Cool puzzle game, the art is beautiful and the audio fits it perfectly, got hooked. I think it would have been great to have the possibility to choose the levels directly because the firsts were a bit slow. Anyway, great job!
teamborgi
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To me, the use of loop mechanics is clever, the difficulty is fair, the universe (art/audio) is great. If I had to suggest an improvement, I found the art a bit flat on some map where there was missing some elements (like "chairs", etc.) that were used on others, and perhaps adding some "turning" mechanics with the rewind. Really Enjoyed it, Great job !
So, great game, the fact that you "choose" and create the loop is really interesting. When you walk on curse while firing (spawning on you or just in front of you when running), it automatically choses the curse and that was a bit frustrating some times. To me, the audio is a really good fit. With a bit of polish, especially for the visuals, it could be even better. Anyway, really great job!
The concept of creating/joining loop is of course obvious with loop theme, but you make it interesting with the differents interaction even early in the game (with the not joining + switching), the game is fairly difficult with the levels. I would have loved that the objective was to cause the crash instead of avoinding it haha. Great job!
Yo, Rhino for the win, great and especially funny game (at least for me). Tbh if you didn't put the *4 & *8 speed, my enjoyment would have been totally different haha, so really good call i think. Also the animation make it funnier, especially the first time i saw the car. Good job! AH, i forgot, great choice for the music, perfect fit!
really addictive gameplay, managed to get 7640 highscore
I spammed biggest boy / autogun and felt quite invulnerable lol
red enemies are quite sneaky and have unpredictable movements which brings gameplay diversity, this is a nice touch
is there a way to add more weapons ? or is it forced to trash previous ones ? I guess having too many weapons would unbalance the game
graphics are simple but effective, nicely done
good game and addictive!
really impressive game and artwork for such a short timeframe
at first I couldn't figure out how to use the boomerang with the second pillar because I didn't read controls, once you get it it becomes really satisfying
I also really liked the reference to zelda universe when going through valid paths playing the correct jingle
sometimes there's some z clipping, but overall it's amazingly done and executed, boomerang physics works well
so far the most polished game I've seen in the jam, amazing job!!
really fun game, running animation is top tier hahaha
did 3:28 highscore which aint that bad knowing I'm using a touchpad, controls are surprisingly responsive and camera too, I see you guys made the game using unity, did you use cinemachine to handle camera logic ? this is really satisfying, I would put it a bit above to enhance even further
I was wondering also what was the leaves in the top menu, is it related to gameplay ?
level is complete and fun to play, this is a great work, well done !
cannot skip the next day every time it resets so it takes a bit more time
overall the game is really smart to play, really liked to find every solution to keep eating the pie
at the end we were like "is it really ending or we still have a solution left ?" when seeing the list going over the paper lol
then I went for a MLG jump on the axe on the floor to go and end the game
would have been great to see neighbour going out of the door when eating the pie hahah
that's a really nice concept and could be extended to a full blown game, it was quite pleasant to find solutions, great work!
very nice concept, having left click to propulse the pen made gameplay more dynamic
brain couldn't keep up with all enemies at the screen and pen at some point lol
that's too bad there's no score / leaderboard, the game has a lot of potential
great game and quite polished for a jam game !
congrats on the submission
Managed to get 7 loops done with an accuracy of 28% (LOL), though I am playing on a mac touchpad, so I guess it aint that bad hahaha
graphics are really polished and the animations too, controls are responsive (maybe it would have been nice to add a bit of inertia since the character is flying in the air ?)
I really love turtle design and the concept (I guess we love unexpected game stories / gameplay too hahaha), game starts slowly but then gets quickly out of hand, I wonder if it ends the loop if you managed somehow to clean every parasites of the turtle shell ?
great game, I love seeing 3D games in game jams, really cool stuff!!
this is very impressive tbh
concept is amazing and crafting combo with spells (jump + dash then double jump + dash) has so much potential, this is great stuff
i would love to see a full game based on this mechanic, this was really nice to play !!
maybe lower a bit skull, it looks like bullet wont hit them even though hitbox does
managed to get outside of the map when getting to the exit lol

really great game, well done guys!


involve a lot of clicking at first but then it snowballs really fast