
Hi, this is my result. It hit close to the top 5%. My role was programmer and lead game developer in the sense that I directed the gameplay, visuals, and music style (the artist, sound designer, and music composer did a really good job on this). I also contributed a lot of squash-and-stretch animation work, including cutscenes, and wrote the documentation for the game’s development process.
What really hurt the score was the relation to the theme, which a lot of feedback mentioned, and I completely agree with them. They were right that the theme was not obvious enough, which is very unfortunate. The truth is, I did have a plan for that, but I had some terrible luck with timing because there was a sudden unavoidable event on the last day before the deadline that tied my hands (not literally). This left the theme polish incomplete. It stings because I knew the issue was there, but I couldn’t do much about it at that point.
(TL;DR: The game was completed, but polish for the theme was left unfinished because a situation happened on the last day and forced me to be absent.)
After submission, I also made a rating post offering to rate other people’s games. If they wanted to rate my game as well, I clarified in the post that I was mainly looking for serious and constructive feedback. I rated back everyone who left feedback on my game, since those were the people I could actually identify (and if someone only left a rating without a comment, I couldn’t really tell who it came from, so I couldn’t return the favor for that).
For people who dropped their games in the post, I tried to review as many as I could, though obviously I couldn’t guarantee every single one. Of course, not everyone returned the favor. In the end, I got 107 ratings and rated 127 games myself (I gave as much detailed feedback as I could, and I didn’t blind rate.)