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(+1)

The art and audio was nice (except for the "you got mail" lol).

I think this could be really cool but its too hard to get into a flow state.  There is too much changing and hiding of information and I really wanted to be able to pause the game and evaluate the best move.  I dont think real time is a good fit with how it is now. 

  • The islands auto roll was really frustrating and felt like any memorization of the trade values was wasted, it made it so really I only cared about one resource at a time instead of thinking of creative ways to trade multiple times before going back to base.
  • Zooming into my island to gather resources felt unnecessarily handicapping since it hides information. 
  • Hiding the resource collection goal made it hard to plan what to do.
(+1)

I didn't even think about making it turn based... This all genuinely great advice. Thank you!