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Hibi Jibi Games

11
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2
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A member registered May 27, 2025 · View creator page →

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I don't usually like incremental games... This one was fantastic!
This game nails the cosmic horror theme (I'm not sure how it relates to decay).
The gameplay was engaging and told an interesting story. Well done.

The combat is fun.
Reminds me of Vampire Survivors, in a good way.
The story was also creepy and well-written.

I sadly couldn't play this because it was far too laggy.
After about a minute, it glitched out and froze.

I like how this game plays with the flow of time.
Nice cutscenes.

This is definitely an experience.
Not sure I fully understood it but well done anyway.

I love your art!
Once I realized you can hide the book (I went into the game blind on purpose), the loop was fairly engaging.
I would have loved to see the right click used to hide and show the book so the player didn't need to touch the keyboard.
Overall, a pretty clean experience.

This game has an interesting concept.
A creepy autoclicker sounds fun.
Would have loved to see more polish, effects, animation, and 'juice'.

Overall, a nice little semi-passive game.

Fantastic atmosphere!
This gave me 'Inscryption' vibes.
I would have loved to see more content, only because the vibe was so spot on.

I enjoyed the way the story was slowly revealed as the game progressed.
The final scene was fairly haunting.

I really enjoyed the aesthetic of this game. 

The feeling of becoming weaker and weaker as I progressed was executed very well.
My only note is if someone played it with no sound, the monster might be hard to avoid, and the final cutscene wouldn't be heard. (Maybe an on-screen icon when the monster was around and subtitles for the end cutscene could help)

Overall, A great submission. Well done!

Hi there! Thanks for trying out the game! We tried to include diegetic instructions, so we have posters on the walls for all the recipes. 

For the first request, the red pills, it's adding a red leaf to the steeper, (under the posters) which should output a red liquid in a test tube, and then combining the red liquid with a red leaf in the beaker (on the tressle table), this should output a red powder that when put into the packager (the big machine next to the console) should create the red pills ready to be sent off through the pneumatic tube next to the door. Hope this helps! Let us know if you have any more questions!