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Donotforgetmycode

228
Posts
6
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8
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A member registered Nov 13, 2020 · View creator page →

Creator of

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i got Cat image.png

i can’t figure out the key. why not just use rot-13?

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also typing is bugged in part 3; sometimes backspace doesn’t work and sometimes you can’t type in some squares at all

penultimate level of part 2 The penultimate level of part 2 has an I in the solution, but there's a grey I in the clue. This doesn't make any sense
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spoiler I feel like the tweezers item just lets you grind for stones in the sandbox, which I don't really like. I suggest either rebalancing or removing this item.
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When you hover over the first card in your deck, sometimes it says “View your deck” instead of saying what the first stone does. This is annoying

image.png

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slight visual bug?

spoiler if the opponent turns your input device into a 37, it just says 7 instead of 37 ![](https://img.itch.zone/aW1nLzIyNzAxMDA1LnBuZw==/original/To1WGw.png )
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oh okay. but I think there should be some indication that you’re supposed to press escape, because I had genuinely no idea

In level 29, I decided to use an X card at 29 energy, in order to keep the card in my inventory. I assumed that would be the end of my turn, but it turns out that I could use the X card again with 0 energy, to use it as a 0 card. I assume 0 cards are a gimmick used later on in the game, but I’m not at that point yet.

After using the card, the whole board was covered in fire and the 0 stone exploded in a white flash, which I assume is intentional behaviour. However, the screen stayed completely white after the flash and the game softlocked, which I assume is not intentional.

What’s weird is that I did this in full screen mode in the web version, and when I exited full screen, the white flash disappeared and the game returned to normal. The “end turn” button had stopped working, so the only thing I could do was concede and return to the map. I tried it again, this time not in full screen, and the white flash stayed there even when I entered full screen mode, so the game was properly softlocked.

Also I was seemingly spoiled on an important part of the game, so that’s annoying

Thanks!

Coffee

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This is really good. It reminds me of Move counters that get more cursed (another game by the same creator as this) but less troll-y. Feedback: I think the level narrations should appear at the side of the levels rather than below them, as it can be annoying to scroll the text. Also, some levels like 2-1 would benefit from a restart button, or a “return to solar system” button (I don’t know why that’s only available in some levels), and I think you should be able to skip the animation at the start of every level.

Cool game! The music can sometimes sound dissonant, although it’s cool that it seems you tried to avoid that using certain scales. Also the game would feel much better to play with coyote time.

Really cool! I enjoyed it a lot.

Interesting idea! Arrow key controls would be appreciated

this is really fun, my best score is 55

Nice! It feels like it’s not really focused on the theme of the jam; the game could’ve easily been a regular platformer with levels instead of looping back to the beginning, and the main gimmick (the fact that you can’t stop the character from moving) doesn’t seem related to the theme at all. But it’s very enjoyable and hard, especially for a game made in 10 hours.

Thanks! And also thanks for streaming my game

Interesting idea. It’s a bit frustrating though. I don’t fully understand how the stopwatch works.

Really nice! Even though there’s no objective, it’s still really fun and relaxing.

Not sure what the point of the game is, but it sure is a game

Thanks! Yes, I used Beepbox.

Pretty fun, but it doesn’t really fit the theme in my opinion. Also the game doesn’t let you move the mouse cursor past the edge of the screen, which makes it much more difficult to aim.

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Quite fun, but hard to understand. The voiceover tutorial is not a very good idea in my opinion, as it’s a lot of information given to the player in one go, and can lead to forgetting things (for example, I forgot that you’re supposed to press the number keys to play notes, so I accidentally didn’t play anything the first round). Some sort of interactive tutorial, or something you can easily access while playing the game, would’ve been better. But I really enjoyed playing the instruments and making music!

I wasn’t expecting to see a game with no objective in this jam. I really like this! I think there should be a way to save your music, but otherwise, great job! I made it play The Lick

Nice! I like the mechanics. The puzzles don’t seem very challenging though.

Interesting idea, but it’s not always clear whether something is a loop. I recommend not making the colours overlap, so it’s clearer.

Interesting idea. The platformer physics can be a bit annoying, especially when you jump. It took me a while to figure out that you can press tab to close the timeline editing thing.

Pretty much the whole thing, except I didn’t quite reach the question mark

Very fun! It would be nice if there was a preview of how much space each instrument takes up.

Quite fun!

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It was really fun figuring out how the game works! The puzzles are excellent. I didn’t get to see what the question mark in the hub said, but I still won. I hope more people see this!

Really fun game. It looks and feels awesome.

Thanks very much!

Thanks!

This game is fun! I like how the clones can be helpful as well as being dangerous.

Thanks!

The dark green text is very hard to read…

Feedback: I don’t know why it’s not mentioned anywhere that you’re supposed to use the mouse. It took me a while to figure that out. Also, the game doesn’t really seem very challenging

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Feedback: It’s not really clear what you’re supposed to do in this game at first. It would be cool if there was some sort of tutorial mode or something. Even after I started to get the hang of it, I still find it hard to aim in the right direction to orbit a planet perfectly; I either crash into the planet, or miss it.