Glad to hear you enjoyed it! Regarding how to having better control of the dice, only now has some ideas come to mind sadly
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Great to hear you had a fun time! Sadly the one thing we got on time done was score increasing for how low you roll. As for places to land on, sadly I didn't get that working on time. But I'll fix that, as well as update other things when the jam is over! :D
Glad to hear you enjoyed the game!
I can't blame you for going after the asteroids, it's nice cleaning the screen of obstacles.
Also, those asteroids were made on purpose to punish players that were holding down the shoot button the whole time (so that when they become the smallest ones they're harder to avoid).
Thank you for playing the game!
As for the art, yes I did most of the art of of the objects and enemies. A friend of mine who's in the special thanks, provided me with the ship, the starry background and the planets!
Regarding the feedback, Yep I do agree I should've implemented a stronger indication for progress when damaging things. Though I wasn't sure if sound effects is the best choice in that regard, especially when everything that appears on screen is destructible.
As for the music, I agree with some quick-paced music
Thank you again for your feedback!
Thank you for enjoying the game!
As you pointed out, the use of the mechanic gets under utilized if the player is good. (I'll have to figure a way to make the player to utilize it more, probably when I'll work more on this in the future).
And in regards to music, I'll keep that in mind!
Aah, so this is the 90's tech, job experience.
Genuinely love the minigames they are so nice and simple. Because of the time limit there is a nice level of difficulty.
The small details for this game are on point!
There's a really nice sense of adrenaline when the rockets are chasing you, as well as a lot freedom with what you can do to them. Overall a great experience, only gripe is that it's hard to tell the difference between a rocket indicator and enemy plane indicator.