just needs a bit of balancing in the numbers.

Interesting take on the theme, being the spinning cheerleader. Cool pixel art, and the game is pretty challenging too. Still, nice job!

Cool! It’s kind of like Fruit Ninja, but with a spinning turtle.

Yes, for the ledge issue, you might want to look into coyote time. It gives the player a tiny extra window to still perform a normal jump right after walking off a ledge.

That way, if they press jump slightly late, the game can still count it as a jump first instead of immediately switching into flight mode. Flight mode would only activate after that small grace window is over.

(As a bonus, you could also look into input buffering. If used for jumping, it lets the game remember a jump input for a short moment, so the player doesn’t have to press jump at the exact frame they land. 

For example, if the player presses jump right before touching the ground, the jump can still trigger once they land instead of being ignored. Combined with coyote time, it can make jumping feel much smoother.)

Great starting concept! For a game under development, it has good visuals and nice gameplay controls. You have the core neatly laid out there. For the theme, I guess you could say you swirl and circle around obstacles to make it to the goal.

Cool concept! You really be making me playing a video game inside of video game. 

I like the visual style, and everyone has pretty funny meme expressions and silly dialogue. The voice after successfully opening a can adds even more to it. The game really made me feel like I needed to head to work. Good job!

Cool concept for the theme! It’s good that you have a range where you can let the screwdriver instantly attach to the screw. It makes things less punishing. And yeah, the waves really be screwing things up.

You know, the moment your instructions told me not to press K, it basically encouraged me to press it. 

Anyway, the game has a very cool mechanic. The puzzles are a bit short for now, but the game has room to build on and grow after the jam. You did well building the core concept. 

Thank you! You can think of it as fighting involving spins. It’s not as visually obvious as I wanted due to the time limit, so I had to sacrifice some of that clarity (the better spin animation) in exchange for completing the game.

Interesting, I see what you’re going for in the prototype. It's like one of those wave-based horde survival games with weapons and an upgrade system.

Pretty interesting game. I like how you have to make a trade-off with each decision, trading morale for money or spending money to gain morale, and how each employee has a different attitude. I guess you could say you are “spin”ing around the office to resolve issues.

Rated!

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I really like the art and the cutscene. Spin-rolling around the enemy is fun to mess around with too. Got to the end too. Cool game!

Really good art for sure. Having to stay busy (on the mini game tasks) in a high-stakes nuclear meltdown environment would certainly give anyone a “meltdown” as well. The music certainly gives it the vibe of just an average Tuesday.

Cool art and cover, and it even has restaurant noise in the background too! Just imagining how silly it would be to have sushi sliding around your food while you’re eating.

Took me a while, but I figured out how the game works. Hands went red and sweaty, but I still gotta strike these poses. Awesome!

Cool concept! Next up, hire this DJ to spin the disc for someone's wedding.

It’s a pretty fresh puzzle game where you manipulate gravity, which controls all the items affected by it. It also has cool little details, like how different sized objects move at different speeds, as well as how the space in the background shifts. Each level gets more challenging, but it still balanced. Nicely done!

Cool! This is going to be the first game I’ve seen where the theme is playing as a ballet doll, while also attacking enemies around you by ballet dancing. I was also not expecting the dog to fire lasers at you like that. Being able to randomly change your damage type is a nice touch too.

Though my wrist gets sore after swirling the mouse too much, but it's a cool spinning and shooting arcade-style game. You have weapon variety and an ultimate too, which is nice. Good job! 

Cool game! It reminds me of Sonic, but you can also swing around as a yo-yo. Phasing through walls can happen when the physics speed gets too high, but checkpoints are one way to help solve that issue.

I really like the cartoon-style art. The spinning carousel effect was cool. Finding anomalies was pretty fun, and there are many different clues to spot. Overall, nice work!

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The visual style is very cool. A mixture of pixel art and 3D is pretty rare. Environment is pretty chill too. While it’s a demo, it still has a good starting foundation. 

I saw some complaints about the gameplay, specifically the boss, but understandably so. I can tell it’s not easy, and the most time-consuming part must have been the boss mechanics. The more patterns you want to give them, the more boolean conditions you need to manage in the code. If it’s hardcoded, the need for adding more conditions can grow really fast, might even need to reuse code across bosses to save development time.

Behavior Trees or Finite State Machines are worth researching if you’re curious about designing more bosses with more complex behavior (This is just my personal advice based on my experience coding bosses.).

Still, it’s a pretty solid game. Good job! A lot of love was put into it.

It’s interesting how you can break objects around you. That’s definitely what a cat would actually do. The flying mechanic is good too, and it helps compensate for a lot of the difficult sections.

One suggestion though: for the flying, I think it would feel better if you could use it anytime while in midair. That way, the player would have easier control and avoid issues with missed timing.

Overall, pretty solid platform game.

Thanks for playing! I think this is a very good suggestion, thank you for bringing it out.

Really interesting concept for a music game and approach to the theme! You have to control the flow of the music yourself while maintaining the rhythm at the same time, almost like a DJ. It's clean!

Thanks for playing! Yeah, the original intention was a spinning uppercut, but time was tight, so I had to take a shortcut with it. But hey, I hope the spinning kick finisher at least came across a bit more clearly.

This is a really interesting way to approach the theme. Spinning the slot to gain different weapons, buffs/debuffs, and environment changes gives the game a lot of variety. Good job!