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Galactic Dice Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2266 | 3.039 | 3.154 |
Enjoyment | #2292 | 2.743 | 2.846 |
Overall | #2357 | 2.916 | 3.026 |
Creativity | #2459 | 2.965 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Aesthetic - dice incorporated into art; Gameplay - random roll for ship components
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I loved gameplay. Good job!
by the way could you play and rate my game?
Controls felt smooth and the laser beam was satisfiying. Good job!
Thanks! :)
Interesting take on the jam theme! The controls are very responsive and fun, and I could absolutely see the concept of randomly changing ship components be expanded on even further. I did find that the art style wasn't always entirely cohesive, though the different ship designs are well designed in that they are similar but unique enough to be identifiable. I did find it a bit strange that I could control the ship and score points even after losing. Overall, well done!
Thanks for the feedback!
Very nice game, reminds me of old arcade games. Very enjoyable!
So glad you liked it! We were definitely aiming for the old-school feel, I'm happy that came across!
I enjoyed everything I have seen and played, but I would have also liked bit more variety on enemys or more reasons to move more. But this aren't arguments, which make the game bad. This game is very fun and it is the game that hooked me the most (which I played for the longest time).
Glad you enjoyed it! We will have to add in more after the jam.
Good idea! I would really like to see your game in further development.
I like the concept, the mood is good, but a bit of engagement like enemies would've been nice.
Solid game!
Thanks! We will have to add that for sure.