its peak!!! (the execution, vibes, art and sound direction, concept, etc)
some of the mini games i felt were not explained or framed in the best way (robot wires- would probably benefit from having the topmost wire connection more clearly in view, it's a bit too close to the time bar. salad tossing- i could never get the hang of it, are you supposed to fling all the salad out or keep it in? it might just be a skill issue on my part)
super fun and engaging play tho! nice work!