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KoiChark

900
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A member registered Sep 02, 2019 · View creator page →

Creator of

Recent community posts

Lol what pillaging, my boats just go on a little trip 🫣

very engaging!

very peaceful and nice. I love the art and audio.

The art and audio was nice (except for the "you got mail" lol).

I think this could be really cool but its too hard to get into a flow state.  There is too much changing and hiding of information and I really wanted to be able to pause the game and evaluate the best move.  I dont think real time is a good fit with how it is now. 

  • The islands auto roll was really frustrating and felt like any memorization of the trade values was wasted, it made it so really I only cared about one resource at a time instead of thinking of creative ways to trade multiple times before going back to base.
  • Zooming into my island to gather resources felt unnecessarily handicapping since it hides information. 
  • Hiding the resource collection goal made it hard to plan what to do.

very beautiful! the water effects and colors were really great. the controls also felt really nice. great job!

ahhhhh the mushlings are sooo cute! cool idea take on the theme.

This was a cool idea on the theme! I think the projectiles might have been a little too fast or something though. It felt really hard to not get hit.

Man those wires were super super annoying.... The vibes and art were really amazing though, felt like a more 3d paper please. It feels like the gameplay gets in the way of the experience, literally sometimes.

Lol this was wild and the controls and animations felt really snappy and polished. Reminded me of the old ball games where you went down a tunnel like this trying not to fall out.

The dialogue with the gods was funny, pretty cool idea. I liked the gameplay but there was something about it that felt too restrictive. Maybe moving the units felt too clunky, or maybe I was wanting to decided what to recruit, idk.

This was pretty cool! I really like the juicy feel of the boomerang and its an interesting idea to have it lasso enemies. I do wish that I did not have to lasso the points, kindof too much to think about and i wanted to just focus on getting the enemies instead.

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wow this was really really fun.... you should make this better and release it as a payed game.

So tense haha, really creative take on the theme.

Wow this was incredibly good and fun! Great take on the theme and creative derivative from mini motorways

Thanks! We considered having a lose state but ended up without it (for this iteration at least haha)

Good to know, glad you enjoyed it!

Lol crazy! 🏊

The game feel for this was on point! My first playthrough i did not realize i could upgrade stuff haha. great job!

This was super cool and fun! Great idea with the theme too! I think better effects and animations would go a long way, as well as some quality of life issues where you can pick levels or skip through some of the waiting screens faster.

good job on the juicy UI!

Thanks for the suggestion, I will look into them 🙂

I really like the art style. The camera controls need to be better, more like a "total war" style camera.

Thank you for the feedback!

Do you like map games or real-time strategy games ? ?

Then you will love my RTS Grand Strategy game where you conquer and unify Japan during the Warring States period as a feudal lord. 🗾

Check out the Demo here today!

  • Build your territory
  • Train your armies 
  • Plan your attack
  • Conquer your enemies

I am also looking for feedback so don't hesitate to leave a comment or fill out the google form linked on the page.

Yeah, the trickle of the colors really gets you though since 1 pixel separation will stop a match.

Thanks!

Ah that's an interesting idea! We will have to try that out. Thanks for the feedback!

Thanks for the feedback! We will look into it for sure.

Really neat concept! there were some bugs with the placement where the cards would disappear and placement felt slightly too restrictive.

The space floor was so beautiful. I was a little confused by the goal of the game.

This was super interesting, how did you do the cool ripped screen effect?  I think there was a bug or something because I would have a big timer left but then it would be red and I would not be able to use it.

Very hard haha maybe a little too much.... putting it vertically might help a bit and having speed adjustment for people just starting out. 

Cool idea with lots of potential!

It felt a little like I needed to adjust my route every round but then you do not get your money back for destroying your roads so it felt like I was getting punished for trying to get around the towers. I think there must have been some bug or something because it did not seem the wait the full time between rounds. 

Nice idea. It was a little easy to just rush down 1 lane and win. just put a death star and spam weak dudes. Maybe if the hearts were connected one to each lane it would be better?

Cool idea! It's interesting to think of helping the hero playing as the dungeon like this. Would be nice to have some animations for the hero

Great fun becoming an electrical yellow god :) It might be interesting if there was a unit type that threw balls at you. Maybe they could be deflected by attacks too.

Thanks!

Interesting idea! There is definitely room for different sorts of power moves. Thanks for the feedback.

Thanks!

Thanks for the feedback!