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(+1)

The art in this game is very cohesive and fun, however I have a problem with the gameplay of the game. There is very little immunity frames after being hit, so if an enemy overlaps you for whatever means then you end up taking way more damage than appropriate. Of course, you could use the dash ability but you'd still take ~4-6 hits before noticing what's happening, and in a game where you have 10 hits worth of health, that makes enemies at close distance extremely punishing. Enemies at a distance are ALSO punishing, because your aiming system is always moving angularly, which means the timing required for precise shots at long distance become disproportionally harder, and in some framerates, impossible. High punishments with low ability to fight back means the most tactile way to play I've found is to either camp a corner where an enemy can't see you but you could still shoot it, or use the super slow, low damage stomp ability through a wall. I did get to the boss once after half an hour but the volley of projectiles that don't allow you to dash through them caught me off guard and widdled away the 60% health I had remaining right when I got into the arena. I don't give this game a negative score, not at all, it's just the gameplay needs to be tweaked a bit to remain fun. Something like increasing immunity frames, buffing the dash ability, slowing the spin speed, and maybe some aim assist at larger distances. It'd be cool if spinning and landing a shot dealt extra damage, that way it'd be more "spin to win" and less "spin and plan around it"