Woo!! I'm so glad to hear new players were able to have a good time with it
Haasio
Creator of
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Hey all,
Here's an example writing submission, with the plain text and the images you'd want to include.
This would be considered a writing submission under the "fun stuff" category.
REQUIRED
Plain Text:
Limited-Time Overtime Cocktails!
Written and compiled by amateur barkeep, Kayden “Crash” Carlson. Proofread and prepared for print by Haasio.
The views and opinions expressed in the content of this article are those of the employee, and do not necessarily reflect the official policy or position of the Agency or the Public Relations department.
Working overtime? Thank you! Join fellow PR Agent Kayden “Crash” Carlson for exciting ARC-themed drinks and levity!
Providence, Rhode Island Branch
5-9pm on Fridays, this month only!
So you’re stuck here afterhours.
Tragic. Go ahead and slouch over the bar, I don’t mind. But hey, on the bright side, you’re stuck here with me.
Aight, what can I get you?
I’m no Barista, but I’ve been slinking through this city’s watering holes long enough to mix a good drink. I’ve concluded that rents are high but the spirits are higher. And while this isn’t some piece of proper journalism, documenting the best brandy to the least piss-like beer, I did take inspiration from a few local spots— Proper culture and well-watered people! Consider that my lifetime contribution to this dry [redacted redacted redacted] company. Especially you, [redacted Eugene Weinberger], can’t mix a drink to save your life. Watch and learn, piano boy.
Consider this your code of conduct, law of the land, the rules of the road. To know your drinks is to know your people. To know your people is to know yourself. You don’t show up to work in a smart risqué hoodie, else everyone and their mother calls HR on you. And you don’t serve a tooth-melting cola n’ soju to your boss. Same deal. Gotta learn the language of your environment. Talk the talk and walk the walk, so to speak.
For Work
Aight something uptight and high-brow enough to fly in these slanted walls. Nice and easy cosmopolitan. Get some brownie points for serving in a triangular glass. Serving sour coworkers? Don’t be afraid to double, triple the lime. Hell, throw some salt in there. We’ll dress it up like a tequila shot.
Classy Cosmopolitan
- 4 parts vodka
- 1 part lime juice
- 1 part triple sec, if you can
- 1 part cranberry juice
- Lime wedge for garnish
- Salt to taste
For Real
You want something real? The real deal real? Never hurts to have a sweet drink. I don’t subscribe to that whole “oHhHhh tHe dRiNk TastEs bAD to wEeD oUT tHe wEak pEOpLe” thing. Go find your favorite thing and get real good at making it taste real good.
Crash on the Rocks
- 2 parts cola
- 1 part mango soju
- 1 part crushed ice
Riding into the Sunset
- 2 parts pineapple or mango juice
- 1 part soju
- A splash of grenadine
- Maraschino cherry for garnish
Something Different
It gets real weird real fast here. Now, I’m not naming names, but if you’re into that, hey, good on you for knowin’ yourself. I fancy myself something weird now and then, and I don’t mind sharing with the class.
[Redacted]
- 2 parts stout beer
- 1 part lemonade
- A splash of raspberry syrup or jam
- [[redacted]]
- [[redacted redacted]]
- [[redacted redacted redacted]]
Images:
https://unsplash.com/photos/brown-wooden-shelf-with-bottles-Lwx-q6OdGAc
https://unsplash.com/photos/half-filled-wine-glass-beside-half-empty-clear-pint-...
OPTIONAL:
Formatting Request:
Can this be formatted on a dark, moody backdrop? I'd like "FOR WORK" to be Agency-red, "FOR REAL" to be Reality-yellow, and "SOMETHING DIFFERENT" to be Anomaly-blue. Use the unsplash stock images in the background.
Example Layout
its peak!!! (the execution, vibes, art and sound direction, concept, etc)
some of the mini games i felt were not explained or framed in the best way (robot wires- would probably benefit from having the topmost wire connection more clearly in view, it's a bit too close to the time bar. salad tossing- i could never get the hang of it, are you supposed to fling all the salad out or keep it in? it might just be a skill issue on my part)
super fun and engaging play tho! nice work!
the sound and art direction for this was super cool!! the multiple ring system added a good bit of challenge to it (notably i'm not very good at rhythm games so skill issue i guess). made it to around 1500 on the piano level. plays pretty cleanly though! it would be cool to see more juice added to hit effects (since right now, sound cues are all the player has to differentiate at a glance whether they hit or missed... maybe some musical note particles on a hit?) . nice work!
that nighttime enemy design freaked me out the first time i saw it. the artwork was super cool! the procedural animation was really unique, and the snake's movement was awesome. i love how much polish was put on the visuals. a point of critique is that it felt frustrating falling off of islands and not being able to get back up, especially early in the game. maybe there could be hanging vines that you could use to climb back home with? nice work!
cute art and concept! i'm a sucker for biology themed games. pretty good readability as well, which is impressive since the screen is almost entirely red. it felt a little difficult to navigate, and I would've benefitted a lot from having a minimap or even arrows pointing at where certain organs were. nice work!
i love the atmosphere you built with the artstyle, music, and how the movement of the player affects the playback of the music. the mirror levels were super cool, and theres a lot of potential for expansion!! the control of the jump could use a bit more refining (it felt floaty, and like the charge up time for a big jump was too much), but i love how much polish the rest of the game got. nice work!
i like the take on the theme! the flow felt a bit rigid, but i guess looping-without-touching-enemy is part of the challenge. the music was neat! i like how crunchy the chip was. would be cool to see some art on the snake- i like the goofy googly eyed snakes in the background, would be neat to play as one of those!
controls felt good, and the polish on lighting was awesome! i think the intro cutscene could have benefitted from a fast-forward or click to advance text faster function. the skill tree was neat though, and progression pace felt satisfying. id love to see more polish on player hurt/feedback in later builds
absolutely love the art and atmosphere of this game!! would love to see it with post-jam polish this reminds me of the flash games id play as a kid
some of the recipes seemed a bit hard for me to understand (and sometimes hitting the button on the machine woudln't do anything) but i like how theres always something to be doing in this game. the time limit on the orders makes the multitasking compelling as you're bouncing between brewing and feeding. nice work!
this was really fun!! i made it to the third area before coming to write a rating haha
had 10 turret bases on. i felt like there was a lot of backtracking (walking backwards to avoid enemies, and then back forwards to progress) that felt unsatisfying but being able to stack up weapons and upgrades made for a great gameplay loop. nice work!
yo this is really cool!! some of the levels were def pretty tough lol (68% on the wellerman,,, welp). the scope of the project is insane you have so many songs up here for 96 hours. My bit of critique is that the notes spawn too low, and are kind of tough to react to. maybe have them spawn higher up so you can react better?












