I'd be interested to know what browser you're using to run the game.
If you're using Google Chrome, make sure you have enabled "Use graphics acceleration when available" in Settings/System.
Hibi Jibi Games
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We would love it if you could try our game :)
Battle Bladez (Way of the Blade)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4702456
We would love it if you could try our game :)
Battle Bladez (Way of the Blade)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4702456
We would love it if you could try our game :)
Battle Bladez (Way of the Blade)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4702456
We would love it if you could try our game :)
Battle Bladez (Way of the Blade)
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4702456
I really love the clean art style.
At first I was a little confused how to play the game but I eventually got the hang of it.
I did find it far easier to just wiggle my mouse 90% of the time.
Maybe a full rotation could have 'reloaded' 1 use of the tools. Then you could bounce back and forth between reloading and using the tools. That way, the 'spin' wouldn't have negatively impacted the use of the tools.
This is a super solid concept!
I really enjoyed the cute characters and vibe <3
HAHA OMG!
I love this game.
At some point the firework particles just stopped playing (thankfully, cuz they were starting to lag the game)
I'm currently at about $462,596,000,000,000 and climbing!
PUT IT ALL ON RED!
notes if you'd like them:
I didn't know what the upgrades did at first (A description would help). Someone unfamiliar with roulette might not understand how to play.
Nice one! I love how goofy it feels (in a good way)
This is honestly a surprisingly well-balanced game with the current AI and the mechanics are designed well.
I found myself ducking in and out of cover while managing my resources.
Also, one of the better implementations of the "Spin your mouse around the character" mechanic.
Well done. This is very good for a first finished project!
I enjoyed evolving my build as I progressed through the game and I really enjoyed the feedback when collecting balls.
Definitely hit the 'Addictive Slot Machine' vibe for me.
I think some more complex choices would have been nice. A lot of the time I was just picking the biggest number.
Maybe if you could trade balls to re-roll a lane, or exchange balls for temporary bonuses?
Anyway, lots of fun. I enjoyed collecting all the balls :D
A nicely crafted game.
I would have liked to have seen some feedback when the player is hit (I didn't realise I was losing health).
Also when selecting upgrades some feedback would be good too. I didn't realize I was spending my tasty candy until I ran out :'(
That being said, there was a good amount of content for a Game Jam game.
I liked this one.
The way we did it in this project is by setting Time.timescale.
We used DoTween in this project so I just used a tween to slow it down. (Smooths the slowdown effect a bit)
I found that slowing down timescale caused stuttering in the motion of the blades, so I also slowed down FixedDeltaTime proportional to the timescale.
The Unity docs describe how to adjust FixedDeltaTime while adjusting timescale
-> https://docs.unity3d.com/2021.3/Documentation/ScriptReference/Time-timeScale.htm...
I hope this helped <3
ps. Adjusting the timescale also slows down the audio so we got a speed ramp sound for free ;)
This game uses the theme fantastically.
The wheel you build yourself is a great way for the player to express themselves.
The constant flow back and forth between combat and upgrades was very well executed.
I loved that when I died it spun a wheel to potentially bring me back. This is good randomness!
Only receiving either positive or neutral effects from the wheel is very smart.
Too many of these games just kill your run on a coin flip.
Well designed and well made.




